index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scumm
/
script_v6he.cpp
Age
Commit message (
Expand
)
Author
2005-04-05
getScriptSlot() must start from slot 1, required for nukeArrays() in HE games.
Travis Howell
2005-04-01
Add extra case for 3DO fbear.
Travis Howell
2005-03-11
Mass-renamed all variables of Actor object according to our current code
Eugene Sandulenko
2005-03-10
Add last change to o60_opeFile too.
Travis Howell
2005-03-03
Add missing actor redraws
Travis Howell
2005-02-22
Minor cleanup
Travis Howell
2005-01-01
Updated copyright
Max Horn
2004-12-21
Unused includes
Travis Howell
2004-11-28
Trying to cleanup the volume control mess inside the SCUMM engine: renamed Mu...
Max Horn
2004-10-19
Help PalmOS (and more ?) to save memory
Chris Apers
2004-10-18
Extra case used in fbear introduction, no purpose.
Travis Howell
2004-10-17
Color correction for HE70+ strings.
Travis Howell
2004-10-17
Revert, break older games.
Travis Howell
2004-10-17
cleanup: moved some things to gfx.cpp and changed o60_setState to match disas...
Gregory Montoir
2004-10-12
Rename as requested.
Travis Howell
2004-10-10
Rename opcodes
Travis Howell
2004-10-10
Add some missing code for HE100.
Travis Howell
2004-10-04
Add missing roomOps case for HE games.
Travis Howell
2004-10-02
One more...
Max Horn
2004-10-02
Turned some methods into static functions
Max Horn
2004-09-28
Changed more of the actor class members to match our coding guidelines (in th...
Max Horn
2004-09-28
talkQueue should be actor specific
Travis Howell
2004-09-23
Fix array pointer overflows in HE80+ games.
Travis Howell
2004-09-22
Filename string go a bit higher
Travis Howell
2004-09-22
Add missing cases
Travis Howell
2004-09-21
cleanup
Gregory Montoir
2004-09-21
Should be HE60/70.
Travis Howell
2004-09-18
Rename some member vars to avoid _ followed by an uppercase letter. More of t...
Max Horn
2004-09-18
renamed HE opcodes to distinguish them from their 'regular' V6/V7 counterparts
Max Horn
2004-09-18
Added ScummEngine::printString() convenience method; changed enqueueText to c...
Max Horn
2004-09-16
Correction to pickVarRandom
Travis Howell
2004-09-15
Call direct
Travis Howell
2004-09-14
Add opcode
Travis Howell
2004-09-12
Add some change to start later HE99 hames.
Travis Howell
2004-09-11
Correct object state.
Travis Howell
2004-09-06
HE 72+ games use a remove object from queue function.
Travis Howell
2004-09-06
Doesn't use smush
Travis Howell
2004-09-05
Implement roomOp 234
Eugene Sandulenko
2004-09-05
Increase actor.sound to 32 for HE 80+ games.
Travis Howell
2004-09-04
cleanup (this actor clip stuff is really evil -- I have to agree with Kirben,...
Max Horn
2004-09-04
Complete actor clipping override code for HE games.
Travis Howell
2004-09-04
Missing pop
Travis Howell
2004-09-03
Add basic decoding of debug script scripts.
Travis Howell
2004-09-01
Add misisng case (Used in funpack)
Travis Howell
2004-08-30
Add some more actor code for HE 7+ games.
Travis Howell
2004-08-30
Should read string too.
Travis Howell
2004-08-29
Add a few akos codes
Travis Howell
2004-08-28
Revert last change, was wrong opcode.
Travis Howell
2004-08-28
Should redraw too.
Travis Howell
2004-08-28
Add missing case
Travis Howell
[next]