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AgeCommit message (Collapse)Author
2005-05-12Avoid HE regressions.Travis Howell
svn-id: r18068
2005-05-10Fix HE regressions.Travis Howell
svn-id: r18034
2005-05-09fixed spritesMarkDirtyGregory Montoir
svn-id: r18008
2005-04-30Only allocate the actor sorting array onceMax Horn
svn-id: r17875
2005-04-29Add HE90 version of processActors().Travis Howell
Add HE71 class, for HE71+ specifics. svn-id: r17859
2005-04-28Moved bundle based localization code to ScummEngine_v7Max Horn
svn-id: r17855
2005-04-28Refactor HE actor post/pre-processing code a bit (some more cleanup for HE90 ↵Max Horn
could probably be done, but I'll leave that to the HE folks for now :-) svn-id: r17847
2005-04-27Fix glitch when skipping AUX sequence in freddi.Travis Howell
Add missing bits of AUX code. svn-id: r17837
2005-04-21HE98+ includes extra VAR checks at this point.Travis Howell
Fixes salesmen freeze in freddi4. svn-id: r17727
2005-04-20Replaced the platform specific GF_FOO switches (using _platform instead now)Max Horn
svn-id: r17716
2005-04-20Replace all GF_HUMONGOUS use with _heversion.Travis Howell
Make HE60 specific to puttdemo, since it is unqie. Other HE60 games changed to HE 61. svn-id: r17698
2005-04-14Add missing safety check, needed when called directly.Travis Howell
Fixes assert in eggs away of farm. svn-id: r17599
2005-04-12Work in progress on opcodeE0 for HE games.Travis Howell
Cleanup. svn-id: r17560
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵Max Horn
complies a bit better with our code formatting rules svn-id: r17508
2005-04-09Add missing bit of HE code.Travis Howell
svn-id: r17465
2005-04-02CleanupTravis Howell
svn-id: r17333
2005-04-01Actor order needs to be checked too (For HE games)Travis Howell
svn-id: r17327
2005-03-30This is now obsoleteMax Horn
svn-id: r17298
2005-03-30Switch warnings to errors, to make sure any use isn't missed.Travis Howell
svn-id: r17290
2005-03-29Limit to scumm 7+ games again, it should not be checked in HE games.Travis Howell
svn-id: r17281
2005-03-28Moved ObjectClass to object.hMax Horn
svn-id: r17280
2005-03-28Always check hasManyDirections for AKOS costumes -- this could cause ↵Max Horn
regressions with HE games (or fix something, who knows?) svn-id: r17279
2005-03-27Tie the AKOS code into the new costume infrastructure, tooMax Horn
svn-id: r17259
2005-03-27More costume code restructuringMax Horn
svn-id: r17258
2005-03-27Started to overhaul the costume infrastructure a bit, properly separating ↵Max Horn
the NES costume code in the process (sorry if I broke stuff for the NES folks, but I figure it is better to get this done properly now before we have to untangle the mess later) svn-id: r17257
2005-03-25Do not use (non-const) local static variablesMax Horn
svn-id: r17221
2005-03-21Many MM NES fixes/improvements from Quietust:Eugene Sandulenko
o Doesn't crash when going upstairs. Now game is playable up to the green tentacle o Proper subtitles colors o Room mask is decoded but doesn't affect sprites yet o Inventory draw issues fixed o Fix actors position when they're facing right svn-id: r17191
2005-03-19Add bug fix from cyx for:Travis Howell
883415 - COMI: Guybrush appears above tomb svn-id: r17183
2005-03-17HE72+ games use slightly different code for subtitle color.Travis Howell
svn-id: r17174
2005-03-16Actor position fix for NES maniac, from QuietustTravis Howell
svn-id: r17163
2005-03-15Some cleanup/costume code unification. Note: NES costume code probably ↵Max Horn
should be using subclasses; and maybe we should add AKOSLoadedCostume and NESLoadedCostume ? svn-id: r17161
2005-03-11Mass-renamed all variables of Actor object according to our current codeEugene Sandulenko
formatting standards. Earlier we had half of vars named with leading underscore and half without it. Now code in actor.cpp is considerably more readable. svn-id: r17068
2005-02-20(more) correct v2 ditherers. Still suffers from some differences andEugene Sandulenko
text colors are not always match. svn-id: r16818
2005-02-20Patch #1121337 (CGA rendering in early LEC titles).Eugene Sandulenko
Differences against patch: o Updated documentation o Fixed text colors o Implemented Hercules dithering Ditherers are based on loom ega and monkey ega, so for zak and mm they're wrong, i.e. these games look better than with original ditherers. TODO: Proper ditherers for zak & MM EGA ditherers for VGA SCUMM v5 games svn-id: r16816
2005-01-01Updated copyrightMax Horn
svn-id: r16398
2004-12-30cleanupMax Horn
svn-id: r16389
2004-12-19to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it ↵Gregory Montoir
actually belongs, I don't quite like the upcasts I introduced, but I don't know how to deal without them svn-id: r16132
2004-11-27moved all the HE wiz stuff to a separate module, with minor cleanups and ↵Gregory Montoir
simplifications svn-id: r15921
2004-11-05Add patch #1060453 - MIVGA: Actor Scale PatchTravis Howell
svn-id: r15712
2004-10-12Rename as requested.Travis Howell
svn-id: r15530
2004-10-12Rename varsTravis Howell
Add some missng code for HE games. svn-id: r15528
2004-10-12Rename varTravis Howell
Update HE issues svn-id: r15525
2004-10-11cleanup / updated some commentsMax Horn
svn-id: r15524
2004-10-07Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in ↵Max Horn
wrong places), by making sure all actor walkdata is saved svn-id: r15455
2004-10-05Missed spotTravis Howell
svn-id: r15420
2004-10-04Add actor transparency var for HE99 games.Travis Howell
svn-id: r15405
2004-10-02Increase Actor animVariable for HE80+ games.Travis Howell
svn-id: r15382
2004-10-01Fix for bug #902360 (MANIAC: Plant has no head if he has Pepsi before growing)Max Horn
svn-id: r15374
2004-09-30constnessGregory Montoir
svn-id: r15364
2004-09-28Fix (I hope) for bug #1032964 (INDY3-VGA: actors walking in wrong places)Max Horn
svn-id: r15335