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path: root/scumm/charset.cpp
AgeCommit message (Expand)Author
2003-09-14use old method to decide on text colouring for loom towns, I think the pink d...Jonathan Gray
2003-09-09cleanup; fix for bug #795942 (COMI: text display off screen) and #785760 (COM...Max Horn
2003-09-01Fix from Hibernatus, indy3 has black shadowsTravis Howell
2003-08-18Updated globals access for PalmOSChris Apers
2003-08-06get rid of GF_INDY3 again, and also remove GID_INDY3_256 and GID_INDY3_TOWNSMax Horn
2003-07-19moved some functions out of scummvm.cpp into more appropriate files; rearrang...Max Horn
2003-07-19More fix from HibernatusTravis Howell
2003-07-18Add Indy3 FM Towns support, patch #773434Travis Howell
2003-07-16some commentsMax Horn
2003-07-13debug/warning/error all automatically output a newlineMax Horn
2003-06-26correct shadow color in Zak256Max Horn
2003-06-26implemented text shadow in Zak256 (also needed for Indy3-256, maybe?). (Parti...Max Horn
2003-06-19re-applying my changes (chrilith undid them by accident)Max Horn
2003-06-19PalmOS changesChris Apers
2003-06-19added spanish font & prepositions; removed some trailing spacesMax Horn
2003-06-19added italian & english V2 fontMax Horn
2003-06-15Made CharsetRendererNut::printChar() take the shadow into considerationTorbjörn Andersson
2003-06-15moved GameId declaration to common/engine.h (more logical); moved scumm speci...Max Horn
2003-06-08Fixed recent regression (too many blast texts) in The Dig's end credits andTorbjörn Andersson
2003-06-08never call exit(), always go thrugh OSystem::quit()Max Horn
2003-06-07follow our coding conventionsMax Horn
2003-06-07replaced GF_AFTER with _versionMax Horn
2003-06-04some cleanup & refactoring (CJK fonts have proper shadows now, for example); ...Max Horn
2003-06-04Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; s...Max Horn
2003-06-04Save a bit of space for PalmOSChris Apers
2003-06-02cleanupMax Horn
2003-06-01added a getMaskBuffer method (makes it easier to read some of the code); merg...Max Horn
2003-06-01This didn't look logical, and could (in theory) lead to mask being drawn but ...Max Horn
2003-05-25hook language command switch to V2 font / prepositionsMax Horn
2003-05-25fixed V2 font decoder; added french V2 fontMax Horn
2003-05-25cleanupMax Horn
2003-05-21constness fixesMax Horn
2003-05-20init charset dataMax Horn
2003-05-20fixed charset id checkMax Horn
2003-05-15Make use of ScummVM::RectMax Horn
2003-05-14new V2 font (taken from german zak.exe)Max Horn
2003-05-10renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realH...Max Horn
2003-05-09super hackish mouse click support for Zak (doesn't do anything useful in MM y...Max Horn
2003-05-08added a v2 charset rendered (with a hardcoded font take from german zak); ena...Max Horn
2003-05-01Fixed bug #730030: INDY3: Crash when loading new savegamesMax Horn
2003-04-30patch #730034 from erik, EGA LOOM: Small text shadow updateJonathan Gray
2003-04-29removed obsolete FIXMEsMax Horn
2003-04-28Patch #728754: EGA LOOM: Text maskingMax Horn
2003-04-28typo/cleanupMax Horn
2003-04-27drop shadow cleanupMax Horn
2003-04-27Patch #728483: EGA LOOM: More text-drawing hackeryMax Horn
2003-04-07added charset support for all V3 games, and fix for cleaning all 16 variables...Paweł Kołodziejski
2003-04-07zak256 invertory bug is not repeatable, changed order font selection, added h...Paweł Kołodziejski
2003-03-06updated copyrights headersPaweł Kołodziejski
2003-03-06and more cleanupPaweł Kołodziejski