Age | Commit message (Collapse) | Author | |
---|---|---|---|
2005-04-13 | _stringBuffer can have mutple strings, ie in pajama2 startup. | Travis Howell | |
Add safety check for buffer size. svn-id: r17581 | |||
2005-04-13 | Read/write INI entries from config file in HE games. | Travis Howell | |
svn-id: r17580 | |||
2005-04-12 | Cleanup | Travis Howell | |
svn-id: r17564 | |||
2005-04-12 | Work in progress on opcodeE0 for HE games. | Travis Howell | |
Cleanup. svn-id: r17560 | |||
2005-04-10 | Reduce dependencies on scumm/util.h; modified ScummNESFile a bit so that it ↵ | Max Horn | |
complies a bit better with our code formatting rules svn-id: r17508 | |||
2005-04-09 | Switch back to warning, since it is used in maze | Travis Howell | |
svn-id: r17481 | |||
2005-04-09 | Correct stack list order. | Travis Howell | |
chase/lost/smaller use correct level numbers now. svn-id: r17480 | |||
2005-04-09 | Fixed typo in comment. | Torbjörn Andersson | |
svn-id: r17476 | |||
2005-04-09 | Simplify the substResFileName system a bit | Max Horn | |
svn-id: r17475 | |||
2005-04-09 | Add comment to TODO | Travis Howell | |
Check that string pointer exists, before reading data. Don't attempt to play speech in soccer2004, since it uses compression. svn-id: r17470 | |||
2005-04-09 | Correct arguments order, works now. | Travis Howell | |
svn-id: r17466 | |||
2005-04-08 | Actor layering only matches in freddicove | Travis Howell | |
svn-id: r17461 | |||
2005-04-08 | Add HE70+ version of seekFilePos opcode. | Travis Howell | |
svn-id: r17450 | |||
2005-04-08 | Ooops | Travis Howell | |
svn-id: r17449 | |||
2005-04-08 | A few off by 1's. | Travis Howell | |
svn-id: r17448 | |||
2005-04-08 | Set array data | Travis Howell | |
svn-id: r17446 | |||
2005-04-08 | HE99+ games store the base name is array 129, which is set on startup. | Travis Howell | |
svn-id: r17444 | |||
2005-04-07 | The reverse actor layering only applies to pajama3 | Travis Howell | |
svn-id: r17432 | |||
2005-04-06 | Moved createResource, resourceStats, expireResources to ResourceManager | Max Horn | |
svn-id: r17420 | |||
2005-04-06 | itoa is not ANSI C and not portable. TODO: Implement the %b case | Max Horn | |
svn-id: r17419 | |||
2005-04-06 | Add missing code for decodeScriptString cases. | Travis Howell | |
svn-id: r17416 | |||
2005-04-04 | Add 8 sound channel support for HE games | Travis Howell | |
-Allows sound looping to work Added support for WAVE format musuc used in later HE100 games. svn-id: r17372 | |||
2005-04-03 | More sprite renames | Travis Howell | |
svn-id: r17342 | |||
2005-04-02 | initial implementation of o72_arrayOps_127 and o90_sortArray | Gregory Montoir | |
svn-id: r17337 | |||
2005-04-01 | Add support for clipping of wizImages. | Travis Howell | |
Add support for altering wizImages. Various renames. svn-id: r17322 | |||
2005-04-01 | Remove resource type argument in wizImage functions, it is always rtImage. | Travis Howell | |
Rename sprite flags/functions Remove unused sprite flags Switch sprite flags back to hex. for easier comparison svn-id: r17319 | |||
2005-03-31 | Return correct object x/y position | Travis Howell | |
svn-id: r17308 | |||
2005-03-30 | Support for direct reading from NES ROM: | Eugene Sandulenko | |
o extend MemoryReadStream with XOR facility o implement MemoryWriteStream o _fileHandle now is a reference to BaseScummFile class and is created on the fly o implement ScummNESFile class which is basically extract_mm_nes utility o update NES MM md5's due to above changes NOTE: to run MM NES now you need to remove *.LFL files and (probably) rename ROM to standard conventional name 'Maniac Mansion (XXX).nes' svn-id: r17300 | |||
2005-03-30 | Cleanup | Travis Howell | |
svn-id: r17292 | |||
2005-03-28 | Check class of object number, not loop. | Travis Howell | |
Cleanup. svn-id: r17272 | |||
2005-03-28 | findObject in HE72+ only checks object bounds | Travis Howell | |
findObject in He70/71 only needs additional polygon check svn-id: r17270 | |||
2005-03-23 | Add HE90 version of kernelGet/Set opcode and move HE90 specific cases over. | Travis Howell | |
svn-id: r17200 | |||
2005-03-22 | Add three new HE sports games. Baseball is most playable now. | Eugene Sandulenko | |
Add some unhandled KernelGet/SetFunctions used by new titles. svn-id: r17198 | |||
2005-03-17 | Add HE72 version of file rename opcode | Travis Howell | |
svn-id: r17175 | |||
2005-03-17 | HE72+ games use slightly different code for subtitle color. | Travis Howell | |
svn-id: r17174 | |||
2005-03-11 | Mass-renamed all variables of Actor object according to our current code | Eugene Sandulenko | |
formatting standards. Earlier we had half of vars named with leading underscore and half without it. Now code in actor.cpp is considerably more readable. svn-id: r17068 | |||
2005-03-10 | Add HE specific versions of findResource/findResourceData. | Travis Howell | |
Required by WizImage functions, which sometimes alter data. svn-id: r17060 | |||
2005-03-10 | Add last change to o60_opeFile too. | Travis Howell | |
svn-id: r17057 | |||
2005-03-10 | Change o72_openFile to always use saved game path for writing. | Travis Howell | |
svn-id: r17056 | |||
2005-03-08 | Add HE100 difference in opcode. | Travis Howell | |
svn-id: r17033 | |||
2005-03-07 | Minor cleanup | Travis Howell | |
svn-id: r17025 | |||
2005-03-07 | Cases are different. | Travis Howell | |
svn-id: r17023 | |||
2005-03-03 | Need to adjust HE7 filename for mustard too. | Travis Howell | |
svn-id: r16982 | |||
2005-03-03 | Add missing actor redraws | Travis Howell | |
svn-id: r16980 | |||
2005-03-03 | Correct palSlot range | Travis Howell | |
svn-id: r16979 | |||
2005-03-02 | Add two more VARs for HE89+ | Travis Howell | |
Minor cleanup svn-id: r16977 | |||
2005-03-02 | Fix array read from files in HE72+ | Travis Howell | |
svn-id: r16970 | |||
2005-02-27 | Add more safety checks. | Travis Howell | |
svn-id: r16939 | |||
2005-02-24 | defined some flags for HE wiz ; it should make the code more readable | Gregory Montoir | |
svn-id: r16901 | |||
2005-02-22 | Minor cleanup | Travis Howell | |
svn-id: r16860 |