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path: root/scumm/script_v72he.cpp
AgeCommit message (Expand)Author
2005-04-13Off by one.Travis Howell
2005-04-13_stringBuffer can have mutple strings, ie in pajama2 startup.Travis Howell
2005-04-13Read/write INI entries from config file in HE games.Travis Howell
2005-04-12CleanupTravis Howell
2005-04-12Work in progress on opcodeE0 for HE games.Travis Howell
2005-04-10Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it c...Max Horn
2005-04-09Switch back to warning, since it is used in mazeTravis Howell
2005-04-09Correct stack list order.Travis Howell
2005-04-09Fixed typo in comment.Torbjörn Andersson
2005-04-09Simplify the substResFileName system a bitMax Horn
2005-04-09Add comment to TODOTravis Howell
2005-04-09Correct arguments order, works now.Travis Howell
2005-04-08Actor layering only matches in freddicoveTravis Howell
2005-04-08Add HE70+ version of seekFilePos opcode.Travis Howell
2005-04-08OoopsTravis Howell
2005-04-08A few off by 1's.Travis Howell
2005-04-08Set array dataTravis Howell
2005-04-08HE99+ games store the base name is array 129, which is set on startup.Travis Howell
2005-04-07The reverse actor layering only applies to pajama3Travis Howell
2005-04-06Moved createResource, resourceStats, expireResources to ResourceManagerMax Horn
2005-04-06itoa is not ANSI C and not portable. TODO: Implement the %b caseMax Horn
2005-04-06Add missing code for decodeScriptString cases.Travis Howell
2005-04-04Add 8 sound channel support for HE gamesTravis Howell
2005-04-03More sprite renamesTravis Howell
2005-04-02initial implementation of o72_arrayOps_127 and o90_sortArrayGregory Montoir
2005-04-01Add support for clipping of wizImages.Travis Howell
2005-04-01Remove resource type argument in wizImage functions, it is always rtImage.Travis Howell
2005-03-31Return correct object x/y positionTravis Howell
2005-03-30Support for direct reading from NES ROM:Eugene Sandulenko
2005-03-30CleanupTravis Howell
2005-03-28Check class of object number, not loop.Travis Howell
2005-03-28findObject in HE72+ only checks object boundsTravis Howell
2005-03-23Add HE90 version of kernelGet/Set opcode and move HE90 specific cases over.Travis Howell
2005-03-22Add three new HE sports games. Baseball is most playable now.Eugene Sandulenko
2005-03-17Add HE72 version of file rename opcodeTravis Howell
2005-03-17HE72+ games use slightly different code for subtitle color.Travis Howell
2005-03-11Mass-renamed all variables of Actor object according to our current codeEugene Sandulenko
2005-03-10Add HE specific versions of findResource/findResourceData.Travis Howell
2005-03-10Add last change to o60_opeFile too.Travis Howell
2005-03-10Change o72_openFile to always use saved game path for writing.Travis Howell
2005-03-08Add HE100 difference in opcode.Travis Howell
2005-03-07Minor cleanupTravis Howell
2005-03-07Cases are different.Travis Howell
2005-03-03Need to adjust HE7 filename for mustard too.Travis Howell
2005-03-03Add missing actor redrawsTravis Howell
2005-03-03Correct palSlot rangeTravis Howell
2005-03-02Add two more VARs for HE89+Travis Howell
2005-03-02Fix array read from files in HE72+Travis Howell
2005-02-27Add more safety checks.Travis Howell
2005-02-24defined some flags for HE wiz ; it should make the code more readableGregory Montoir