Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-01-26 | Not needed | Travis Howell | |
svn-id: r12622 | |||
2004-01-26 | Ooops | Travis Howell | |
svn-id: r12621 | |||
2004-01-22 | actor ignoreTurns is complete for scumm6 | Travis Howell | |
svn-id: r12571 | |||
2004-01-22 | Remove a few old warnings. | Travis Howell | |
svn-id: r12570 | |||
2004-01-17 | Small difference in HE games, fixes radio still moving after speech ends. | Travis Howell | |
svn-id: r12450 | |||
2004-01-16 | Only needed for V1 Maniac. | Travis Howell | |
svn-id: r12431 | |||
2004-01-16 | Fix for bug #862263 - Maniac actors never stop talking. I know this could ↵ | James Brown | |
probably be neater :) svn-id: r12430 | |||
2004-01-16 | Hack for infinite loop in walkbox code - hacks around Maniac bug #862245 ↵ | James Brown | |
(fixes is a strong word for a breakout counter hack :) svn-id: r12428 | |||
2004-01-16 | Add correct actor palette color changing for HE games. | Travis Howell | |
svn-id: r12419 | |||
2004-01-15 | This should be zeroed too. | Travis Howell | |
svn-id: r12402 | |||
2004-01-15 | Only stop walkScript if it is been used. | Travis Howell | |
svn-id: r12398 | |||
2004-01-15 | Use simpler checks | Travis Howell | |
HE games used old directions style svn-id: r12397 | |||
2004-01-14 | Add back missing line. | Travis Howell | |
svn-id: r12369 | |||
2004-01-14 | ... and so we are back at precisely my original code, wasn't it fun? :-) | Max Horn | |
svn-id: r12367 | |||
2004-01-14 | Slight change to match disasm. exactly. | Travis Howell | |
svn-id: r12365 | |||
2004-01-13 | Revert last change, misread code. | Travis Howell | |
svn-id: r12355 | |||
2004-01-13 | Typo | Travis Howell | |
svn-id: r12354 | |||
2004-01-13 | Fix #775662, actor frame should always be reset to 0 for tentacle. | Travis Howell | |
svn-id: r12353 | |||
2004-01-12 | Add skipLimb actor var, which is used by puttmoon. | Travis Howell | |
Use forceClip for actorOps case 218, since it should have same effect. svn-id: r12340 | |||
2004-01-11 | Ooops | Travis Howell | |
svn-id: r12316 | |||
2004-01-11 | This make HE games actor clipping code closer to disasm. | Travis Howell | |
Add some missing code for akos games. svn-id: r12315 | |||
2004-01-10 | More conversion to debug channels | James Brown | |
svn-id: r12293 | |||
2004-01-08 | move the charset mask to the charset renderer class; some other related changes | Max Horn | |
svn-id: r12263 | |||
2004-01-08 | Need for loomcd too. | Travis Howell | |
svn-id: r12252 | |||
2004-01-08 | Workaround for bug #770049 | Max Horn | |
svn-id: r12251 | |||
2004-01-07 | Actor flip should be reset, fixes some glitches in putt putt games | Travis Howell | |
svn-id: r12212 | |||
2004-01-07 | Add another check for ignoreTurns, ignoreTurns. | Travis Howell | |
Should be complete for scumm7 games svn-id: r12209 | |||
2004-01-06 | updated copyright notice | Max Horn | |
svn-id: r12176 | |||
2004-01-05 | added Actor::getElevation and Actor::setElevation; cleaned up costume API a ↵ | Max Horn | |
bit; some minor cleanup/tweaks svn-id: r12160 | |||
2004-01-05 | Add partial support for ignoreTurns, fixes some glitches in putt putt games. | Travis Howell | |
svn-id: r12150 | |||
2004-01-03 | Should be enabled for all GF_NEW_COSTUMES games. | Travis Howell | |
Fixes missing actors in craters section of puttmoon svn-id: r12105 | |||
2004-01-02 | Fix some masking issue in Putt Putt games | Travis Howell | |
svn-id: r12080 | |||
2003-12-28 | Putt Putt games use old calculation | Travis Howell | |
svn-id: r11994 | |||
2003-12-28 | Putt Putt games use old calculation | Travis Howell | |
svn-id: r11993 | |||
2003-12-15 | Ooops, wrong bug id. | Travis Howell | |
svn-id: r11660 | |||
2003-12-15 | Add comment | Travis Howell | |
svn-id: r11659 | |||
2003-12-15 | Stops zak losing his body. | Travis Howell | |
svn-id: r11654 | |||
2003-12-06 | potential fix for bug #830106 (ugly) | Max Horn | |
svn-id: r11525 | |||
2003-12-03 | Add fix for annoying costume warning in FT, part of patch #853099 | Travis Howell | |
svn-id: r11481 | |||
2003-11-29 | new savegame version: store actor pan data; store Audio CD playback status ↵ | Max Horn | |
(and when loading, resume playing of tracks which are meant to loop forever) svn-id: r11423 | |||
2003-11-16 | changed some shift operators to *, / | Paweł Kołodziejski | |
svn-id: r11315 | |||
2003-11-10 | cleanup / some warnings (I'd like to know if and where those opcodes are used) | Max Horn | |
svn-id: r11237 | |||
2003-11-07 | more spelling fixes | Jonathan Gray | |
svn-id: r11176 | |||
2003-11-01 | possible fix for bug #833854 - I rechecked the assembly, there actually is a ↵ | Max Horn | |
check for box flag 0x20 in there. However, that flag has a differeing meaning in older engine versions, so I put a version check in and updated the comments. Please test. svn-id: r11019 | |||
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix ↵ | Max Horn | |
explicitly svn-id: r10571 | |||
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also ↵ | Max Horn | |
makes room for a potential 'Scumm' namespace) svn-id: r10549 | |||
2003-10-02 | renamed namespace ScummVM to Common | Max Horn | |
svn-id: r10544 | |||
2003-09-28 | this was actually the fix for bug #809547 | Max Horn | |
svn-id: r10465 | |||
2003-09-27 | fix for bug #813136 | Max Horn | |
svn-id: r10443 | |||
2003-09-14 | moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for ↵ | Max Horn | |
access of the actor position svn-id: r10253 |