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2002-07-10fixPaweł Kołodziejski
svn-id: r4506
2002-07-07applied indent to a couple of source files; added .indent.pro file with ↵Max Horn
default indent settings as per readme.txt svn-id: r4469
2002-06-26Add invalid variable checks for The DigJames Brown
svn-id: r4431
2002-06-04more Actor class cleanup; renamed unkRoomFunc4 to palManipulate and added an ↵Max Horn
icky, wrong implementation for it - yes this is complete nonsense but I'll try to replace it with the right thing RSN :-) svn-id: r4404
2002-05-25Fixme for the dig looping sound bug...Vincent Hamm
svn-id: r4385
2002-05-25The Dig: implement descriptionsPaweł Kołodziejski
svn-id: r4381
2002-05-23moved more stuff out of the Scumm class (usage of g_scumm is only temporary, ↵Max Horn
Endy, no worries <g>); some other cleanup svn-id: r4376
2002-05-22Fixed actor masking in digVincent Hamm
svn-id: r4373
2002-05-20setupShadowPalette doesn't belong into actor.cpp; it's only used in ↵Max Horn
script_v2.cpp, hence moving it there svn-id: r4360
2002-05-14added #include "actor.h", some minor tweaksMax Horn
svn-id: r4332
2002-05-14refactored parts of actor.cpp: many methods are now members of class Actor ↵Max Horn
instead of class Scumm. This is still work in progress! svn-id: r4319
2002-05-12renamed unkVirtScreen4 to fadeToBlackEffect; fixed graphic transition glitch ↵Max Horn
(#551584) svn-id: r4294
2002-05-12Remove no longer needed DOTT fixmeJames Brown
svn-id: r4288
2002-05-10Impliment what we call 'random guesses' for Sam and Max iMUSEJames Brown
svn-id: r4271
2002-05-10Two fixmes - one for iMUSE bug in Sam and Max, the other for MI1VGA scalingPaweł Kołodziejski
svn-id: r4270
2002-05-10renamed fixActorDirection to setActorDirection; fixed a bug causing wrong ↵Max Horn
actor directions svn-id: r4260
2002-05-05cleaning up the mess drigo left... <sigh>Max Horn
svn-id: r4215
2002-05-05Fixed some things for Macintosh portsEnrico Rolfi
svn-id: r4212
2002-04-25Implemented a few new functions. Now you can control the crane in Full ThrottleVincent Hamm
svn-id: r4079
2002-04-24Fixed transition effects in non V7 gamesVincent Hamm
svn-id: r4073
2002-04-23Quick patch to allow space between -p - Also remove compiler warningJames Brown
svn-id: r4065
2002-04-22Add voice channel tracking to stop script race in BumpusVille VR.James Brown
svn-id: r4048
2002-04-21Implemented another miscop. Now the music in the BigFoot bal room is correctVincent Hamm
svn-id: r4040
2002-04-21Some code cleanup in the blast object code for implementation of futur featuresVincent Hamm
svn-id: r4039
2002-04-21Some new V7 scummvars. Implemented custom scale table in AKOS codec 1Vincent Hamm
svn-id: r4038
2002-04-20Fix the twin ball elevatorVincent Hamm
svn-id: r4020
2002-04-20Remove \M's, add IRIX support.James Brown
svn-id: r4019
2002-04-19More or less finished flashlight code. The effect isn't 100% accurateVincent Hamm
svn-id: r4007
2002-04-19Early flashlight implementationVincent Hamm
svn-id: r4006
2002-04-11Large pointless reindentation of all the code. Also fixed a few mistakesJames Brown
in the object flags code cleanup. Flags used: indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip -ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader -TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader -TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm -TSoundEngine -TPart -TPlayer svn-id: r3908
2002-04-09Fix the BUN string parser. Doesn't crash other games anymore :)James Brown
svn-id: r3896
2002-04-08Start of The Dig voice support. Don't get excited, it doesn't do anything ↵James Brown
yet. :) svn-id: r3895
2002-04-07Fix Indy4 bootparam, some more Zak256 work, and a few minor things.James Brown
svn-id: r3887
2002-03-25Fixed a bit the gui for FT and DIG. It still doesn't display a thing but ↵Vincent Hamm
it's not crashing anymore svn-id: r3828
2002-03-22reimplemented opcode 0xEC a better wayVincent Hamm
svn-id: r3801
2002-03-22Partialy implemented opcode 0xECVincent Hamm
svn-id: r3800
2002-03-20I know it probably doesn't look like much, but this is a start to the reorg ↵James Brown
- basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related. svn-id: r3792
2002-03-08Implemented multiple image blast objectVincent Hamm
svn-id: r3690
2002-03-08Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' ↵James Brown
shadowing. svn-id: r3685
2002-03-07Rename o6_samGame to o6_bompWindow.James Brown
svn-id: r3679
2002-03-07Fixes to Sam and Max subgames.James Brown
Add 'insane.cpp' to VC++ project. svn-id: r3675
2002-03-06Preliminary smush playback support.Vincent Hamm
svn-id: r3669
2002-03-06Applied cleanup and scaling patch by Rob.James Brown
svn-id: r3665
2002-03-06Add Matti Hmlinen's patch to suppress warningsTravis Howell
svn-id: r3664
2002-03-06Fixed some more Sam and Max bugs. Is now playable to BumpusVille.James Brown
Added two new debug commands, one to read and set variables, the other to set a 'watch' on variables. svn-id: r3662
2002-03-06Reimplemented the preliminary Dig features. Implemented actor with many ↵Vincent Hamm
direction. Fixed bomp bug svn-id: r3661
2002-03-06Final part of V7 merging process. The FULL_THROTTLE define is not required ↵Vincent Hamm
any more svn-id: r3660
2002-03-05Fixed struct RoomHeader for v7 implementationVincent Hamm
svn-id: r3650
2002-03-05Fixed the actor crash bug properly. NOTE: This -will- break ALL saved gamesJames Brown
made with previous versions. svn-id: r3648
2002-03-05Warning'ed some miscops, and added a hack to just ignore non-existant actors.James Brown
Sam and Max is now playable to a quite advanced stage. svn-id: r3645