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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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script_v1.cpp
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Author
2002-07-15
renamed o5_actorSetClass to o5_setClass
Max Horn
2002-07-15
fixed pause mode; changed semantics of getRandomNumber slightly
Max Horn
2002-07-13
fixed palette bug (visible in MonkeyVGA in the forest on Melee Island); added...
Max Horn
2002-07-13
renamed fadeToBlackEffect to fadeOut; renamed screenEffect to fadeIn; impleme...
Max Horn
2002-07-12
this fix by MadMoose fixes the forest 'labyrinth' in monkeyvga
Max Horn
2002-07-07
applied indent to a couple of source files; added .indent.pro file with defau...
Max Horn
2002-07-04
fixed monkeyvga crasher that occured at least in the german version, but pote...
Max Horn
2002-06-25
MadMoose's bugfix for 555890 - DOTT: Inventory items not changing name
James Brown
2002-06-24
implement save/load-string ops (used only by Indy 4 IQ system it seems?)
Max Horn
2002-06-04
more Actor class cleanup; renamed unkRoomFunc4 to palManipulate and added an ...
Max Horn
2002-05-14
added #include "actor.h", some minor tweaks
Max Horn
2002-05-14
fixed var shadowing warning
Max Horn
2002-05-14
Make if(cls) error a little more useful
James Brown
2002-05-14
fix some warnings, odd code, and prevent Simon segfaulting when wrong game sp...
James Brown
2002-05-14
refactored parts of actor.cpp: many methods are now members of class Actor in...
Max Horn
2002-05-14
Remove SCUMM dependancies from SDL.C - This fixes a regular crash in Simon du...
James Brown
2002-05-11
Add paramless 'r' debug command to show the current room.
James Brown
2002-05-11
Zak walkbox locking fixes.
James Brown
2002-05-11
once more changed the face direction calculation; allows to remove MI2 bridge...
Max Horn
2002-05-11
Fix loom sound when using COMPRESSED_SOUND_FILE.
James Brown
2002-05-10
Check gameID for Zak TV fix
James Brown
2002-05-08
Add oldRoomEffect needed for Zak256 ending
James Brown
2002-05-08
Fix next to last Zak bugs.
James Brown
2002-05-08
Fix a mistake in the resource loader.
James Brown
2002-05-07
Add missing Zak opcode (Fixes Lima forest crash)
James Brown
2002-05-07
Add fixme for Zak256 script bug, until I can ask yot to help me trace it.
James Brown
2002-05-06
Fix stupid Zak256 crash. You can take the blue crystal now!
James Brown
2002-05-05
fixed some warnings
Max Horn
2002-05-01
Moved loom music synch to the playing function
Nicolas Bacca
2002-04-28
Commit FIXME to fix Largo bridge actor-direction bug
James Brown
2002-04-26
Commit MI1/Indy4/etc crash fix :)
James Brown
2002-04-25
Fix MI1 floppy scaling, and update readme.
James Brown
2002-04-25
Apply patch to add 'monkeyvga' target for MI1 Floppy.
James Brown
2002-04-24
Remove old FixMe. This fixes Zak256 verbs not showing.
James Brown
2002-04-20
Commit of the X11 driver using the new OSystem interface. Plus some warning f...
Lionel Ulmer
2002-04-20
Remove typo.
James Brown
2002-04-20
Fix V4/V5 games.
James Brown
2002-04-20
Remove \M's, add IRIX support.
James Brown
2002-04-19
Refixed getActorY in indy3. Fixed class (dunno if the fix doesn't break somet...
Vincent Hamm
2002-04-19
Fixed getActorX and getActorY in indy3. Now you can reenter the gymnasium
Vincent Hamm
2002-04-19
Fixed a roomOps that was creating a lots of bugs in indy and Zak
Vincent Hamm
2002-04-19
Fix various Zak256 crashes. Ticket machine works, taking Blue Crystal crashes.
James Brown
2002-04-19
Fixed indy3 when going to Venice. Fixed missing objects in Zak intro.
Vincent Hamm
2002-04-18
Fixed a few clipping issues in Loom the NICE way this time
Vincent Hamm
2002-04-17
Return of the MP3 CD patch ... use CBR 22 kHz
Nicolas Bacca
2002-04-16
Fix Indy4. Make invalid actor warnings -d only.
James Brown
2002-04-16
Add hack for loom staff verbs.
James Brown
2002-04-15
Fix a wrong fix. This should correct many many wonderful little glitches. :)
James Brown
2002-04-11
Fix anti-aliasing crash and a Zak crash. Note there are still AA
James Brown
2002-04-11
Large pointless reindentation of all the code. Also fixed a few mistakes
James Brown
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