Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-05-15 | Restore --disable-he functionality. :( | Eugene Sandulenko | |
svn-id: r18121 | |||
2005-05-15 | Replaced global revBitMask array with a macro | Max Horn | |
svn-id: r18104 | |||
2005-05-15 | Renamed costume scale tables; merged the old costume renderer's scale table ↵ | Max Horn | |
with the small scale AKOS scale table (they were identical) svn-id: r18103 | |||
2005-05-15 | Added AuxBlock::reset() method; moved aux related code to ScummEngine_v71he ↵ | Max Horn | |
class svn-id: r18102 | |||
2005-05-15 | Disabling SCUMM7/8 games should disable HE61 games. | Travis Howell | |
Split akos_processQueue() in HE61+ and SCUMM7+ versions. svn-id: r18101 | |||
2005-05-14 | Added --disable-hq and --disable-scumm-7-8 options. Also improved | Eugene Sandulenko | |
DISABLE_HE so more HE-specific code gets excluded. svn-id: r18099 | |||
2005-05-14 | Add configure option to disable HE 70+ games. | Travis Howell | |
svn-id: r18091 | |||
2005-04-27 | Correct actor clipping in HE games. | Travis Howell | |
The original games rect clipping was not as strict. svn-id: r17835 | |||
2005-04-20 | Replace all GF_HUMONGOUS use with _heversion. | Travis Howell | |
Make HE60 specific to puttdemo, since it is unqie. Other HE60 games changed to HE 61. svn-id: r17698 | |||
2005-04-14 | Add missing safety check, should only clip if rect is valid. | Travis Howell | |
Fixes Eggs Away in farm svn-id: r17598 | |||
2005-04-10 | Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵ | Max Horn | |
complies a bit better with our code formatting rules svn-id: r17508 | |||
2005-04-10 | akst/aksf pointer should be reset for each loop. | Travis Howell | |
svn-id: r17506 | |||
2005-04-07 | Add WIP on hePalette. | Travis Howell | |
svn-id: r17431 | |||
2005-04-04 | Add 8 sound channel support for HE games | Travis Howell | |
-Allows sound looping to work Added support for WAVE format musuc used in later HE100 games. svn-id: r17372 | |||
2005-03-31 | Started to move some resource related code into a new class ResourceManager ↵ | Max Horn | |
(hypothetic goal for the future: use ResourceManager in ScummEx) svn-id: r17311 | |||
2005-03-30 | Ooops | Travis Howell | |
svn-id: r17296 | |||
2005-03-30 | Correct return values were lost in last commit. | Travis Howell | |
Also revert cleanup from scumm/akos.cpp revision 1.185. Clipping isn't compatible, due to possible negative values. svn-id: r17294 | |||
2005-03-27 | Tie the AKOS code into the new costume infrastructure, too | Max Horn | |
svn-id: r17259 | |||
2005-03-17 | HE72+ games use slightly different code for subtitle color. | Travis Howell | |
svn-id: r17174 | |||
2005-03-15 | Some cleanup/costume code unification. Note: NES costume code probably ↵ | Max Horn | |
should be using subclasses; and maybe we should add AKOSLoadedCostume and NESLoadedCostume ? svn-id: r17161 | |||
2005-03-11 | Mass-renamed all variables of Actor object according to our current code | Eugene Sandulenko | |
formatting standards. Earlier we had half of vars named with leading underscore and half without it. Now code in actor.cpp is considerably more readable. svn-id: r17068 | |||
2005-01-30 | Check sound queue for music in HE games. | Travis Howell | |
Avoid extra sound channel. svn-id: r16706 | |||
2005-01-24 | Correct aksf/akst pointer when sequence found. | Travis Howell | |
svn-id: r16632 | |||
2005-01-01 | Updated copyright | Max Horn | |
svn-id: r16398 | |||
2004-12-19 | to please PalmOS, I moved the _wiz member to ScummEngine_v70he, where it ↵ | Gregory Montoir | |
actually belongs, I don't quite like the upcasts I introduced, but I don't know how to deal without them svn-id: r16132 | |||
2004-11-28 | Fix range check | Max Horn | |
svn-id: r15949 | |||
2004-11-28 | Fixing actor regression in The Dig caused by my previous changes | Max Horn | |
svn-id: r15927 | |||
2004-11-28 | Fix AKOS clipping issues at the left/right border of the screen (smooth ↵ | Max Horn | |
scrolling regression) svn-id: r15926 | |||
2004-11-27 | moved all the HE wiz stuff to a separate module, with minor cleanups and ↵ | Gregory Montoir | |
simplifications svn-id: r15921 | |||
2004-11-25 | Turn the v1 member in the costume renderers into a function local object ↵ | Max Horn | |
(used to be a member var) svn-id: r15887 | |||
2004-10-12 | Rename as requested. | Travis Howell | |
svn-id: r15530 | |||
2004-10-12 | Rename vars | Travis Howell | |
Add some missng code for HE games. svn-id: r15528 | |||
2004-10-12 | Rename var | Travis Howell | |
Update HE issues svn-id: r15525 | |||
2004-10-09 | Fix for bug #1042802 (DIG: Graphics glitch when scrolling) -- the fix is to ↵ | Max Horn | |
properly distinguish pitch and width of the target surface svn-id: r15480 | |||
2004-10-08 | Removed unnecessary whitespace | Torbjörn Andersson | |
svn-id: r15465 | |||
2004-10-07 | Simplify calling drawBomp a littl | Max Horn | |
svn-id: r15448 | |||
2004-10-05 | Missed spot | Travis Howell | |
svn-id: r15420 | |||
2004-10-05 | HE71+ games use wizImages for charset too. | Travis Howell | |
svn-id: r15417 | |||
2004-10-04 | Add actor transparency var for HE99 games. | Travis Howell | |
svn-id: r15405 | |||
2004-09-30 | constness | Gregory Montoir | |
svn-id: r15364 | |||
2004-09-28 | cleanup | Gregory Montoir | |
svn-id: r15334 | |||
2004-09-28 | Changed more of the actor class members to match our coding guidelines (in ↵ | Max Horn | |
the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle svn-id: r15331 | |||
2004-09-28 | talkQueue should be actor specific | Travis Howell | |
svn-id: r15318 | |||
2004-09-27 | Revert small part, actor backgrounds were no longer reset. | Travis Howell | |
svn-id: r15314 | |||
2004-09-27 | Well, it *looks* as if that clipping code could be simplified. We'll see if ↵ | Max Horn | |
somebody starts to yell about the changes, though :-) svn-id: r15313 | |||
2004-09-27 | Temporary fix for akos codec32 (this should re-use the existing code in ↵ | Gregory Montoir | |
Gdi). There are still some glitches, but catalog2 doesn't crash anymore when displaying the HE logo. svn-id: r15311 | |||
2004-09-26 | fix actor masking with V7_SMOOTH_SCROLLING_HACK enabled | Max Horn | |
svn-id: r15301 | |||
2004-09-24 | More V7_SMOOTH_SCROLLING_HACK related fixes | Max Horn | |
svn-id: r15250 | |||
2004-09-23 | try to detect what's wrong in akos code with pjs2 | Gregory Montoir | |
svn-id: r15246 | |||
2004-09-21 | cleanup | Gregory Montoir | |
add some warnings to detect the use of new Aux animation data svn-id: r15226 |