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path: root/scumm/actor.cpp
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2004-10-12Rename as requested.Travis Howell
svn-id: r15530
2004-10-12Rename varsTravis Howell
Add some missng code for HE games. svn-id: r15528
2004-10-12Rename varTravis Howell
Update HE issues svn-id: r15525
2004-10-11cleanup / updated some commentsMax Horn
svn-id: r15524
2004-10-07Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in ↵Max Horn
wrong places), by making sure all actor walkdata is saved svn-id: r15455
2004-10-05Missed spotTravis Howell
svn-id: r15420
2004-10-04Add actor transparency var for HE99 games.Travis Howell
svn-id: r15405
2004-10-02Increase Actor animVariable for HE80+ games.Travis Howell
svn-id: r15382
2004-10-01Fix for bug #902360 (MANIAC: Plant has no head if he has Pepsi before growing)Max Horn
svn-id: r15374
2004-09-30constnessGregory Montoir
svn-id: r15364
2004-09-28Fix (I hope) for bug #1032964 (INDY3-VGA: actors walking in wrong places)Max Horn
svn-id: r15335
2004-09-28Changed more of the actor class members to match our coding guidelines (in ↵Max Horn
the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle svn-id: r15331
2004-09-28talkQueue should be actor specificTravis Howell
svn-id: r15318
2004-09-24Use Gdi::_numStrips in costume code (this allows us to be more flexible in ↵Max Horn
how we compute _numStrips: from now on, only one place has to be changed for that) svn-id: r15254
2004-09-21cleanupGregory Montoir
add some warnings to detect the use of new Aux animation data svn-id: r15226
2004-09-21fix freddemo intro glitchesGregory Montoir
svn-id: r15225
2004-09-21cleanupMax Horn
svn-id: r15224
2004-09-21More cleanupMax Horn
svn-id: r15223
2004-09-21Add HE90+ opcode differenceTravis Howell
svn-id: r15214
2004-09-20cleanup / code re-useGregory Montoir
svn-id: r15203
2004-09-19only warn if the AXFD block is validGregory Montoir
svn-id: r15185
2004-09-19Fix last commitTravis Howell
Add stub/warning svn-id: r15184
2004-09-19Missed one spot, needed for costume reset too.Travis Howell
svn-id: r15181
2004-09-19Correct auxblock hides.Travis Howell
svn-id: r15180
2004-09-18fixed warningsPaweł Kołodziejski
svn-id: r15161
2004-09-18Should be for HE71 and later.Travis Howell
svn-id: r15151
2004-09-18preliminar AuxQueue support (freddemo intro), some glitches thoughGregory Montoir
svn-id: r15149
2004-09-12TypoTravis Howell
svn-id: r15016
2004-09-11OoopsTravis Howell
svn-id: r15007
2004-09-11Use random talk animation in HE 80+ games for now.Travis Howell
svn-id: r15006
2004-09-10Save game changes for HE80+ games.Travis Howell
svn-id: r14985
2004-09-09Minor correctionTravis Howell
svn-id: r14971
2004-09-08some AKOS tweaks for HE72/80Gregory Montoir
svn-id: r14965
2004-09-05The old 'sound' array was introduced in savegame version 8, so surely theTorbjörn Andersson
MKARRAY_OLD entry should use 8 as its minVersion? Today's CVS snapshot triggered an assertion when loading a savegame that worked fine today. It worked again after this change. svn-id: r14909
2004-09-05Increase actor.sound to 32 for HE 80+ games.Travis Howell
Add some more HE vars. More adjustments for copying script strings in HE games. svn-id: r14903
2004-09-04cleanup (this actor clip stuff is really evil -- I have to agree with ↵Max Horn
Kirben, it's totally unclear why they didn't just use the good old virt screen system... svn-id: r14890
2004-09-04Complete actor clipping override code for HE games.Travis Howell
Add akos speech queue for HE games Minor cleanup svn-id: r14883
2004-09-04Add actor cliping override for HE games.Travis Howell
svn-id: r14879
2004-09-03Fix for bug #1021538 (COMI: Graphic glitches in ship-to-ship fight)Max Horn
svn-id: r14876
2004-09-03Small correction for V7-8 actor drawingMax Horn
svn-id: r14874
2004-08-29Add a few akos codesTravis Howell
Give unknown akos codes better names Rename actor variable Remove hack (Use multi-version flag instead) Another sound correction for HE games. svn-id: r14827
2004-08-28Revert last change, was wrong opcode.Travis Howell
Add a few more HE 7 opcodes svn-id: r14813
2004-08-28akos should queue commmands and executate after drawing costumes (Caused ↵Travis Howell
race issues in HE games). Remove some duplciate code Enable from HE games Add a few stubs for some additional akos codes svn-id: r14799
2004-08-22Oops, I didn't mean to check in those actor.cpp changes (thangs Kirben!)Max Horn
svn-id: r14674
2004-08-21Removed some obsolete TODO commentsMax Horn
svn-id: r14669
2004-08-17TypoTravis Howell
svn-id: r14637
2004-08-17This check is Sam & Max specific, doesn't exist in other games.Travis Howell
svn-id: r14636
2004-08-15Fix Dig regression, small part of code was lost.Travis Howell
svn-id: r14617
2004-08-11Add part of suggested cleanup to remove extra variable.Travis Howell
actorDrawVirScr might still be required in future HE games, see actorOps case 219. svn-id: r14553
2004-08-10Added a FIXME, maybe Kirben (or whoever add this stuff) can comment on this :-)Max Horn
svn-id: r14549