Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-06-07 | follow our coding conventions | Max Horn | |
svn-id: r8377 | |||
2003-06-07 | replaced GF_AFTER with _version | Max Horn | |
svn-id: r8372 | |||
2003-06-06 | Hack to fix the placement of the green transparency on the tank in the Hall | Torbjörn Andersson | |
of Oddities in Sam & Max. As far as I can tell, this was a bug in the original game as well, so this is one of the rare cases where I think a hack is ok even as a long-term solution. svn-id: r8347 | |||
2003-06-05 | clarified comment | Max Horn | |
svn-id: r8328 | |||
2003-06-05 | proper const cast | Max Horn | |
svn-id: r8319 | |||
2003-06-05 | did a bit of cleaning and added TODOs ;) | Bertrand Augereau | |
svn-id: r8310 | |||
2003-06-05 | use the global BaseCostumeRenderer instead of reinstancing it every time | Bertrand Augereau | |
svn-id: r8309 | |||
2003-06-01 | Enabled walk sounds in Indy3EGA/ZakEGA; cleanup (bug #747068) | Max Horn | |
svn-id: r8249 | |||
2003-05-31 | ah well. just get rid of this again. this fixes some actor freezes in The ↵ | Max Horn | |
Dig statue room, and shouldn't be necessary anymore anyway svn-id: r8181 | |||
2003-05-31 | renamed walk_script/talk_script -> walkScript/talkScript | Max Horn | |
svn-id: r8178 | |||
2003-05-30 | rewrote Actor::needBgReset related code (this could cause regressions...) | Max Horn | |
svn-id: r8126 | |||
2003-05-29 | cleanup | Max Horn | |
svn-id: r8109 | |||
2003-05-29 | they are getting more and more similar :-) | Max Horn | |
svn-id: r8073 | |||
2003-05-28 | fix actor redraw problems in COMI (and possibly other AKOS games); might ↵ | Max Horn | |
cause regressions, though. See also patch #699980 svn-id: r8064 | |||
2003-05-28 | const as const can! | Max Horn | |
svn-id: r8058 | |||
2003-05-26 | moved Actor SaveLoadEntry definition to actor.cpp; made ↵ | Max Horn | |
findPathTowards/findPathTowardsOld members of Actor; cleanup svn-id: r7988 | |||
2003-05-24 | don't use _gameDataPath directly; minor cleanup | Max Horn | |
svn-id: r7907 | |||
2003-05-23 | Fixed VC++ warning | Jamieson Christian | |
svn-id: r7861 | |||
2003-05-23 | when iterating from 1 to _numActors over all actors, use _actors[] directly ↵ | Max Horn | |
instead of derefActor() (unnecessary overhead); added range check to derefActor, and error out if invalid actor is accessed svn-id: r7858 | |||
2003-05-22 | fixed meteor animation in MM (and probably others in MM and Zak) | Max Horn | |
svn-id: r7822 | |||
2003-05-22 | renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrame | Max Horn | |
svn-id: r7819 | |||
2003-05-22 | fix V2 actor initial mouth's (they were missing) | Max Horn | |
svn-id: r7818 | |||
2003-05-22 | freeze scripts & hide mouse during cutscenes; addde Actor::isPlayer method ↵ | Max Horn | |
that should work in V2, too; fixed o2_walkActorToObject svn-id: r7815 | |||
2003-05-21 | many pedantic warning fixes (and some actual potential buglets fixed, too) | Max Horn | |
svn-id: r7795 | |||
2003-05-20 | cleanup | Max Horn | |
svn-id: r7756 | |||
2003-05-20 | renamed various things for clarity | Max Horn | |
svn-id: r7754 | |||
2003-05-20 | added enum's for the known actor/object claasses; extended putClass/getClass ↵ | Max Horn | |
to translate the X/Y flip classes; made code use the new enum's; some other cleanup svn-id: r7753 | |||
2003-05-20 | got rid of the evil locked-box hack in adjustXYToBeInBox; instead check for ↵ | Max Horn | |
locked boxes in walkActorOld, which seems to work just as well (and hopefully better) svn-id: r7750 | |||
2003-05-20 | this is 100% equivalent to the old walkActorOld() code - I just made an ↵ | Max Horn | |
equivalence transformation (anybody who doesn't believe that, I can show you step by step how to transform the code :-) svn-id: r7749 | |||
2003-05-20 | fixed warning output | Max Horn | |
svn-id: r7735 | |||
2003-05-20 | merged common code | Max Horn | |
svn-id: r7720 | |||
2003-05-18 | fix for various regressions (not quite sure if the check for V2/v3 is right, ↵ | Max Horn | |
but seems to work so far) svn-id: r7648 | |||
2003-05-18 | implemented proper 'invalid walkbox' handling in older games (in newer ↵ | Max Horn | |
games, box 0 is used as invalid box, while in older games this is a legal box and box 255 is the 'invalid' box); removed lots of FIXME's which were needed to cope with ScummVM not implementing the invalid walkbox stuff properly in the past; removed other actor FIXMEs. svn-id: r7642 | |||
2003-05-17 | V2 actor heads fixed (to their shoulders, ha-ha... errm ... I thought it was ↵ | Max Horn | |
funny when I wrote it 8-) svn-id: r7611 | |||
2003-05-17 | proper walk animation in Zak (at the expense of Zak's head, for now ;-) | Max Horn | |
svn-id: r7589 | |||
2003-05-16 | print some useful info, too | Max Horn | |
svn-id: r7569 | |||
2003-05-16 | Typo | Travis Howell | |
svn-id: r7568 | |||
2003-05-16 | Add comment to fixme | Travis Howell | |
svn-id: r7567 | |||
2003-05-15 | ScummPoint -> ScummVM::Point | Max Horn | |
svn-id: r7543 | |||
2003-05-14 | V2 text drawing | Max Horn | |
svn-id: r7502 | |||
2003-05-14 | Patch #737497 / Bug #737387 | Max Horn | |
svn-id: r7495 | |||
2003-05-13 | NUM_ACTORS -> _numActors (for consistency) | Max Horn | |
svn-id: r7489 | |||
2003-05-13 | cleanup | Max Horn | |
svn-id: r7487 | |||
2003-05-12 | modified akos / 'old' costume (charset) masking code to a) match each other; ↵ | Max Horn | |
also, the costume.cpp code looks again checks _zbuf != 0 even for non-SMALL_HEADER games, as it used to 1 year ago ;-) (note: this change is kinda experimental; might fix some bugs, might introduce some regressions) svn-id: r7473 | |||
2003-05-08 | init all VAR_* variables to 0xFF; replaced access to _vars in the form ↵ | Max Horn | |
_vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning svn-id: r7393 | |||
2003-05-08 | oops that was an accidental change | Max Horn | |
svn-id: r7390 | |||
2003-05-06 | remove uneeded fixme | Jonathan Gray | |
svn-id: r7362 | |||
2003-05-05 | renamed XYFactor/YXFactor to XYFactor, YXFactor/deltaYFactor (they denote ↵ | Max Horn | |
how much to move each step in the x/y direction); added several FIXME comments (after 0.4.0 we really shold revise this code) svn-id: r7344 | |||
2003-05-03 | Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA) | Max Horn | |
svn-id: r7290 | |||
2003-05-03 | Patch #731760: LOOM: "Bobbin walks backwards" hack | Max Horn | |
svn-id: r7285 |