Age | Commit message (Expand) | Author |
2004-10-12 | Added support for digitized music, plus some other music-related fixes. | Torbjörn Andersson |
2004-10-10 | Added missing word in subtitle. | Torbjörn Andersson |
2004-10-10 | Fixed the nasty "pop" when playing the standalone VOC file in the intro. | Torbjörn Andersson |
2004-10-10 | The thread variables I added yesterdays will be accessed by scripts, so | Torbjörn Andersson |
2004-10-09 | Initial attempt at fixing the SData problem. I'm still not sure exactly how | Torbjörn Andersson |
2004-10-08 | pass arguments by reference-to-const rather than by value, it's usually more ... | Gregory Montoir |
2004-10-08 | Prevent double slash in path | Chris Apers |
2004-10-08 | Implement scene change via exits. You still cannot leave first scene | Eugene Sandulenko |
2004-10-07 | More de-C'fying. Pass Point object instead of direct reference. | Eugene Sandulenko |
2004-10-07 | Turn ObjectMap into real object. | Eugene Sandulenko |
2004-10-07 | Remove duplicated code in actor walk code. | Eugene Sandulenko |
2004-10-05 | o Convert some objectMap methods to more C++-like. | Eugene Sandulenko |
2004-10-04 | Fix button clicking. Now actor walks to correct spot and interface buttons | Eugene Sandulenko |
2004-10-04 | R_POINT -> Common::Point, R_RECT -> Common::Rect. Less R_ prefixes. | Eugene Sandulenko |
2004-10-03 | A few, mostly untested, fixes to the SAGA script engine: | Torbjörn Andersson |
2004-10-01 | Set up file paths to handle the differences between the file layout of the | Torbjörn Andersson |
2004-09-28 | Rename remaining OSystem methods to match our coding guidelines | Max Horn |
2004-09-25 | Fix doxygen warnings | Max Horn |
2004-09-25 | Enough stubs and pops to make the intro scene script finish properly. | Torbjörn Andersson |
2004-09-23 | Added support for scene music and the music-playing opcode to make the | Torbjörn Andersson |
2004-09-23 | Replaced the standard stack with a custom-made. In the original SAGA engine | Torbjörn Andersson |
2004-09-22 | Start the scene script as well, just to make things more interesting. This | Torbjörn Andersson |
2004-09-21 | The TourneySetup script now runs and finishes cleanly. However, this is not | Torbjörn Andersson |
2004-09-19 | Update the script's program counter in a more sane way. The opening script | Torbjörn Andersson |
2004-08-27 | R_GAMETYPE -> GID, remove unused supported flag and trim some unused bits of ... | Jonathan Gray |
2004-08-26 | add some comments about unimplemented opcodes | Jonathan Gray |
2004-08-22 | o Eliminate all structure _tags. | Eugene Sandulenko |
2004-08-14 | fixed warnings | Paweł Kołodziejski |
2004-08-12 | Merge SDEBUG_*, SF_* and STHREAD_* into Script class. | Eugene Sandulenko |
2004-08-12 | Drop SSTACK_ in favor of common/stack.h implementation. | Eugene Sandulenko |
2004-08-12 | Launch scene start script. | Eugene Sandulenko |
2004-08-11 | Move ITE_* and IHNM_* to Scene class. | Eugene Sandulenko |
2004-08-11 | Start animations too. | Eugene Sandulenko |
2004-08-11 | Handle fades in scene load routine. | Eugene Sandulenko |
2004-08-11 | Fix scene description structure data types and rename it. | Eugene Sandulenko |
2004-08-11 | Move SYSINPUT_* and TRANSITION_* to SagaEngine class | Eugene Sandulenko |
2004-08-11 | Move CF_ commands to class and call them from wrappers. This will let us | Eugene Sandulenko |
2004-08-11 | Correct ESC key behaviour. | Eugene Sandulenko |
2004-08-10 | Correct scene transitions. Now intro seems to be complete. | Eugene Sandulenko |
2004-08-10 | oops | Eugene Sandulenko |
2004-08-10 | Improved intro. Now it correctly shows game title. | Eugene Sandulenko |
2004-08-10 | Moved PALANIM_* to a class. | Eugene Sandulenko |
2004-08-10 | Move EVENT_* to a class. | Eugene Sandulenko |
2004-08-10 | Move CON_* to a class. | Eugene Sandulenko |
2004-08-08 | Initialise variables to stop the ITE intro from crashing. | Torbjörn Andersson |
2004-08-06 | No longer needed. | Eugene Sandulenko |
2004-08-06 | Move INTERFACE_ to class. | Eugene Sandulenko |
2004-08-04 | Move SCENE_* to class. | Eugene Sandulenko |
2004-08-04 | Move state static variable to appropriate class | Eugene Sandulenko |
2004-08-03 | Rename some class variables in Font class. | Eugene Sandulenko |