Age | Commit message (Expand) | Author |
2003-11-16 | changed some shift operators to *, / | Paweł Kołodziejski |
2003-11-16 | replaced constans with names | Paweł Kołodziejski |
2003-11-14 | Fixed regression introduced in revision 1.206 that broke parameter handling | Torbjörn Andersson |
2003-11-10 | added subopcode comments | Paweł Kołodziejski |
2003-11-10 | renamed opcode and added sobopcode comments | Paweł Kołodziejski |
2003-11-07 | more spelling fixes | Jonathan Gray |
2003-10-26 | workaround for bug #820357 (FOA: Talk to Sophia -> Atlantis/Great Machine = c... | Max Horn |
2003-10-17 | wait_for_actor -> waitForActor | Max Horn |
2003-10-16 | Update error message | Travis Howell |
2003-10-15 | Disable code which seems to be real cause of lock up in title screen of MI1 d... | Travis Howell |
2003-10-15 | Version 4 games should use older code style too, checked against loomcd/monke... | Travis Howell |
2003-10-12 | workaround for bug #820507 (INDY3TOWNS: Biplane controls are haywire) | Max Horn |
2003-10-05 | Use _roomPalette for 256 color 'SMALL_HEADER' games too, since it seems to he... | Travis Howell |
2003-10-04 | use namespace Common a bit more; don't zero the RNG in scumm (else the seed g... | Max Horn |
2003-10-03 | introduced namespace Scumm; made #include statements use scumm/ prefix explic... | Max Horn |
2003-10-02 | renamed class Scumm to ScummEngine (consisten with other engine names; also m... | Max Horn |
2003-10-02 | renamed namespace ScummVM to Common | Max Horn |
2003-09-30 | patch #815478: fix object leak in V5 opcode | Max Horn |
2003-09-24 | Whitespace changes | Torbjörn Andersson |
2003-09-19 | cleanup | Max Horn |
2003-09-14 | moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for acc... | Max Horn |
2003-09-14 | clarified some TODOs | Max Horn |
2003-09-13 | fix for bug #732414 (ZAK256: Some verbs do not highlight correctly) | Max Horn |
2003-09-13 | clarified Loom related comments | Max Horn |
2003-09-13 | Add comments from Hibernatus | Travis Howell |
2003-09-13 | Update comment | Travis Howell |
2003-09-12 | my TODO was correct ;-) fixes regression in Zak | Max Horn |
2003-09-11 | hum, why was this not commited by CVS? | Max Horn |
2003-09-11 | cleanup | Max Horn |
2003-09-11 | Original load/save screen fix from Hibernatus | Travis Howell |
2003-09-11 | A few if check fixes from Hibernatus, which were checked against disasm. of r... | Travis Howell |
2003-09-10 | cleanup | Max Horn |
2003-09-10 | Add comment | Travis Howell |
2003-09-09 | replaced all use of scale items with scale slots. This allowed me to get rid ... | Max Horn |
2003-09-08 | WORKAROUND bug #770065: Sync issue in lens conversation (this is actually a s... | Max Horn |
2003-09-08 | Correct verb position in mac version of indy3ega | Travis Howell |
2003-09-06 | Update comment | Travis Howell |
2003-09-05 | made default case outputs a bit more consistent | Max Horn |
2003-09-05 | Add atarist and macintosh options, since there seem to be no way to detect ve... | Travis Howell |
2003-09-05 | Changeing warning to debug, since we know functions purpuse and it seems to b... | Travis Howell |
2003-09-05 | Correction from Hibernatus, is used in fm towns games too. | Travis Howell |
2003-09-02 | Add missing verbOps cse for loomcd, needs work. | Travis Howell |
2003-09-02 | This changes applies to both version 3 and 4, according to disasm. | Travis Howell |
2003-09-01 | Add v1 maniac load/save screen support | Travis Howell |
2003-09-01 | Add missing break | Travis Howell |
2003-08-31 | cleanup and make script_v2 use o5_saveLoadGame | Jonathan Gray |
2003-08-31 | some things needed for supporting original save/load screens in v3 games, doe... | Jonathan Gray |
2003-08-29 | Opcode change to load/save screen in original loom | Travis Howell |
2003-08-28 | Update warnings in mingw makefile. | Travis Howell |
2003-08-27 | Force redraw so copy protection screen in monkeyega/vga is shown correctly. | Travis Howell |