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path: root/scumm/script_v2.cpp
AgeCommit message (Expand)Author
2003-11-26Update commenyTravis Howell
2003-11-26This is how original version handled bypass.Travis Howell
2003-11-16changed some shift operators to *, /Paweł Kołodziejski
2003-11-16replaced constans with namesPaweł Kołodziejski
2003-11-14Another try at zak copy protection bypass.Travis Howell
2003-11-10added subopcode commentsPaweł Kołodziejski
2003-11-10changed opcode name to actorOpsPaweł Kołodziejski
2003-11-08cleanup whitespacesPaweł Kołodziejski
2003-10-29Hopefully right this time, last change caused a cheat (Free air travel)Travis Howell
2003-10-29Add copy protection bypass for Zak McKracken (EGA) since there was no check i...Travis Howell
2003-10-20cumm V1-2 doesn't use textslots, checked against V1 Maniac, V2 Zak disasm.Travis Howell
2003-10-05cleanupMax Horn
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix explic...Max Horn
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also m...Max Horn
2003-10-02renamed namespace ScummVM to CommonMax Horn
2003-09-24Whitespace changesTorbjörn Andersson
2003-09-19cleanupMax Horn
2003-09-14moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for acc...Max Horn
2003-09-12my TODO was correct ;-) fixes regression in ZakMax Horn
2003-09-11hum, why was this not commited by CVS?Max Horn
2003-09-11Should redraw in both cases.Travis Howell
2003-09-11cleanupMax Horn
2003-09-10fix for bug #776807 (MM: Jail Door Closes). Our doSentence implementation sho...Max Horn
2003-09-10instead of abusing the 'recursive' attribute to flag V2 background scripts, u...Max Horn
2003-09-06OOpsTravis Howell
2003-09-06Other v1/v2 resources are invalid, checked again v1 maniac and v1/v2 zak.Travis Howell
2003-09-05updated commented out to work againMax Horn
2003-08-31cleanup and make script_v2 use o5_saveLoadGameJonathan Gray
2003-08-29Change zak room color remapping, so it work correctly after load/save in room...Travis Howell
2003-08-27Fix room palette issues in small_header games.Travis Howell
2003-08-26Fix room colors in v1 zakTravis Howell
2003-08-25This fix should be v2 onlyTravis Howell
2003-08-24Update commentTravis Howell
2003-08-24Handle hiding of verbs/inventory in v1-v2 games correctly.Travis Howell
2003-08-20Ooops that would have broken v2Travis Howell
2003-08-20v1 zak costume color almost all right.Travis Howell
2003-08-19This is only require for v1 maniacTravis Howell
2003-08-19Revert color change for v1 maniac, which actually used in pool room.Travis Howell
2003-08-19Fix for v1 maniac demo mode not setting text color before displaying textTravis Howell
2003-08-19Cleanup v1/v2 color settings for sentance/inventory/verb area.Travis Howell
2003-08-18Remove debugTravis Howell
2003-08-18Add support for flashlight in v1 maniac by converting older values.Travis Howell
2003-08-18Fix v1 zak costume colorsTravis Howell
2003-08-17Fix text display in verb/inventory area in demo mode of V1 maniac mansionTravis Howell
2003-08-16color table for actor subtitles in v1 maniac isn't static after all, fixes co...Travis Howell
2003-08-16Patch from roarin_elk to fix crash in German V2 Zak (talking to Skolarian on ...James Brown
2003-08-16Fix subtitles colors in V1 maniacTravis Howell
2003-08-14add maniacnes target, rather prelimary so people would be well advised not to...Jonathan Gray
2003-08-08remove debug printfJonathan Gray
2003-08-05fix warning, cleanup codeMax Horn