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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saga
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sfuncs.cpp
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Author
2005-01-18
partly implemented game objects
Andrew Kurushin
2005-01-17
Now it is possible to lead a conversation with use of keys (1-4).
Eugene Sandulenko
2005-01-17
o Proper implementation of sfPlaySound() which knows about CD<->floppy
Eugene Sandulenko
2005-01-17
Initialize a few variables to fix Valgrind warnings. (I'm hoping they were
Torbjörn Andersson
2005-01-16
sfPlayMusic() takes two parameters in IHNM. Since our current
Torbjörn Andersson
2005-01-15
some work in progress on verb stuff:
Andrew Kurushin
2005-01-11
- remove game.h & image.h
Andrew Kurushin
2005-01-09
- GameModule is gone
Andrew Kurushin
2005-01-08
begining of verb implementation
Andrew Kurushin
2005-01-07
Eliminate _scene->getMode() and use scene flags instead
Eugene Sandulenko
2005-01-07
o Fix for popped up actors at initial scene fade out
Eugene Sandulenko
2005-01-06
- implement faceTowards (script function & etc)
Andrew Kurushin
2005-01-06
Placard functions are now event-driven, so the blocking palette faders are
Torbjörn Andersson
2005-01-06
Fix actor walking caused by wrong panel state
Eugene Sandulenko
2005-01-06
Fix warning
Eugene Sandulenko
2005-01-06
Next batch of panel-related fixes. Still wrong.
Eugene Sandulenko
2005-01-03
- script execution stops properly
Andrew Kurushin
2005-01-02
o Started putting all panels stuff in order. Still incomplete
Eugene Sandulenko
2005-01-01
oops, correct copyright string
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-12-31
Slight adjustment of placard text position. It's still not identical to the
Torbjörn Andersson
2004-12-30
o COde formatting
Eugene Sandulenko
2004-12-30
Renamed the "placard" opcode functions. They should be reasonably bug free
Torbjörn Andersson
2004-12-29
- some work in progress
Andrew Kurushin
2004-12-29
PALETTE_FADE_DURATION -> kNormalFadeDuration
Eugene Sandulenko
2004-12-29
Implemented the "placard" functions, because they're such a nice visual
Torbjörn Andersson
2004-12-28
- many actor walk related functions added
Andrew Kurushin
2004-12-28
Implement rest of animation-related opcodes.
Eugene Sandulenko
2004-12-28
o Fixed animation playback
Eugene Sandulenko
2004-12-25
- some "actors walk" work progression
Andrew Kurushin
2004-12-24
- remove old stuff
Andrew Kurushin
2004-12-24
- resolved protagonist swapping problem
Andrew Kurushin
2004-12-24
- opCCall* on debuglevel==9 shows script function name
Andrew Kurushin
2004-12-24
- fix of 8 to 4 direction conversion
Andrew Kurushin
2004-12-22
- rewriten actors action handling (now uses all original flags etc)
Andrew Kurushin
2004-12-21
- rewritten actors speech engine :
Andrew Kurushin
2004-12-17
- all actors creates on start
Andrew Kurushin
2004-12-17
actors rearrangement bugfix
Andrew Kurushin
2004-12-03
First pass at migrating from the old Reinherit console to the ScummVM
Torbjörn Andersson
2004-11-26
Added looping background noise to the IHNM intro. I don't know if it's the
Torbjörn Andersson
2004-11-12
Slight renaming
Torbjörn Andersson
2004-11-12
Better names.
Torbjörn Andersson
2004-11-07
Renamed SF_getObjName() to SF_getObjImage() and unstubbed it. (Untested)
Torbjörn Andersson
2004-11-07
Unstubbed SF_setObjImage(). (Untested)
Torbjörn Andersson
2004-11-07
Unstubbed SF_putString(). (Untested, but appears to be just for debugging.)
Torbjörn Andersson
2004-11-07
Unstubbed SF_sceneID(). (Untested)
Torbjörn Andersson
2004-11-07
Unstubbed SF_dropObject(). (Untested)
Torbjörn Andersson
2004-11-07
Initial inventory support.
Torbjörn Andersson
2004-11-06
Add stub for every script function
Eugene Sandulenko
2004-11-01
Renamed the "unknown" parameters. I hope I didn't make too many errors.
Torbjörn Andersson
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