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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saga
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sprite.cpp
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Author
2005-08-15
Fix bug #1258479 "ITE: Graphical glitches in wildcat tribe"
Eugene Sandulenko
2005-08-12
Fix bug #1257309 "ITE: Invalid read during startup"
Eugene Sandulenko
2005-08-07
WIP on metaResources. Most resources are load. Now we start correct
Eugene Sandulenko
2005-07-29
Whitespaces
Eugene Sandulenko
2005-07-19
finally Resource manager rewritten:
Andrew Kurushin
2005-07-14
font & text related changes:
Andrew Kurushin
2005-07-09
Fix bug #1235211: "SAGA: Fails to compile with gcc4.0"
Eugene Sandulenko
2005-07-09
gfx rearangement
Andrew Kurushin
2005-07-08
implemented per scene actors clipping
Andrew Kurushin
2005-07-08
Extended the sprite draw() functions so that a clip rect can be specified,
Torbjörn Andersson
2005-07-05
Hid most of debug output to deeper levels. We're pretty close to official
Eugene Sandulenko
2005-07-05
Clip actors and objects to the scene (which may be an inset), and only
Torbjörn Andersson
2005-06-02
oops
Eugene Sandulenko
2005-06-02
Implement game load with '-x' comman-line parameter.
Eugene Sandulenko
2005-05-22
fixes some todo (hardcoded resource ids -> customized per game)
Andrew Kurushin
2005-05-08
Comply to our coding conventions
Max Horn
2005-04-22
* Added new virtual base class 'Stream', ReadStream and
Max Horn
2005-04-22
implemented inventory
Andrew Kurushin
2005-04-18
o Unstubbed sfPreDialog -- we have enough code for that
Eugene Sandulenko
2005-04-16
fixed: sprite hittest, speech draws in screen bounds
Andrew Kurushin
2005-02-18
iso mode drawing work in progress
Andrew Kurushin
2005-01-21
problems solved:
Andrew Kurushin
2005-01-18
implemented Sprite::hitTest
Andrew Kurushin
2005-01-11
- remove game.h & image.h
Andrew Kurushin
2005-01-09
fix warning
Max Horn
2005-01-09
rewritten sprite class
Andrew Kurushin
2005-01-08
begining of verb implementation
Andrew Kurushin
2005-01-04
o Fix regression with Win32 CD ITE at wyrmkeep logo
Eugene Sandulenko
2005-01-02
Changed "sizeof x" to "sizeof(x)" for consistency with the rest of ScummVM,
Torbjörn Andersson
2005-01-01
oops, correct copyright string
Max Horn
2005-01-01
Updated copyright
Max Horn
2004-12-28
- many actor walk related functions added
Andrew Kurushin
2004-12-28
Remove leftover debug message
Eugene Sandulenko
2004-12-28
Partial fix for Mac intro. Sprites are still incorrect because of lack of
Eugene Sandulenko
2004-12-22
o Moved GAME_* to SagaEngine object
Eugene Sandulenko
2004-12-21
Implement sprites scaling. Though it seems too zealous for me, i.e. sprites
Eugene Sandulenko
2004-12-19
- implemented perspective actors calculation
Andrew Kurushin
2004-12-18
sprite loading fix in win demo
Andrew Kurushin
2004-12-15
Patch #1081904 ITE: MAC demo support
Eugene Sandulenko
2004-11-15
o Make GAME_GetFileContext() more object-like
Eugene Sandulenko
2004-10-30
Turn some methods into functions (potentially gives better code, and we may w...
Max Horn
2004-10-30
Let Saga::SURFACE inherit from SURFACE
Max Horn
2004-10-27
removed R_ prefix with few r_ too
Paweł Kołodziejski
2004-10-22
Made the usage of the Rect data type more consistent with the rest of
Torbjörn Andersson
2004-10-04
R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes.
Eugene Sandulenko
2004-08-11
Fix scene description structure data types and rename it.
Eugene Sandulenko
2004-08-04
Move SCENE_* to class.
Eugene Sandulenko
2004-08-03
Rename some class variables in Font class.
Eugene Sandulenko
2004-08-03
Move SPRITE_ to a class
Eugene Sandulenko
2004-08-03
Move TEXT_* to SagaEngine class.
Eugene Sandulenko
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