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2004-10-01Set up file paths to handle the differences between the file layout of theTorbjörn Andersson
Windows and Linux versions. (TODO: Handle game detection.) Added preliminary support for the P2_A.aif file that the Linux version uses, where the Windows version uses p2_a.voc. Someone will have to verify the actual format of it, and we have a silly bug in playVoice() which will have to be fixed before things work properly. svn-id: r15365
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
svn-id: r15332
2004-09-25Fix doxygen warningsMax Horn
svn-id: r15277
2004-09-25Enough stubs and pops to make the intro scene script finish properly.Torbjörn Andersson
svn-id: r15263
2004-09-23Added support for scene music and the music-playing opcode to make theTorbjörn Andersson
opening scene a bit nicer. svn-id: r15241
2004-09-23Replaced the standard stack with a custom-made. In the original SAGA engineTorbjörn Andersson
it appears that scripts are allowed to access the stack like any other memory area, so it's probably important that our stacks behave as closely to the original as possible. I don't know if this implementation does that yet, but it's a start. svn-id: r15240
2004-09-22Start the scene script as well, just to make things more interesting. ThisTorbjörn Andersson
doesn't do anything to fix any of the underlying problems, but it still runs pretty well. svn-id: r15232
2004-09-21The TourneySetup script now runs and finishes cleanly. However, this is notTorbjörn Andersson
as exciting as it first sounds, because even before this patch the script would run in its entirety - it just didn't know when to stop. I guess the exciting things don't happen until the next script is triggered (TorneyScene?). I think it will be easier to start fixing the numerous deficiencies (stack handling, SData, missing script functions, etc.) when we have something more concrete to work with. svn-id: r15215
2004-09-19Update the script's program counter in a more sane way. The opening scriptTorbjörn Andersson
runs for much longer now, but - unsurprisingly - it doesn't work yet. svn-id: r15192
2004-08-27R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of ↵Jonathan Gray
GAME svn-id: r14793
2004-08-26add some comments about unimplemented opcodesJonathan Gray
svn-id: r14790
2004-08-22 o Eliminate all structure _tags.Eugene Sandulenko
o Fix RSCFile on MSVC8. o Started fixing script opcodes. svn-id: r14686
2004-08-14fixed warningsPaweł Kołodziejski
svn-id: r14603
2004-08-12Merge SDEBUG_*, SF_* and STHREAD_* into Script class.Eugene Sandulenko
svn-id: r14568
2004-08-12Drop SSTACK_ in favor of common/stack.h implementation.Eugene Sandulenko
svn-id: r14566
2004-08-12Launch scene start script.Eugene Sandulenko
svn-id: r14561
2004-08-11Move ITE_* and IHNM_* to Scene class.Eugene Sandulenko
svn-id: r14560
2004-08-11Start animations too.Eugene Sandulenko
svn-id: r14559
2004-08-11Handle fades in scene load routine.Eugene Sandulenko
Introduce immediate events. svn-id: r14558
2004-08-11Fix scene description structure data types and rename it.Eugene Sandulenko
svn-id: r14556
2004-08-11Move SYSINPUT_* and TRANSITION_* to SagaEngine classEugene Sandulenko
svn-id: r14555
2004-08-11Move CF_ commands to class and call them from wrappers. This will let usEugene Sandulenko
remove global _vm later. svn-id: r14552
2004-08-11Correct ESC key behaviour.Eugene Sandulenko
svn-id: r14551
2004-08-10Correct scene transitions. Now intro seems to be complete.Eugene Sandulenko
svn-id: r14548
2004-08-10oopsEugene Sandulenko
svn-id: r14545
2004-08-10Improved intro. Now it correctly shows game title.Eugene Sandulenko
svn-id: r14544
2004-08-10Moved PALANIM_* to a class.Eugene Sandulenko
svn-id: r14540
2004-08-10Move EVENT_* to a class.Eugene Sandulenko
svn-id: r14539
2004-08-10Move CON_* to a class.Eugene Sandulenko
svn-id: r14538
2004-08-08Initialise variables to stop the ITE intro from crashing.Torbjörn Andersson
svn-id: r14520
2004-08-06No longer needed.Eugene Sandulenko
svn-id: r14479
2004-08-06Move INTERFACE_ to class.Eugene Sandulenko
svn-id: r14478
2004-08-04Move SCENE_* to class.Eugene Sandulenko
svn-id: r14463
2004-08-04Move state static variable to appropriate classEugene Sandulenko
svn-id: r14462
2004-08-03Rename some class variables in Font class.Eugene Sandulenko
Fix compilation. svn-id: r14452
2004-08-03Move SPRITE_ to a classEugene Sandulenko
svn-id: r14451
2004-08-03Move TEXT_* to SagaEngine class.Eugene Sandulenko
svn-id: r14450
2004-08-03Move FONT_* to class.Eugene Sandulenko
svn-id: r14449
2004-08-02Fix #include paths.Eugene Sandulenko
svn-id: r14443
2004-08-02no longer neededJonathan Gray
svn-id: r14442
2004-08-02Objectize actor.cppEugene Sandulenko
svn-id: r14441
2004-08-02create objectMap classJonathan Gray
svn-id: r14440
2004-08-02move isomap into a classJonathan Gray
svn-id: r14439
2004-08-02remove timer wrapper functionsJonathan Gray
svn-id: r14437
2004-08-02move static vars to private membersJonathan Gray
svn-id: r14434
2004-08-01Clean up Script class a bit; add get/set functionsJoost Peters
svn-id: r14428
2004-08-01Made all MemoryReadStream local variables. This plugged a giantic constantEugene Sandulenko
leakage in the engine. svn-id: r14427
2004-08-01rename load() to loadMap()Joost Peters
svn-id: r14426
2004-08-01create Script class from SCRIPT_* and ScriptModuleJoost Peters
svn-id: r14425
2004-08-01move SDATA_* into seperate classJoost Peters
svn-id: r14424