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path: root/saga/sprite.cpp
AgeCommit message (Expand)Author
2005-06-02oopsEugene Sandulenko
2005-06-02Implement game load with '-x' comman-line parameter.Eugene Sandulenko
2005-05-22fixes some todo (hardcoded resource ids -> customized per game)Andrew Kurushin
2005-05-08Comply to our coding conventionsMax Horn
2005-04-22* Added new virtual base class 'Stream', ReadStream andMax Horn
2005-04-22implemented inventoryAndrew Kurushin
2005-04-18o Unstubbed sfPreDialog -- we have enough code for thatEugene Sandulenko
2005-04-16fixed: sprite hittest, speech draws in screen boundsAndrew Kurushin
2005-02-18iso mode drawing work in progressAndrew Kurushin
2005-01-21problems solved:Andrew Kurushin
2005-01-18implemented Sprite::hitTestAndrew Kurushin
2005-01-11- remove game.h & image.hAndrew Kurushin
2005-01-09fix warningMax Horn
2005-01-09rewritten sprite classAndrew Kurushin
2005-01-08begining of verb implementationAndrew Kurushin
2005-01-04o Fix regression with Win32 CD ITE at wyrmkeep logoEugene Sandulenko
2005-01-02Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM,Torbjörn Andersson
2005-01-01oops, correct copyright stringMax Horn
2005-01-01Updated copyrightMax Horn
2004-12-28- many actor walk related functions addedAndrew Kurushin
2004-12-28Remove leftover debug messageEugene Sandulenko
2004-12-28Partial fix for Mac intro. Sprites are still incorrect because of lack ofEugene Sandulenko
2004-12-22o Moved GAME_* to SagaEngine objectEugene Sandulenko
2004-12-21Implement sprites scaling. Though it seems too zealous for me, i.e. spritesEugene Sandulenko
2004-12-19- implemented perspective actors calculationAndrew Kurushin
2004-12-18sprite loading fix in win demoAndrew Kurushin
2004-12-15Patch #1081904 ITE: MAC demo supportEugene Sandulenko
2004-11-15o Make GAME_GetFileContext() more object-likeEugene Sandulenko
2004-10-30Turn some methods into functions (potentially gives better code, and we may w...Max Horn
2004-10-30Let Saga::SURFACE inherit from SURFACEMax Horn
2004-10-27removed R_ prefix with few r_ tooPaweł Kołodziejski
2004-10-22Made the usage of the Rect data type more consistent with the rest ofTorbjörn Andersson
2004-10-04R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes.Eugene Sandulenko
2004-08-11Fix scene description structure data types and rename it.Eugene Sandulenko
2004-08-04Move SCENE_* to class.Eugene Sandulenko
2004-08-03Rename some class variables in Font class.Eugene Sandulenko
2004-08-03Move SPRITE_ to a classEugene Sandulenko
2004-08-03Move TEXT_* to SagaEngine class.Eugene Sandulenko
2004-08-03Move FONT_* to class.Eugene Sandulenko
2004-08-02Fix #include paths.Eugene Sandulenko
2004-08-01Made all MemoryReadStream local variables. This plugged a giantic constantEugene Sandulenko
2004-08-01merge gfx_mod.h into gfx.h and stick functions into a classJonathan Gray
2004-08-01merge reinherit.h into saga.h and gfx_mod.h, note the error loading animation...Jonathan Gray
2004-06-27Cleanup for MemoryReadStream; made it match the File-class interfaceMax Horn
2004-05-05Replaced R_printf() with debug() and warning(). There are still a couple ofTorbjörn Andersson
2004-05-04Move from ys_binread.cpp and ys_binwrite.cpp to MemoryReadStream.Eugene Sandulenko
2004-05-01Proper #includes everywhereEugene Sandulenko
2004-05-01indentPaweł Kołodziejski
2004-04-30Move from custom unsigned types to those provided by main config.hEugene Sandulenko
2004-04-25More ScummVMificationMax Horn