Age | Commit message (Expand) | Author |
2005-07-14 | font & text related changes: | Andrew Kurushin |
2005-07-09 | Fix bug #1235211: "SAGA: Fails to compile with gcc4.0" | Eugene Sandulenko |
2005-07-09 | gfx rearangement | Andrew Kurushin |
2005-07-08 | implemented per scene actors clipping | Andrew Kurushin |
2005-07-08 | Extended the sprite draw() functions so that a clip rect can be specified, | Torbjörn Andersson |
2005-07-05 | Hid most of debug output to deeper levels. We're pretty close to official | Eugene Sandulenko |
2005-07-05 | Clip actors and objects to the scene (which may be an inset), and only | Torbjörn Andersson |
2005-06-02 | oops | Eugene Sandulenko |
2005-06-02 | Implement game load with '-x' comman-line parameter. | Eugene Sandulenko |
2005-05-22 | fixes some todo (hardcoded resource ids -> customized per game) | Andrew Kurushin |
2005-05-08 | Comply to our coding conventions | Max Horn |
2005-04-22 | * Added new virtual base class 'Stream', ReadStream and | Max Horn |
2005-04-22 | implemented inventory | Andrew Kurushin |
2005-04-18 | o Unstubbed sfPreDialog -- we have enough code for that | Eugene Sandulenko |
2005-04-16 | fixed: sprite hittest, speech draws in screen bounds | Andrew Kurushin |
2005-02-18 | iso mode drawing work in progress | Andrew Kurushin |
2005-01-21 | problems solved: | Andrew Kurushin |
2005-01-18 | implemented Sprite::hitTest | Andrew Kurushin |
2005-01-11 | - remove game.h & image.h | Andrew Kurushin |
2005-01-09 | fix warning | Max Horn |
2005-01-09 | rewritten sprite class | Andrew Kurushin |
2005-01-08 | begining of verb implementation | Andrew Kurushin |
2005-01-04 | o Fix regression with Win32 CD ITE at wyrmkeep logo | Eugene Sandulenko |
2005-01-02 | Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM, | Torbjörn Andersson |
2005-01-01 | oops, correct copyright string | Max Horn |
2005-01-01 | Updated copyright | Max Horn |
2004-12-28 | - many actor walk related functions added | Andrew Kurushin |
2004-12-28 | Remove leftover debug message | Eugene Sandulenko |
2004-12-28 | Partial fix for Mac intro. Sprites are still incorrect because of lack of | Eugene Sandulenko |
2004-12-22 | o Moved GAME_* to SagaEngine object | Eugene Sandulenko |
2004-12-21 | Implement sprites scaling. Though it seems too zealous for me, i.e. sprites | Eugene Sandulenko |
2004-12-19 | - implemented perspective actors calculation | Andrew Kurushin |
2004-12-18 | sprite loading fix in win demo | Andrew Kurushin |
2004-12-15 | Patch #1081904 ITE: MAC demo support | Eugene Sandulenko |
2004-11-15 | o Make GAME_GetFileContext() more object-like | Eugene Sandulenko |
2004-10-30 | Turn some methods into functions (potentially gives better code, and we may w... | Max Horn |
2004-10-30 | Let Saga::SURFACE inherit from SURFACE | Max Horn |
2004-10-27 | removed R_ prefix with few r_ too | Paweł Kołodziejski |
2004-10-22 | Made the usage of the Rect data type more consistent with the rest of | Torbjörn Andersson |
2004-10-04 | R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes. | Eugene Sandulenko |
2004-08-11 | Fix scene description structure data types and rename it. | Eugene Sandulenko |
2004-08-04 | Move SCENE_* to class. | Eugene Sandulenko |
2004-08-03 | Rename some class variables in Font class. | Eugene Sandulenko |
2004-08-03 | Move SPRITE_ to a class | Eugene Sandulenko |
2004-08-03 | Move TEXT_* to SagaEngine class. | Eugene Sandulenko |
2004-08-03 | Move FONT_* to class. | Eugene Sandulenko |
2004-08-02 | Fix #include paths. | Eugene Sandulenko |
2004-08-01 | Made all MemoryReadStream local variables. This plugged a giantic constant | Eugene Sandulenko |
2004-08-01 | merge gfx_mod.h into gfx.h and stick functions into a class | Jonathan Gray |
2004-08-01 | merge reinherit.h into saga.h and gfx_mod.h, note the error loading animation... | Jonathan Gray |