Age | Commit message (Expand) | Author |
2005-08-31 | cleanup | Gregory Montoir |
2005-08-15 | Switch to debug, since an actor name isn't always set. | Travis Howell |
2005-08-14 | Replace warnings with debug, errors or printfs: | Travis Howell |
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko |
2005-07-30 | Add He70 version of function instead. | Travis Howell |
2005-07-30 | Fix regression (Bug #1235863), limit code change to HE70+ games. | Travis Howell |
2005-06-24 | removed unneeded #include | Gregory Montoir |
2005-06-24 | When including files from common/, explicitly use the common/ prefix | Max Horn |
2005-06-15 | Appliced cyx's fix for bug #1220168, with a few modifications. Apparently | Torbjörn Andersson |
2005-06-04 | Fix for bug #1066329 (COMI: Actor redraw glitch) | Max Horn |
2005-06-04 | Speech needs to be started, before subtitles are drawn. Otherwise subtitle ca... | Travis Howell |
2005-05-26 | Changed name of addMessageToStack to convertMessageToString (still not really... | Max Horn |
2005-05-25 | abs -> ABS (code unification) | Max Horn |
2005-05-24 | removed leftover | Gregory Montoir |
2005-05-24 | Bug #862245 "MANIAC: Walk infinite loop in bathroom (hack-in-cvs)" has been | Eugene Sandulenko |
2005-05-23 | Fix for bugs #775097 and #1093867 (Actor draw order problems). Thanks to cyx ... | Max Horn |
2005-05-23 | Rename sprite functions. | Travis Howell |
2005-05-23 | Add Sprite class and move over related functions. | Travis Howell |
2005-05-19 | Correct subtitle colors in C64 maniac. | Travis Howell |
2005-05-15 | Restore --disable-he functionality. :( | Eugene Sandulenko |
2005-05-15 | Added AuxBlock::reset() method; moved aux related code to ScummEngine_v71he c... | Max Horn |
2005-05-15 | Disabling SCUMM7/8 games should disable HE61 games. | Travis Howell |
2005-05-14 | Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes. | Eugene Sandulenko |
2005-05-14 | Added --disable-hq and --disable-scumm-7-8 options. Also improved | Eugene Sandulenko |
2005-05-14 | Add configure option to disable HE 70+ games. | Travis Howell |
2005-05-12 | Avoid HE regressions. | Travis Howell |
2005-05-10 | Fix HE regressions. | Travis Howell |
2005-05-09 | fixed spritesMarkDirty | Gregory Montoir |
2005-04-30 | Only allocate the actor sorting array once | Max Horn |
2005-04-29 | Add HE90 version of processActors(). | Travis Howell |
2005-04-28 | Moved bundle based localization code to ScummEngine_v7 | Max Horn |
2005-04-28 | Refactor HE actor post/pre-processing code a bit (some more cleanup for HE90 ... | Max Horn |
2005-04-27 | Fix glitch when skipping AUX sequence in freddi. | Travis Howell |
2005-04-21 | HE98+ includes extra VAR checks at this point. | Travis Howell |
2005-04-20 | Replaced the platform specific GF_FOO switches (using _platform instead now) | Max Horn |
2005-04-20 | Replace all GF_HUMONGOUS use with _heversion. | Travis Howell |
2005-04-14 | Add missing safety check, needed when called directly. | Travis Howell |
2005-04-12 | Work in progress on opcodeE0 for HE games. | Travis Howell |
2005-04-10 | Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c... | Max Horn |
2005-04-09 | Add missing bit of HE code. | Travis Howell |
2005-04-02 | Cleanup | Travis Howell |
2005-04-01 | Actor order needs to be checked too (For HE games) | Travis Howell |
2005-03-30 | This is now obsolete | Max Horn |
2005-03-30 | Switch warnings to errors, to make sure any use isn't missed. | Travis Howell |
2005-03-29 | Limit to scumm 7+ games again, it should not be checked in HE games. | Travis Howell |
2005-03-28 | Moved ObjectClass to object.h | Max Horn |
2005-03-28 | Always check hasManyDirections for AKOS costumes -- this could cause regressi... | Max Horn |
2005-03-27 | Tie the AKOS code into the new costume infrastructure, too | Max Horn |
2005-03-27 | More costume code restructuring | Max Horn |
2005-03-27 | Started to overhaul the costume infrastructure a bit, properly separating the... | Max Horn |