Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-10-21 | Enable XMAP support in akos codec 32. | Travis Howell | |
svn-id: r19214 | |||
2005-10-21 | Add safety check for XMAP support, from original HE games. | Travis Howell | |
svn-id: r19209 | |||
2005-10-21 | Add XMAP support for actors. | Travis Howell | |
svn-id: r19205 | |||
2005-10-18 | Update FSF address. Eek. Actually that took place on May 1, 2005 | Eugene Sandulenko | |
svn-id: r19142 | |||
2005-09-24 | fixed missing actor limbs in racedemo ; shadows are wrong now, but this ↵ | Gregory Montoir | |
seems normal as we don't load the xmap resources svn-id: r18867 | |||
2005-09-23 | renamed some HE specific akos fields | Gregory Montoir | |
svn-id: r18866 | |||
2005-09-03 | Change PalmOS ident | Chris Apers | |
svn-id: r18750 | |||
2005-08-14 | Replace warnings with debug, errors or printfs: | Travis Howell | |
-To catch any missing cases/functions used. -To prevent users reporting warnings as bugs svn-id: r18681 | |||
2005-07-30 | Remove trailing whitespaces. | Eugene Sandulenko | |
svn-id: r18604 | |||
2005-06-24 | When including files from common/, explicitly use the common/ prefix | Max Horn | |
svn-id: r18444 | |||
2005-05-15 | Restore --disable-he functionality. :( | Eugene Sandulenko | |
svn-id: r18121 | |||
2005-05-15 | Replaced global revBitMask array with a macro | Max Horn | |
svn-id: r18104 | |||
2005-05-15 | Renamed costume scale tables; merged the old costume renderer's scale table ↵ | Max Horn | |
with the small scale AKOS scale table (they were identical) svn-id: r18103 | |||
2005-05-15 | Added AuxBlock::reset() method; moved aux related code to ScummEngine_v71he ↵ | Max Horn | |
class svn-id: r18102 | |||
2005-05-15 | Disabling SCUMM7/8 games should disable HE61 games. | Travis Howell | |
Split akos_processQueue() in HE61+ and SCUMM7+ versions. svn-id: r18101 | |||
2005-05-14 | Added --disable-hq and --disable-scumm-7-8 options. Also improved | Eugene Sandulenko | |
DISABLE_HE so more HE-specific code gets excluded. svn-id: r18099 | |||
2005-05-14 | Add configure option to disable HE 70+ games. | Travis Howell | |
svn-id: r18091 | |||
2005-04-27 | Correct actor clipping in HE games. | Travis Howell | |
The original games rect clipping was not as strict. svn-id: r17835 | |||
2005-04-20 | Replace all GF_HUMONGOUS use with _heversion. | Travis Howell | |
Make HE60 specific to puttdemo, since it is unqie. Other HE60 games changed to HE 61. svn-id: r17698 | |||
2005-04-14 | Add missing safety check, should only clip if rect is valid. | Travis Howell | |
Fixes Eggs Away in farm svn-id: r17598 | |||
2005-04-10 | Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵ | Max Horn | |
complies a bit better with our code formatting rules svn-id: r17508 | |||
2005-04-10 | akst/aksf pointer should be reset for each loop. | Travis Howell | |
svn-id: r17506 | |||
2005-04-07 | Add WIP on hePalette. | Travis Howell | |
svn-id: r17431 | |||
2005-04-04 | Add 8 sound channel support for HE games | Travis Howell | |
-Allows sound looping to work Added support for WAVE format musuc used in later HE100 games. svn-id: r17372 | |||
2005-03-31 | Started to move some resource related code into a new class ResourceManager ↵ | Max Horn | |
(hypothetic goal for the future: use ResourceManager in ScummEx) svn-id: r17311 | |||
2005-03-30 | Ooops | Travis Howell | |
svn-id: r17296 | |||
2005-03-30 | Correct return values were lost in last commit. | Travis Howell | |
Also revert cleanup from scumm/akos.cpp revision 1.185. Clipping isn't compatible, due to possible negative values. svn-id: r17294 | |||
2005-03-27 | Tie the AKOS code into the new costume infrastructure, too | Max Horn | |
svn-id: r17259 | |||
2005-03-17 | HE72+ games use slightly different code for subtitle color. | Travis Howell | |
svn-id: r17174 | |||
2005-03-15 | Some cleanup/costume code unification. Note: NES costume code probably ↵ | Max Horn | |
should be using subclasses; and maybe we should add AKOSLoadedCostume and NESLoadedCostume ? svn-id: r17161 | |||
2005-03-11 | Mass-renamed all variables of Actor object according to our current code | Eugene Sandulenko | |
formatting standards. Earlier we had half of vars named with leading underscore and half without it. Now code in actor.cpp is considerably more readable. svn-id: r17068 | |||
2005-01-30 | Check sound queue for music in HE games. | Travis Howell | |
Avoid extra sound channel. svn-id: r16706 | |||
2005-01-24 | Correct aksf/akst pointer when sequence found. | Travis Howell | |
svn-id: r16632 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-12-19 | to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it ↵ | Gregory Montoir | |
actually belongs, I don't quite like the upcasts I introduced, but I don't know how to deal without them svn-id: r16132 | |||
2004-11-28 | Fix range check | Max Horn | |
svn-id: r15949 | |||
2004-11-28 | Fixing actor regression in The Dig caused by my previous changes | Max Horn | |
svn-id: r15927 | |||
2004-11-28 | Fix AKOS clipping issues at the left/right border of the screen (smooth ↵ | Max Horn | |
scrolling regression) svn-id: r15926 | |||
2004-11-27 | moved all the HE wiz stuff to a separate module, with minor cleanups and ↵ | Gregory Montoir | |
simplifications svn-id: r15921 | |||
2004-11-25 | Turn the v1 member in the costume renderers into a function local object ↵ | Max Horn | |
(used to be a member var) svn-id: r15887 | |||
2004-10-12 | Rename as requested. | Travis Howell | |
svn-id: r15530 | |||
2004-10-12 | Rename vars | Travis Howell | |
Add some missng code for HE games. svn-id: r15528 | |||
2004-10-12 | Rename var | Travis Howell | |
Update HE issues svn-id: r15525 | |||
2004-10-09 | Fix for bug #1042802 (DIG: Graphics glitch when scrolling) -- the fix is to ↵ | Max Horn | |
properly distinguish pitch and width of the target surface svn-id: r15480 | |||
2004-10-08 | Removed unnecessary whitespace | Torbjörn Andersson | |
svn-id: r15465 | |||
2004-10-07 | Simplify calling drawBomp a littl | Max Horn | |
svn-id: r15448 | |||
2004-10-05 | Missed spot | Travis Howell | |
svn-id: r15420 | |||
2004-10-05 | HE71+ games use wizImages for charset too. | Travis Howell | |
svn-id: r15417 | |||
2004-10-04 | Add actor transparency var for HE99 games. | Travis Howell | |
svn-id: r15405 | |||
2004-09-30 | constness | Gregory Montoir | |
svn-id: r15364 |