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path: root/script_v2.cpp
AgeCommit message (Expand)Author
2002-07-10fixPaweł Kołodziejski
2002-07-07applied indent to a couple of source files; added .indent.pro file with defau...Max Horn
2002-06-26Add invalid variable checks for The DigJames Brown
2002-06-04more Actor class cleanup; renamed unkRoomFunc4 to palManipulate and added an ...Max Horn
2002-05-25Fixme for the dig looping sound bug...Vincent Hamm
2002-05-25The Dig: implement descriptionsPaweł Kołodziejski
2002-05-23moved more stuff out of the Scumm class (usage of g_scumm is only temporary, ...Max Horn
2002-05-22Fixed actor masking in digVincent Hamm
2002-05-20setupShadowPalette doesn't belong into actor.cpp; it's only used in script_v2...Max Horn
2002-05-14added #include "actor.h", some minor tweaksMax Horn
2002-05-14refactored parts of actor.cpp: many methods are now members of class Actor in...Max Horn
2002-05-12renamed unkVirtScreen4 to fadeToBlackEffect; fixed graphic transition glitch ...Max Horn
2002-05-12Remove no longer needed DOTT fixmeJames Brown
2002-05-10Impliment what we call 'random guesses' for Sam and Max iMUSEJames Brown
2002-05-10Two fixmes - one for iMUSE bug in Sam and Max, the other for MI1VGA scalingPaweł Kołodziejski
2002-05-10renamed fixActorDirection to setActorDirection; fixed a bug causing wrong act...Max Horn
2002-05-05cleaning up the mess drigo left... <sigh>Max Horn
2002-05-05Fixed some things for Macintosh portsEnrico Rolfi
2002-04-25Implemented a few new functions. Now you can control the crane in Full ThrottleVincent Hamm
2002-04-24Fixed transition effects in non V7 gamesVincent Hamm
2002-04-23Quick patch to allow space between -p - Also remove compiler warningJames Brown
2002-04-22Add voice channel tracking to stop script race in BumpusVille VR.James Brown
2002-04-21Implemented another miscop. Now the music in the BigFoot bal room is correctVincent Hamm
2002-04-21Some code cleanup in the blast object code for implementation of futur featuresVincent Hamm
2002-04-21Some new V7 scummvars. Implemented custom scale table in AKOS codec 1Vincent Hamm
2002-04-20Fix the twin ball elevatorVincent Hamm
2002-04-20Remove \M's, add IRIX support.James Brown
2002-04-19More or less finished flashlight code. The effect isn't 100% accurateVincent Hamm
2002-04-19Early flashlight implementationVincent Hamm
2002-04-11Large pointless reindentation of all the code. Also fixed a few mistakesJames Brown
2002-04-09Fix the BUN string parser. Doesn't crash other games anymore :)James Brown
2002-04-08Start of The Dig voice support. Don't get excited, it doesn't do anything yet...James Brown
2002-04-07Fix Indy4 bootparam, some more Zak256 work, and a few minor things.James Brown
2002-03-25Fixed a bit the gui for FT and DIG. It still doesn't display a thing but it's...Vincent Hamm
2002-03-22reimplemented opcode 0xEC a better wayVincent Hamm
2002-03-22Partialy implemented opcode 0xECVincent Hamm
2002-03-20I know it probably doesn't look like much, but this is a start to the reorg -...James Brown
2002-03-08Implemented multiple image blast objectVincent Hamm
2002-03-08Yet more cleanups. Remove 'index' (reserved keyword), and remove 'res' shadow...James Brown
2002-03-07Rename o6_samGame to o6_bompWindow.James Brown
2002-03-07Fixes to Sam and Max subgames.James Brown
2002-03-06Preliminary smush playback support.Vincent Hamm
2002-03-06Applied cleanup and scaling patch by Rob.James Brown
2002-03-06Add Matti Hmlinen's patch to suppress warningsTravis Howell
2002-03-06Fixed some more Sam and Max bugs. Is now playable to BumpusVille.James Brown
2002-03-06Reimplemented the preliminary Dig features. Implemented actor with many direc...Vincent Hamm
2002-03-06Final part of V7 merging process. The FULL_THROTTLE define is not required an...Vincent Hamm
2002-03-05Fixed struct RoomHeader for v7 implementationVincent Hamm
2002-03-05Fixed the actor crash bug properly. NOTE: This -will- break ALL saved gamesJames Brown
2002-03-05Warning'ed some miscops, and added a hack to just ignore non-existant actors.James Brown