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2002-07-07applied indent to a couple of source files; added .indent.pro file with ↵Max Horn
default indent settings as per readme.txt svn-id: r4469
2002-07-04fixed monkeyvga crasher that occured at least in the german version, but ↵Max Horn
potentially could show up in others, too - this was supposed to me in my commit from yesterday, and contains the actual fix, but was somehow left out svn-id: r4455
2002-06-25MadMoose's bugfix for 555890 - DOTT: Inventory items not changing nameJames Brown
svn-id: r4427
2002-06-24implement save/load-string ops (used only by Indy 4 IQ system it seems?)Max Horn
svn-id: r4426
2002-06-04more Actor class cleanup; renamed unkRoomFunc4 to palManipulate and added an ↵Max Horn
icky, wrong implementation for it - yes this is complete nonsense but I'll try to replace it with the right thing RSN :-) svn-id: r4404
2002-05-14added #include "actor.h", some minor tweaksMax Horn
svn-id: r4332
2002-05-14fixed var shadowing warningMax Horn
svn-id: r4325
2002-05-14Make if(cls) error a little more usefulJames Brown
svn-id: r4322
2002-05-14fix some warnings, odd code, and prevent Simon segfaulting when wrong game ↵James Brown
specified. svn-id: r4321
2002-05-14refactored parts of actor.cpp: many methods are now members of class Actor ↵Max Horn
instead of class Scumm. This is still work in progress! svn-id: r4319
2002-05-14Remove SCUMM dependancies from SDL.C - This fixes a regular crash in Simon ↵James Brown
due to the autosaver. This changes the OSystem interface. Porters beware. svn-id: r4318
2002-05-11Add paramless 'r' debug command to show the current room.James Brown
svn-id: r4280
2002-05-11Zak walkbox locking fixes.James Brown
svn-id: r4278
2002-05-11once more changed the face direction calculation; allows to remove MI2 ↵Max Horn
bridge hack in script_v1.cpp svn-id: r4277
2002-05-11Fix loom sound when using COMPRESSED_SOUND_FILE.James Brown
svn-id: r4276
2002-05-10Check gameID for Zak TV fixJames Brown
svn-id: r4266
2002-05-08Add oldRoomEffect needed for Zak256 endingJames Brown
svn-id: r4245
2002-05-08Fix next to last Zak bugs.James Brown
Zak256 is now completable apart from getting stuck in the shop (walkbox issue) svn-id: r4242
2002-05-08Fix a mistake in the resource loader.James Brown
svn-id: r4239
2002-05-07Add missing Zak opcode (Fixes Lima forest crash)James Brown
svn-id: r4233
2002-05-07Add fixme for Zak256 script bug, until I can ask yot to help me trace it.James Brown
svn-id: r4229
2002-05-06Fix stupid Zak256 crash. You can take the blue crystal now!James Brown
svn-id: r4220
2002-05-05fixed some warningsMax Horn
svn-id: r4204
2002-05-01Moved loom music synch to the playing functionNicolas Bacca
svn-id: r4168
2002-04-28Commit FIXME to fix Largo bridge actor-direction bugJames Brown
svn-id: r4124
2002-04-26Commit MI1/Indy4/etc crash fix :)James Brown
svn-id: r4081
2002-04-25Fix MI1 floppy scaling, and update readme.James Brown
svn-id: r4077
2002-04-25Apply patch to add 'monkeyvga' target for MI1 Floppy.James Brown
svn-id: r4076
2002-04-24Remove old FixMe. This fixes Zak256 verbs not showing.James Brown
svn-id: r4070
2002-04-20Commit of the X11 driver using the new OSystem interface. Plus some warning ↵Lionel Ulmer
fixes and gameDetector hacks. svn-id: r4024
2002-04-20Remove typo.James Brown
svn-id: r4022
2002-04-20Fix V4/V5 games.James Brown
svn-id: r4021
2002-04-20Remove \M's, add IRIX support.James Brown
svn-id: r4019
2002-04-19Refixed getActorY in indy3. Fixed class (dunno if the fix doesn't break ↵Vincent Hamm
something else. Fixed intro by slowing down music rate by 3. svn-id: r4018
2002-04-19Fixed getActorX and getActorY in indy3. Now you can reenter the gymnasiumVincent Hamm
svn-id: r4017
2002-04-19Fixed a roomOps that was creating a lots of bugs in indy and ZakVincent Hamm
svn-id: r4016
2002-04-19Fix various Zak256 crashes. Ticket machine works, taking Blue Crystal crashes.James Brown
svn-id: r4013
2002-04-19Fixed indy3 when going to Venice. Fixed missing objects in Zak intro.Vincent Hamm
svn-id: r4012
2002-04-18Fixed a few clipping issues in Loom the NICE way this timeVincent Hamm
svn-id: r3994
2002-04-17Return of the MP3 CD patch ... use CBR 22 kHzNicolas Bacca
svn-id: r3981
2002-04-16Fix Indy4. Make invalid actor warnings -d only.James Brown
FIXME note: Need to track down why these invalid calls are happening in the first place. svn-id: r3960
2002-04-16Add hack for loom staff verbs.James Brown
Readd CD Audio svn-id: r3956
2002-04-15Fix a wrong fix. This should correct many many wonderful little glitches. :)James Brown
svn-id: r3942
2002-04-11Fix anti-aliasing crash and a Zak crash. Note there are still AAJames Brown
artifacts left on screen. Anyone want to fix this? :) svn-id: r3909
2002-04-11Large pointless reindentation of all the code. Also fixed a few mistakesJames Brown
in the object flags code cleanup. Flags used: indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip -ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader -TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader -TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm -TSoundEngine -TPart -TPlayer svn-id: r3908
2002-04-11various code cleanupsLudvig Strigeus
svn-id: r3907
2002-04-07Fix Indy4 bootparam, some more Zak256 work, and a few minor things.James Brown
svn-id: r3887
2002-04-07Kind of hack that seems to synchronize loom's cutscenes + remove these ↵Nicolas Bacca
damned ^M (time to configure my CVS properly I guess ...) svn-id: r3885
2002-04-07Small fix for MP3 CD music (successful cast sound, and a little bit more ↵Nicolas Bacca
synchronized in cutscenes) svn-id: r3884
2002-04-06Final loom fixes. LoomCD is now completable, apart from sound glitches and ↵James Brown
lack of masking. svn-id: r3880