Age | Commit message (Expand) | Author |
2005-03-30 | This is now obsolete | Max Horn |
2005-03-30 | Switch warnings to errors, to make sure any use isn't missed. | Travis Howell |
2005-03-29 | Limit to scumm 7+ games again, it should not be checked in HE games. | Travis Howell |
2005-03-28 | Moved ObjectClass to object.h | Max Horn |
2005-03-28 | Always check hasManyDirections for AKOS costumes -- this could cause regressi... | Max Horn |
2005-03-27 | Tie the AKOS code into the new costume infrastructure, too | Max Horn |
2005-03-27 | More costume code restructuring | Max Horn |
2005-03-27 | Started to overhaul the costume infrastructure a bit, properly separating the... | Max Horn |
2005-03-25 | Do not use (non-const) local static variables | Max Horn |
2005-03-21 | Many MM NES fixes/improvements from Quietust: | Eugene Sandulenko |
2005-03-19 | Add bug fix from cyx for: | Travis Howell |
2005-03-17 | HE72+ games use slightly different code for subtitle color. | Travis Howell |
2005-03-16 | Actor position fix for NES maniac, from Quietust | Travis Howell |
2005-03-15 | Some cleanup/costume code unification. Note: NES costume code probably should... | Max Horn |
2005-03-11 | Mass-renamed all variables of Actor object according to our current code | Eugene Sandulenko |
2005-02-20 | (more) correct v2 ditherers. Still suffers from some differences and | Eugene Sandulenko |
2005-02-20 | Patch #1121337 (CGA rendering in early LEC titles). | Eugene Sandulenko |
2005-01-01 | Updated copyright | Max Horn |
2004-12-30 | cleanup | Max Horn |
2004-12-19 | to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it actu... | Gregory Montoir |
2004-11-27 | moved all the HE wiz stuff to a separate module, with minor cleanups and simp... | Gregory Montoir |
2004-11-05 | Add patch #1060453 - MIVGA: Actor Scale Patch | Travis Howell |
2004-10-12 | Rename as requested. | Travis Howell |
2004-10-12 | Rename vars | Travis Howell |
2004-10-12 | Rename var | Travis Howell |
2004-10-11 | cleanup / updated some comments | Max Horn |
2004-10-07 | Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in wrong... | Max Horn |
2004-10-05 | Missed spot | Travis Howell |
2004-10-04 | Add actor transparency var for HE99 games. | Travis Howell |
2004-10-02 | Increase Actor animVariable for HE80+ games. | Travis Howell |
2004-10-01 | Fix for bug #902360 (MANIAC: Plant has no head if he has Pepsi before growing) | Max Horn |
2004-09-30 | constness | Gregory Montoir |
2004-09-28 | Fix (I hope) for bug #1032964 (INDY3-VGA: actors walking in wrong places) | Max Horn |
2004-09-28 | Changed more of the actor class members to match our coding guidelines (in th... | Max Horn |
2004-09-28 | talkQueue should be actor specific | Travis Howell |
2004-09-24 | Use Gdi::_numStrips in costume code (this allows us to be more flexible in ho... | Max Horn |
2004-09-21 | cleanup | Gregory Montoir |
2004-09-21 | fix freddemo intro glitches | Gregory Montoir |
2004-09-21 | cleanup | Max Horn |
2004-09-21 | More cleanup | Max Horn |
2004-09-21 | Add HE90+ opcode difference | Travis Howell |
2004-09-20 | cleanup / code re-use | Gregory Montoir |
2004-09-19 | only warn if the AXFD block is valid | Gregory Montoir |
2004-09-19 | Fix last commit | Travis Howell |
2004-09-19 | Missed one spot, needed for costume reset too. | Travis Howell |
2004-09-19 | Correct auxblock hides. | Travis Howell |
2004-09-18 | fixed warnings | Paweł Kołodziejski |
2004-09-18 | Should be for HE71 and later. | Travis Howell |
2004-09-18 | preliminar AuxQueue support (freddemo intro), some glitches though | Gregory Montoir |
2004-09-12 | Typo | Travis Howell |