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path: root/scumm/resource.cpp
AgeCommit message (Expand)Author
2004-09-08Lower debug levelTravis Howell
2004-09-08Caused crash.Travis Howell
2004-09-08No shadow palette in later games.Travis Howell
2004-09-08Verified values.Travis Howell
2004-09-08Add extra index types.Travis Howell
2004-09-07Load talkie blockTravis Howell
2004-09-07add some he c++ engine related changes. For some reason the cpp versions of s...Jonathan Gray
2004-09-07Add index for HE C++ games.Travis Howell
2004-09-02HE games should check _numSounds to check whether sound type is music.Travis Howell
2004-08-30Correct resource value, to match original.Travis Howell
2004-08-29Add a few akos codesTravis Howell
2004-08-28Sound change for later HE 7.x gamesTravis Howell
2004-08-28akos should queue commmands and executate after drawing costumes (Caused race...Travis Howell
2004-08-26Add another variable which improves readability.Eugene Sandulenko
2004-08-26Add var difference in later HE gamesTravis Howell
2004-08-26make more he titles get to boot scriptsJonathan Gray
2004-08-26allocate memory for dobj in he 90, point games claiming to be 90 at 72he classJonathan Gray
2004-08-26Add some stubs for HE 7.2Travis Howell
2004-08-25Don't skip arrayindex in HE 7.2 gamesTravis Howell
2004-08-25HE 7.2 uses different array headers. they introduced start indexes, so itEugene Sandulenko
2004-08-24Correct bug in array loading from index.Travis Howell
2004-08-24Resource correctionsTravis Howell
2004-08-23Correct valueTravis Howell
2004-08-23Adjust max resource typeTravis Howell
2004-08-23CorrectionsTravis Howell
2004-08-23More changes for He 7.2 gamesTravis Howell
2004-08-23note existance of DISK index block found in f4-demoJonathan Gray
2004-08-23CorrectionTravis Howell
2004-08-23add readMAXS debug statementJonathan Gray
2004-08-22Mac. version of indy3 uses VAR_VIDEOMODE value of 50Travis Howell
2004-08-14Shorter checkTravis Howell
2004-08-11Fix for bug #1007093 (GUI: removing game configuration from Launcher buggy); ...Max Horn
2004-08-08Removing annoying debug messagesMax Horn
2004-08-02Should have limited that to HE games only.Travis Howell
2004-08-01HE games use different method to clear some arrays resources.Travis Howell
2004-07-31isGlobInMemory == isResourceLoadedMax Horn
2004-07-26Load SMUSH files and NUT fonts from mac container files, too (done that by ad...Max Horn
2004-07-26Add support for the mac (rescumm) container file format used by Sam&Max and D...Max Horn
2004-07-26VAR_ROOM_FLAG should always be set after load of saved game.Travis Howell
2004-07-17Minor cleanupTravis Howell
2004-07-01Commited wrong changeTravis Howell
2004-07-01Add better checkTravis Howell
2004-06-28Don't use getGameDataPath()Max Horn
2004-06-27Reversed param order of File::open() -- this allowed me to get rid of a few m...Max Horn
2004-06-27Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to...Max Horn
2004-06-26Add initial support for reading sputm.9x index files. Teach ScummVM about re...Jonathan Gray
2004-06-26work around for humongous catalogsJonathan Gray
2004-06-26let my Scummsys.90 version of freddi get detected properlyJonathan Gray
2004-06-25Display error based on the version a game is believed to be when reading MAXS...Jonathan Gray
2004-06-25Check blocksize when reading MAXS, may potentially detect HE versions using i...Jonathan Gray