Age | Commit message (Expand) | Author |
2003-06-08 | Fixed recent regression (too many blast texts) in The Dig's end credits and | Torbjörn Andersson |
2003-06-08 | never call exit(), always go thrugh OSystem::quit() | Max Horn |
2003-06-07 | follow our coding conventions | Max Horn |
2003-06-07 | replaced GF_AFTER with _version | Max Horn |
2003-06-04 | some cleanup & refactoring (CJK fonts have proper shadows now, for example); ... | Max Horn |
2003-06-04 | Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; s... | Max Horn |
2003-06-04 | Save a bit of space for PalmOS | Chris Apers |
2003-06-02 | cleanup | Max Horn |
2003-06-01 | added a getMaskBuffer method (makes it easier to read some of the code); merg... | Max Horn |
2003-06-01 | This didn't look logical, and could (in theory) lead to mask being drawn but ... | Max Horn |
2003-05-25 | hook language command switch to V2 font / prepositions | Max Horn |
2003-05-25 | fixed V2 font decoder; added french V2 font | Max Horn |
2003-05-25 | cleanup | Max Horn |
2003-05-21 | constness fixes | Max Horn |
2003-05-20 | init charset data | Max Horn |
2003-05-20 | fixed charset id check | Max Horn |
2003-05-15 | Make use of ScummVM::Rect | Max Horn |
2003-05-14 | new V2 font (taken from german zak.exe) | Max Horn |
2003-05-10 | renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realH... | Max Horn |
2003-05-09 | super hackish mouse click support for Zak (doesn't do anything useful in MM y... | Max Horn |
2003-05-08 | added a v2 charset rendered (with a hardcoded font take from german zak); ena... | Max Horn |
2003-05-01 | Fixed bug #730030: INDY3: Crash when loading new savegames | Max Horn |
2003-04-30 | patch #730034 from erik, EGA LOOM: Small text shadow update | Jonathan Gray |
2003-04-29 | removed obsolete FIXMEs | Max Horn |
2003-04-28 | Patch #728754: EGA LOOM: Text masking | Max Horn |
2003-04-28 | typo/cleanup | Max Horn |
2003-04-27 | drop shadow cleanup | Max Horn |
2003-04-27 | Patch #728483: EGA LOOM: More text-drawing hackery | Max Horn |
2003-04-07 | added charset support for all V3 games, and fix for cleaning all 16 variables... | Paweł Kołodziejski |
2003-04-07 | zak256 invertory bug is not repeatable, changed order font selection, added h... | Paweł Kołodziejski |
2003-03-06 | updated copyrights headers | Paweł Kołodziejski |
2003-03-06 | and more cleanup | Paweł Kołodziejski |
2003-03-04 | added some asserts; added a hack that helps the COMI demo | Max Horn |
2003-01-15 | made NUT font rendered honor _ignoreCharsetMask | Max Horn |
2002-12-31 | there are 5 fonts in CMI | Paweł Kołodziejski |
2002-12-31 | added masking to nut charset renderer | Max Horn |
2002-12-30 | removed more dead weight | Max Horn |
2002-12-27 | removing some annoying warnings | Max Horn |
2002-12-27 | Move some things around, to get rid of all these resource/ sprintf's for CMI | James Brown |
2002-12-26 | reuse the old (ugly nasty dreaded) string system for V8, too (by supplying a ... | Max Horn |
2002-12-26 | fixed save/load; more restructuring of the charset rendering code | Max Horn |
2002-12-25 | seperated classic & old256 rendered (now subclasses of CharsetRenderer) | Max Horn |
2002-12-25 | more cleanup | Max Horn |
2002-12-25 | cleanup | Max Horn |
2002-12-25 | moved CharsetRendere into its own header/source file; changed Scumm::_charset... | Max Horn |