Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-05-12 | Avoid HE regressions. | Travis Howell | |
svn-id: r18068 | |||
2005-05-10 | Fix HE regressions. | Travis Howell | |
svn-id: r18034 | |||
2005-05-09 | fixed spritesMarkDirty | Gregory Montoir | |
svn-id: r18008 | |||
2005-04-30 | Only allocate the actor sorting array once | Max Horn | |
svn-id: r17875 | |||
2005-04-29 | Add HE90 version of processActors(). | Travis Howell | |
Add HE71 class, for HE71+ specifics. svn-id: r17859 | |||
2005-04-28 | Moved bundle based localization code to ScummEngine_v7 | Max Horn | |
svn-id: r17855 | |||
2005-04-28 | Refactor HE actor post/pre-processing code a bit (some more cleanup for HE90 ↵ | Max Horn | |
could probably be done, but I'll leave that to the HE folks for now :-) svn-id: r17847 | |||
2005-04-27 | Fix glitch when skipping AUX sequence in freddi. | Travis Howell | |
Add missing bits of AUX code. svn-id: r17837 | |||
2005-04-21 | HE98+ includes extra VAR checks at this point. | Travis Howell | |
Fixes salesmen freeze in freddi4. svn-id: r17727 | |||
2005-04-20 | Replaced the platform specific GF_FOO switches (using _platform instead now) | Max Horn | |
svn-id: r17716 | |||
2005-04-20 | Replace all GF_HUMONGOUS use with _heversion. | Travis Howell | |
Make HE60 specific to puttdemo, since it is unqie. Other HE60 games changed to HE 61. svn-id: r17698 | |||
2005-04-14 | Add missing safety check, needed when called directly. | Travis Howell | |
Fixes assert in eggs away of farm. svn-id: r17599 | |||
2005-04-12 | Work in progress on opcodeE0 for HE games. | Travis Howell | |
Cleanup. svn-id: r17560 | |||
2005-04-10 | Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵ | Max Horn | |
complies a bit better with our code formatting rules svn-id: r17508 | |||
2005-04-09 | Add missing bit of HE code. | Travis Howell | |
svn-id: r17465 | |||
2005-04-02 | Cleanup | Travis Howell | |
svn-id: r17333 | |||
2005-04-01 | Actor order needs to be checked too (For HE games) | Travis Howell | |
svn-id: r17327 | |||
2005-03-30 | This is now obsolete | Max Horn | |
svn-id: r17298 | |||
2005-03-30 | Switch warnings to errors, to make sure any use isn't missed. | Travis Howell | |
svn-id: r17290 | |||
2005-03-29 | Limit to scumm 7+ games again, it should not be checked in HE games. | Travis Howell | |
svn-id: r17281 | |||
2005-03-28 | Moved ObjectClass to object.h | Max Horn | |
svn-id: r17280 | |||
2005-03-28 | Always check hasManyDirections for AKOS costumes -- this could cause ↵ | Max Horn | |
regressions with HE games (or fix something, who knows?) svn-id: r17279 | |||
2005-03-27 | Tie the AKOS code into the new costume infrastructure, too | Max Horn | |
svn-id: r17259 | |||
2005-03-27 | More costume code restructuring | Max Horn | |
svn-id: r17258 | |||
2005-03-27 | Started to overhaul the costume infrastructure a bit, properly separating ↵ | Max Horn | |
the NES costume code in the process (sorry if I broke stuff for the NES folks, but I figure it is better to get this done properly now before we have to untangle the mess later) svn-id: r17257 | |||
2005-03-25 | Do not use (non-const) local static variables | Max Horn | |
svn-id: r17221 | |||
2005-03-21 | Many MM NES fixes/improvements from Quietust: | Eugene Sandulenko | |
o Doesn't crash when going upstairs. Now game is playable up to the green tentacle o Proper subtitles colors o Room mask is decoded but doesn't affect sprites yet o Inventory draw issues fixed o Fix actors position when they're facing right svn-id: r17191 | |||
2005-03-19 | Add bug fix from cyx for: | Travis Howell | |
883415 - COMI: Guybrush appears above tomb svn-id: r17183 | |||
2005-03-17 | HE72+ games use slightly different code for subtitle color. | Travis Howell | |
svn-id: r17174 | |||
2005-03-16 | Actor position fix for NES maniac, from Quietust | Travis Howell | |
svn-id: r17163 | |||
2005-03-15 | Some cleanup/costume code unification. Note: NES costume code probably ↵ | Max Horn | |
should be using subclasses; and maybe we should add AKOSLoadedCostume and NESLoadedCostume ? svn-id: r17161 | |||
2005-03-11 | Mass-renamed all variables of Actor object according to our current code | Eugene Sandulenko | |
formatting standards. Earlier we had half of vars named with leading underscore and half without it. Now code in actor.cpp is considerably more readable. svn-id: r17068 | |||
2005-02-20 | (more) correct v2 ditherers. Still suffers from some differences and | Eugene Sandulenko | |
text colors are not always match. svn-id: r16818 | |||
2005-02-20 | Patch #1121337 (CGA rendering in early LEC titles). | Eugene Sandulenko | |
Differences against patch: o Updated documentation o Fixed text colors o Implemented Hercules dithering Ditherers are based on loom ega and monkey ega, so for zak and mm they're wrong, i.e. these games look better than with original ditherers. TODO: Proper ditherers for zak & MM EGA ditherers for VGA SCUMM v5 games svn-id: r16816 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-12-30 | cleanup | Max Horn | |
svn-id: r16389 | |||
2004-12-19 | to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it ↵ | Gregory Montoir | |
actually belongs, I don't quite like the upcasts I introduced, but I don't know how to deal without them svn-id: r16132 | |||
2004-11-27 | moved all the HE wiz stuff to a separate module, with minor cleanups and ↵ | Gregory Montoir | |
simplifications svn-id: r15921 | |||
2004-11-05 | Add patch #1060453 - MIVGA: Actor Scale Patch | Travis Howell | |
svn-id: r15712 | |||
2004-10-12 | Rename as requested. | Travis Howell | |
svn-id: r15530 | |||
2004-10-12 | Rename vars | Travis Howell | |
Add some missng code for HE games. svn-id: r15528 | |||
2004-10-12 | Rename var | Travis Howell | |
Update HE issues svn-id: r15525 | |||
2004-10-11 | cleanup / updated some comments | Max Horn | |
svn-id: r15524 | |||
2004-10-07 | Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in ↵ | Max Horn | |
wrong places), by making sure all actor walkdata is saved svn-id: r15455 | |||
2004-10-05 | Missed spot | Travis Howell | |
svn-id: r15420 | |||
2004-10-04 | Add actor transparency var for HE99 games. | Travis Howell | |
svn-id: r15405 | |||
2004-10-02 | Increase Actor animVariable for HE80+ games. | Travis Howell | |
svn-id: r15382 | |||
2004-10-01 | Fix for bug #902360 (MANIAC: Plant has no head if he has Pepsi before growing) | Max Horn | |
svn-id: r15374 | |||
2004-09-30 | constness | Gregory Montoir | |
svn-id: r15364 | |||
2004-09-28 | Fix (I hope) for bug #1032964 (INDY3-VGA: actors walking in wrong places) | Max Horn | |
svn-id: r15335 |