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2002-05-16added 'savepath' option to config file (can be specified globally or for ↵Max Horn
each game differently). A command line switch should eventually be added, too svn-id: r4342
2002-05-14added #include "actor.h", some minor tweaksMax Horn
svn-id: r4332
2002-05-12fix fade effect directly after loadingMax Horn
svn-id: r4300
2002-05-12renamed unkVirtScreen4 to fadeToBlackEffect; fixed graphic transition glitch ↵Max Horn
(#551584) svn-id: r4294
2002-05-06Add raw PCM part to dig .bun decompressor.James Brown
svn-id: r4219
2002-05-05Fix typo in version compatability change.James Brown
svn-id: r4217
2002-05-05cleaning up the mess drigo left... <sigh>Max Horn
svn-id: r4215
2002-05-05Fixed some things for Macintosh portsEnrico Rolfi
svn-id: r4212
2002-05-05Add more Dig compatability, fix Dig sounds due to Endian.James Brown
svn-id: r4201
2002-04-23Major V7 update with vertical scrolling. Added a few scumm vars related to ↵Vincent Hamm
scrolling. Dig inventory isn't displayed where it should. I hope it doesn't break anything else in other game... svn-id: r4066
2002-04-20Remove \M's, add IRIX support.James Brown
svn-id: r4019
2002-04-19Added _proc_special_palette used in flashlight to savegame data. Yeah, it ↵Vincent Hamm
does break old saves... svn-id: r4008
2002-04-19Use relative include paths to easy some ports.James Brown
svn-id: r4005
2002-04-17Minor WinCE changesNicolas Bacca
svn-id: r3980
2002-04-14wrote new mixer class,Ludvig Strigeus
cleaned up sound header files, integrated mixer into scummvm & simon svn-id: r3937
2002-04-11Large pointless reindentation of all the code. Also fixed a few mistakesJames Brown
in the object flags code cleanup. Flags used: indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip -ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader -TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader -TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm -TSoundEngine -TPart -TPlayer svn-id: r3908
2002-03-21Move some box stuff from scumm.h to new boxes.hJames Brown
Also move some sound-related items from scumm.h to sound.h svn-id: r3797
2002-03-20I know it probably doesn't look like much, but this is a start to the reorg ↵James Brown
- basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related. svn-id: r3792
2002-03-18specific define for old savegames management, easier to debug on desktopNicolas Bacca
svn-id: r3780
2002-03-14winCE part 2 - still gui.cpp and scummvm.cpp leftJames Brown
svn-id: r3752
2002-03-08Some changes, need to be done to get the Mac Port running. For example Point ↵Mutwin Kraus
is now called ScummPoint, as the name Point is already in use by Apple. svn-id: r3687
2002-03-08Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' ↵James Brown
shadowing. svn-id: r3685
2002-03-05Next episode in V7 reimplementation. Nearly workingVincent Hamm
svn-id: r3658
2002-03-03Fixed Indy4's necklace bug. Indy4 is now finishableVincent Hamm
svn-id: r3643
2002-03-03Fixed Dott protectionVincent Hamm
svn-id: r3642
2002-02-24Code cleanup - get rid of a bunch of typecast and unused variable warnings.James Brown
svn-id: r3627
2002-02-03added SCUMMVM_SAVEPATH environment variable that specifies where savegames ↵Ludvig Strigeus
are stored. svn-id: r3564
2002-02-02Added support for non-FILE* based savegames.Marcus Comstedt
svn-id: r3554
2002-01-02full throttle speech,Ludvig Strigeus
fixed two bugs appearing in DOTT svn-id: r3541
2001-12-28implemented shaking,Ludvig Strigeus
added a toggle fullscreen patch (doesn't work for me though) svn-id: r3535
2001-12-27better full throttle support,Ludvig Strigeus
a couple of MI2 fixes. svn-id: r3532
2001-12-11converted internal representation of palette from 6-bit to 8-bitLudvig Strigeus
yazoo implemented remapActor svn-id: r3526
2001-12-01adlib sound support, use USE_ADLIBLudvig Strigeus
svn-id: r3510
2001-11-27some BOMP support,Ludvig Strigeus
some fixes svn-id: r3506
2001-11-26very simple full throttle support, use the FULL_THROTTLE define. (will fix ↵Ludvig Strigeus
later) modified some actor parts to work better with full throttle (most likely new bugs because of that). directions are now stored as angles instead of left/right/up/down implemented loadFlObject (flobjects are currently saved in the savestate, will fix that also) svn-id: r3505
2001-11-14readability patch (janssen)Ludvig Strigeus
svn-id: r3493
2001-11-14music support,Ludvig Strigeus
fixed timing bugs svn-id: r3491
2001-11-12readability patches, some by janssenLudvig Strigeus
svn-id: r3490
2001-11-10fixed hardcoded number -> constant stuff (patches by janssen)Ludvig Strigeus
svn-id: r3483
2001-11-09bug in save/loaderLudvig Strigeus
svn-id: r3481
2001-11-09save/load dialog by pressing F5,Ludvig Strigeus
multiple sounds at the same time, some other fixes svn-id: r3477
2001-11-07debugger fix,Ludvig Strigeus
removed hardcoded constants, resouce lock state is now saved in the savegame, fixed bug with MI1 svn-id: r3470
2001-11-06fix in save game loader,Ludvig Strigeus
sizeof(an element) * number of elements instead of sizeof(a pointer) fixed it, buffer out of bounds read fixed in Scumm::isMaskActiveAt svn-id: r3466
2001-11-06full screen flag,Ludvig Strigeus
better mouse cursors, removed change log from individual files svn-id: r3462
2001-11-05bug fixes,Ludvig Strigeus
speech in dott svn-id: r3454
2001-10-26bug fixes, code cleanupLudvig Strigeus
svn-id: r3446
2001-10-18flags were not saved properlyLudvig Strigeus
svn-id: r3441
2001-10-17fixed verbs not saved in non dott games,Ludvig Strigeus
implemented a screen effect svn-id: r3438
2001-10-16preliminary DOTT supportLudvig Strigeus
svn-id: r3433
2001-10-10alternative mouse cursorLudvig Strigeus
basic save&load svn-id: r3416