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path: root/scumm/actor.cpp
AgeCommit message (Expand)Author
2004-03-19Revamped COMI/DIG speech decoding (this my cause regressions, watch out). Goa...Max Horn
2004-03-16Patch #917503: Remove stray semicolonsMax Horn
2004-03-15disambiguate the two talkingActor() methods (one was a getter, one a setter -...Max Horn
2004-03-15clearMsgQueue now just is a synonym for stopTalk -> remove itMax Horn
2004-03-15After the refactoring it's clearly that _messagePtr can be removed. Hooray, y...Max Horn
2004-03-15refactor use of _messagePtr -> instead of using it as an implicit parameter f...Max Horn
2004-03-15...and mor. Next big thing should be to document the overlay stuff, but that'...Max Horn
2004-02-24Remove warnings, they were dummy warnings in originals.Travis Howell
2004-02-21OoopsTravis Howell
2004-02-21Add a few more actor inits. for later games.Travis Howell
2004-02-18FT/DIG/COMI should always default to 100 for actor.forceclip.Travis Howell
2004-02-17save talkVolumeMax Horn
2004-02-16Add akos drawing offsetsTravis Howell
2004-02-09added talkVolume, and changed talkPan call methodPaweł Kołodziejski
2004-02-06Used wrong check, might have caused regressions.Travis Howell
2004-01-26Not neededTravis Howell
2004-01-26OoopsTravis Howell
2004-01-22actor ignoreTurns is complete for scumm6Travis Howell
2004-01-22Remove a few old warnings.Travis Howell
2004-01-17Small difference in HE games, fixes radio still moving after speech ends.Travis Howell
2004-01-16Only needed for V1 Maniac.Travis Howell
2004-01-16Fix for bug #862263 - Maniac actors never stop talking. I know this could pro...James Brown
2004-01-16Hack for infinite loop in walkbox code - hacks around Maniac bug #862245 (fix...James Brown
2004-01-16Add correct actor palette color changing for HE games.Travis Howell
2004-01-15This should be zeroed too.Travis Howell
2004-01-15Only stop walkScript if it is been used.Travis Howell
2004-01-15Use simpler checksTravis Howell
2004-01-14Add back missing line.Travis Howell
2004-01-14... and so we are back at precisely my original code, wasn't it fun? :-)Max Horn
2004-01-14Slight change to match disasm. exactly.Travis Howell
2004-01-13Revert last change, misread code.Travis Howell
2004-01-13TypoTravis Howell
2004-01-13Fix #775662, actor frame should always be reset to 0 for tentacle.Travis Howell
2004-01-12Add skipLimb actor var, which is used by puttmoon.Travis Howell
2004-01-11OoopsTravis Howell
2004-01-11This make HE games actor clipping code closer to disasm.Travis Howell
2004-01-10More conversion to debug channelsJames Brown
2004-01-08move the charset mask to the charset renderer class; some other related changesMax Horn
2004-01-08Need for loomcd too.Travis Howell
2004-01-08Workaround for bug #770049Max Horn
2004-01-07Actor flip should be reset, fixes some glitches in putt putt gamesTravis Howell
2004-01-07Add another check for ignoreTurns, ignoreTurns.Travis Howell
2004-01-06updated copyright noticeMax Horn
2004-01-05added Actor::getElevation and Actor::setElevation; cleaned up costume API a b...Max Horn
2004-01-05Add partial support for ignoreTurns, fixes some glitches in putt putt games.Travis Howell
2004-01-03Should be enabled for all GF_NEW_COSTUMES games.Travis Howell
2004-01-02Fix some masking issue in Putt Putt gamesTravis Howell
2003-12-28Putt Putt games use old calculationTravis Howell
2003-12-28Putt Putt games use old calculationTravis Howell
2003-12-15Ooops, wrong bug id.Travis Howell