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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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resource.cpp
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Author
2004-09-08
Lower debug level
Travis Howell
2004-09-08
Caused crash.
Travis Howell
2004-09-08
No shadow palette in later games.
Travis Howell
2004-09-08
Verified values.
Travis Howell
2004-09-08
Add extra index types.
Travis Howell
2004-09-07
Load talkie block
Travis Howell
2004-09-07
add some he c++ engine related changes. For some reason the cpp versions of s...
Jonathan Gray
2004-09-07
Add index for HE C++ games.
Travis Howell
2004-09-02
HE games should check _numSounds to check whether sound type is music.
Travis Howell
2004-08-30
Correct resource value, to match original.
Travis Howell
2004-08-29
Add a few akos codes
Travis Howell
2004-08-28
Sound change for later HE 7.x games
Travis Howell
2004-08-28
akos should queue commmands and executate after drawing costumes (Caused race...
Travis Howell
2004-08-26
Add another variable which improves readability.
Eugene Sandulenko
2004-08-26
Add var difference in later HE games
Travis Howell
2004-08-26
make more he titles get to boot scripts
Jonathan Gray
2004-08-26
allocate memory for dobj in he 90, point games claiming to be 90 at 72he class
Jonathan Gray
2004-08-26
Add some stubs for HE 7.2
Travis Howell
2004-08-25
Don't skip arrayindex in HE 7.2 games
Travis Howell
2004-08-25
HE 7.2 uses different array headers. they introduced start indexes, so it
Eugene Sandulenko
2004-08-24
Correct bug in array loading from index.
Travis Howell
2004-08-24
Resource corrections
Travis Howell
2004-08-23
Correct value
Travis Howell
2004-08-23
Adjust max resource type
Travis Howell
2004-08-23
Corrections
Travis Howell
2004-08-23
More changes for He 7.2 games
Travis Howell
2004-08-23
note existance of DISK index block found in f4-demo
Jonathan Gray
2004-08-23
Correction
Travis Howell
2004-08-23
add readMAXS debug statement
Jonathan Gray
2004-08-22
Mac. version of indy3 uses VAR_VIDEOMODE value of 50
Travis Howell
2004-08-14
Shorter check
Travis Howell
2004-08-11
Fix for bug #1007093 (GUI: removing game configuration from Launcher buggy); ...
Max Horn
2004-08-08
Removing annoying debug messages
Max Horn
2004-08-02
Should have limited that to HE games only.
Travis Howell
2004-08-01
HE games use different method to clear some arrays resources.
Travis Howell
2004-07-31
isGlobInMemory == isResourceLoaded
Max Horn
2004-07-26
Load SMUSH files and NUT fonts from mac container files, too (done that by ad...
Max Horn
2004-07-26
Add support for the mac (rescumm) container file format used by Sam&Max and D...
Max Horn
2004-07-26
VAR_ROOM_FLAG should always be set after load of saved game.
Travis Howell
2004-07-17
Minor cleanup
Travis Howell
2004-07-01
Commited wrong change
Travis Howell
2004-07-01
Add better check
Travis Howell
2004-06-28
Don't use getGameDataPath()
Max Horn
2004-06-27
Reversed param order of File::open() -- this allowed me to get rid of a few m...
Max Horn
2004-06-27
Thanks to File::setDefaultDirectory(), in most cases it is *not* necessary to...
Max Horn
2004-06-26
Add initial support for reading sputm.9x index files. Teach ScummVM about re...
Jonathan Gray
2004-06-26
work around for humongous catalogs
Jonathan Gray
2004-06-26
let my Scummsys.90 version of freddi get detected properly
Jonathan Gray
2004-06-25
Display error based on the version a game is believed to be when reading MAXS...
Jonathan Gray
2004-06-25
Check blocksize when reading MAXS, may potentially detect HE versions using i...
Jonathan Gray
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