Age | Commit message (Expand) | Author |
2004-12-19 | to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it actu... | Gregory Montoir |
2004-11-27 | moved all the HE wiz stuff to a separate module, with minor cleanups and simp... | Gregory Montoir |
2004-11-05 | Add patch #1060453 - MIVGA: Actor Scale Patch | Travis Howell |
2004-10-12 | Rename as requested. | Travis Howell |
2004-10-12 | Rename vars | Travis Howell |
2004-10-12 | Rename var | Travis Howell |
2004-10-11 | cleanup / updated some comments | Max Horn |
2004-10-07 | Another attempt at a fix for bug #1032964 (INDY3-VGA: actors walking in wrong... | Max Horn |
2004-10-05 | Missed spot | Travis Howell |
2004-10-04 | Add actor transparency var for HE99 games. | Travis Howell |
2004-10-02 | Increase Actor animVariable for HE80+ games. | Travis Howell |
2004-10-01 | Fix for bug #902360 (MANIAC: Plant has no head if he has Pepsi before growing) | Max Horn |
2004-09-30 | constness | Gregory Montoir |
2004-09-28 | Fix (I hope) for bug #1032964 (INDY3-VGA: actors walking in wrong places) | Max Horn |
2004-09-28 | Changed more of the actor class members to match our coding guidelines (in th... | Max Horn |
2004-09-28 | talkQueue should be actor specific | Travis Howell |
2004-09-24 | Use Gdi::_numStrips in costume code (this allows us to be more flexible in ho... | Max Horn |
2004-09-21 | cleanup | Gregory Montoir |
2004-09-21 | fix freddemo intro glitches | Gregory Montoir |
2004-09-21 | cleanup | Max Horn |
2004-09-21 | More cleanup | Max Horn |
2004-09-21 | Add HE90+ opcode difference | Travis Howell |
2004-09-20 | cleanup / code re-use | Gregory Montoir |
2004-09-19 | only warn if the AXFD block is valid | Gregory Montoir |
2004-09-19 | Fix last commit | Travis Howell |
2004-09-19 | Missed one spot, needed for costume reset too. | Travis Howell |
2004-09-19 | Correct auxblock hides. | Travis Howell |
2004-09-18 | fixed warnings | Paweł Kołodziejski |
2004-09-18 | Should be for HE71 and later. | Travis Howell |
2004-09-18 | preliminar AuxQueue support (freddemo intro), some glitches though | Gregory Montoir |
2004-09-12 | Typo | Travis Howell |
2004-09-11 | Ooops | Travis Howell |
2004-09-11 | Use random talk animation in HE 80+ games for now. | Travis Howell |
2004-09-10 | Save game changes for HE80+ games. | Travis Howell |
2004-09-09 | Minor correction | Travis Howell |
2004-09-08 | some AKOS tweaks for HE72/80 | Gregory Montoir |
2004-09-05 | The old 'sound' array was introduced in savegame version 8, so surely the | Torbjörn Andersson |
2004-09-05 | Increase actor.sound to 32 for HE 80+ games. | Travis Howell |
2004-09-04 | cleanup (this actor clip stuff is really evil -- I have to agree with Kirben,... | Max Horn |
2004-09-04 | Complete actor clipping override code for HE games. | Travis Howell |
2004-09-04 | Add actor cliping override for HE games. | Travis Howell |
2004-09-03 | Fix for bug #1021538 (COMI: Graphic glitches in ship-to-ship fight) | Max Horn |
2004-09-03 | Small correction for V7-8 actor drawing | Max Horn |
2004-08-29 | Add a few akos codes | Travis Howell |
2004-08-28 | Revert last change, was wrong opcode. | Travis Howell |
2004-08-28 | akos should queue commmands and executate after drawing costumes (Caused race... | Travis Howell |
2004-08-22 | Oops, I didn't mean to check in those actor.cpp changes (thangs Kirben!) | Max Horn |
2004-08-21 | Removed some obsolete TODO comments | Max Horn |
2004-08-17 | Typo | Travis Howell |
2004-08-17 | This check is Sam & Max specific, doesn't exist in other games. | Travis Howell |