Age | Commit message (Expand) | Author |
2003-09-14 | Fix for Bug [805593] MI2: Music stops in LeChuck's fortress | Jamieson Christian |
2003-09-11 | cleanup | Max Horn |
2003-09-09 | replaced all use of scale items with scale slots. This allowed me to get rid ... | Max Horn |
2003-09-07 | cleanup/refactoring | Max Horn |
2003-09-05 | Add atarist and macintosh options, since there seem to be no way to detect ve... | Travis Howell |
2003-08-30 | Fixed bad AND operator. May invalidate savegames from the last 24 hours | Jamieson Christian |
2003-08-29 | Only needed for versions 1 - 4 | Travis Howell |
2003-08-29 | Replaced VER_V* notation for savegames with | Jamieson Christian |
2003-08-29 | Added _roomPalette to savegame. | Jamieson Christian |
2003-08-16 | Fixed | Chris Apers |
2003-08-10 | Harmonized SaveFile API with File API a bit. | Marcus Comstedt |
2003-08-07 | In fact, Nicolas, this is no more needed :) | Chris Apers |
2003-08-06 | Remove old tweak that can break the music when restoring now ... Chris, you s... | Nicolas Bacca |
2003-08-05 | V1 preposition support, but broken. | James Brown |
2003-07-28 | Fix for bug #778060 ("DOTT: Subtitle drawing glitch"). | Torbjörn Andersson |
2003-07-15 | Fix for Bug [766851] ALL: MIDI fragment repeats after close ups | Jamieson Christian |
2003-07-14 | Redraw screen when loading v1 saved game | Travis Howell |
2003-07-14 | Split the v1 palette, since there is a minor difference. | Travis Howell |
2003-07-11 | Missed one section | Travis Howell |
2003-06-17 | Cleanup. | Torbjörn Andersson |
2003-06-15 | made stuff in class Sound protected where possible; moved readCreativeVocFile... | Max Horn |
2003-06-14 | Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augme... | Max Horn |
2003-06-07 | replaced GF_AFTER with _version | Max Horn |
2003-06-05 | added v1 gfx codec, (not working) | Paweł Kołodziejski |
2003-06-05 | restricted check to V2, stupid mistake | Max Horn |
2003-06-05 | modified comment | Max Horn |
2003-06-05 | Regenerate strip table when loading | Max Horn |
2003-06-01 | charset masking fixes, mostly for The Dig (hey I think I finally almost under... | Max Horn |
2003-05-31 | FIXME comment added | Max Horn |
2003-05-29 | removed obsolete | Max Horn |
2003-05-28 | Patch #743228: Storing mouse cursor info in savegames; Also, increased NUM_SC... | Max Horn |
2003-05-26 | No more needed | Chris Apers |
2003-05-26 | moved Actor SaveLoadEntry definition to actor.cpp; made findPathTowards/findP... | Max Horn |
2003-05-23 | Fixed VC++ warnings | Jamieson Christian |
2003-05-23 | added support in the save/load system for 2 dimensional arrays; used this for... | Max Horn |
2003-05-22 | from the MM/Zak scripts, the code etc. it's clear that unk2 is the sentence p... | Max Horn |
2003-05-22 | renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrame | Max Horn |
2003-05-22 | Fix V2 userface stuff in savestate | James Brown |
2003-05-19 | renamed ScriptSlot::unk1/unk2 to freezeResistant/recursive | Max Horn |
2003-05-16 | SentenceTab unk4/unk3 are the sentence objects (think of: 'Use objectA with o... | Max Horn |
2003-05-15 | some more ScummVM::Rect | Max Horn |
2003-05-15 | Make use of ScummVM::Rect | Max Horn |
2003-05-15 | _saveSound implementation | Jamieson Christian |
2003-05-13 | NUM_ACTORS -> _numActors (for consistency) | Max Horn |
2003-05-12 | swapped talkPosX and talkPosY (they were misnamed); factored out some duplica... | Max Horn |
2003-05-10 | renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realH... | Max Horn |
2003-05-08 | init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[... | Max Horn |
2003-05-05 | renamed XYFactor/YXFactor to XYFactor, YXFactor/deltaYFactor (they denote how... | Max Horn |
2003-05-03 | Patch #730800: EGA LOOM: Hack to fix palette problem (also helps MonkeyEGA) | Max Horn |
2003-05-01 | various music related changes and cleanup; also modified MonkeyVGA music sync... | Max Horn |