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path: root/saga/sprite.cpp
AgeCommit message (Expand)Author
2005-08-15Fix bug #1258479 "ITE: Graphical glitches in wildcat tribe"Eugene Sandulenko
2005-08-12Fix bug #1257309 "ITE: Invalid read during startup"Eugene Sandulenko
2005-08-07WIP on metaResources. Most resources are load. Now we start correctEugene Sandulenko
2005-07-29WhitespacesEugene Sandulenko
2005-07-19finally Resource manager rewritten:Andrew Kurushin
2005-07-14font & text related changes:Andrew Kurushin
2005-07-09Fix bug #1235211: "SAGA: Fails to compile with gcc4.0"Eugene Sandulenko
2005-07-09gfx rearangementAndrew Kurushin
2005-07-08implemented per scene actors clippingAndrew Kurushin
2005-07-08Extended the sprite draw() functions so that a clip rect can be specified,Torbjörn Andersson
2005-07-05Hid most of debug output to deeper levels. We're pretty close to officialEugene Sandulenko
2005-07-05Clip actors and objects to the scene (which may be an inset), and onlyTorbjörn Andersson
2005-06-02oopsEugene Sandulenko
2005-06-02Implement game load with '-x' comman-line parameter.Eugene Sandulenko
2005-05-22fixes some todo (hardcoded resource ids -> customized per game)Andrew Kurushin
2005-05-08Comply to our coding conventionsMax Horn
2005-04-22* Added new virtual base class 'Stream', ReadStream andMax Horn
2005-04-22implemented inventoryAndrew Kurushin
2005-04-18o Unstubbed sfPreDialog -- we have enough code for thatEugene Sandulenko
2005-04-16fixed: sprite hittest, speech draws in screen boundsAndrew Kurushin
2005-02-18iso mode drawing work in progressAndrew Kurushin
2005-01-21problems solved:Andrew Kurushin
2005-01-18implemented Sprite::hitTestAndrew Kurushin
2005-01-11- remove game.h & image.hAndrew Kurushin
2005-01-09fix warningMax Horn
2005-01-09rewritten sprite classAndrew Kurushin
2005-01-08begining of verb implementationAndrew Kurushin
2005-01-04o Fix regression with Win32 CD ITE at wyrmkeep logoEugene Sandulenko
2005-01-02Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM,Torbjörn Andersson
2005-01-01oops, correct copyright stringMax Horn
2005-01-01Updated copyrightMax Horn
2004-12-28- many actor walk related functions addedAndrew Kurushin
2004-12-28Remove leftover debug messageEugene Sandulenko
2004-12-28Partial fix for Mac intro. Sprites are still incorrect because of lack ofEugene Sandulenko
2004-12-22o Moved GAME_* to SagaEngine objectEugene Sandulenko
2004-12-21Implement sprites scaling. Though it seems too zealous for me, i.e. spritesEugene Sandulenko
2004-12-19- implemented perspective actors calculationAndrew Kurushin
2004-12-18sprite loading fix in win demoAndrew Kurushin
2004-12-15Patch #1081904 ITE: MAC demo supportEugene Sandulenko
2004-11-15o Make GAME_GetFileContext() more object-likeEugene Sandulenko
2004-10-30Turn some methods into functions (potentially gives better code, and we may w...Max Horn
2004-10-30Let Saga::SURFACE inherit from SURFACEMax Horn
2004-10-27removed R_ prefix with few r_ tooPaweł Kołodziejski
2004-10-22Made the usage of the Rect data type more consistent with the rest ofTorbjörn Andersson
2004-10-04R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes.Eugene Sandulenko
2004-08-11Fix scene description structure data types and rename it.Eugene Sandulenko
2004-08-04Move SCENE_* to class.Eugene Sandulenko
2004-08-03Rename some class variables in Font class.Eugene Sandulenko
2004-08-03Move SPRITE_ to a classEugene Sandulenko
2004-08-03Move TEXT_* to SagaEngine class.Eugene Sandulenko