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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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scumm.cpp
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Author
2005-06-24
When including files from common/, explicitly use the common/ prefix
Max Horn
2005-06-19
Fix C64 targets. Regression.
Eugene Sandulenko
2005-06-18
fix compilation with DISABLE_SCUMM_7_8 defined
Gregory Montoir
2005-06-14
Applied patch #1208299. A warning message about the "playing from CD under
Torbjörn Andersson
2005-06-14
-Add more Backyard sports titles
Travis Howell
2005-06-07
Based on indy4demo FMTowns, some minor changes to SO_ROOM_FADE
Gregory Montoir
2005-06-04
The sound queue needs to be processed, before sfx queue in HE games, since sp...
Travis Howell
2005-06-02
HE games require min/max heap sizes to be set, after index is read.
Travis Howell
2005-05-31
Fix for bug #1032768 "FM-TOWNS MI1: Kanji version not recognized"
Eugene Sandulenko
2005-05-29
Fix for bug #1210831 (MANIAC: Inventory not redrawn after loading a savegame)
Max Horn
2005-05-28
Correct HE version.
Travis Howell
2005-05-26
Add Russian PuttTime
Eugene Sandulenko
2005-05-24
Use the generic mapping system for Mac versions of V6/V7 games, too (note: i ...
Max Horn
2005-05-23
Rename sprite functions.
Travis Howell
2005-05-23
Add Sprite class and move over related functions.
Travis Howell
2005-05-23
Move wizImage functions to Wiz class.
Travis Howell
2005-05-23
Turn Wiz struct into class as requested.
Eugene Sandulenko
2005-05-22
Add Norwegian Bokm�l version of Freddi Fish 1.
Travis Howell
2005-05-21
Adjust for HE73.
Travis Howell
2005-05-21
Add HE73 version for opcode difference.
Travis Howell
2005-05-21
Fix regression with GF_MULTIPLE_VERSIONS
Eugene Sandulenko
2005-05-21
Only needed for C64 maniac.
Travis Howell
2005-05-21
Stubs for C64 MM costume code. Content will follow. Fixes crash in intro
Eugene Sandulenko
2005-05-21
Fix samnmax-alt target. Actually now it is obsolete.
Eugene Sandulenko
2005-05-20
Fix charsets in MM NES after gameload.
Eugene Sandulenko
2005-05-19
Improve MM NES & C64 games autodetection.
Eugene Sandulenko
2005-05-19
o Implement direct disk reading for C64.
Eugene Sandulenko
2005-05-19
Only a single line for subtitles in C64 maniac.
Travis Howell
2005-05-18
Combine Win32 and Mac resource extractors (used for cursors in latter HE) as
Eugene Sandulenko
2005-05-18
Limit to C64 maniac.
Travis Howell
2005-05-18
Add scripts file for C64 verisons, ready for future changes.
Travis Howell
2005-05-18
There is no music engine for C64 versions yet.
Travis Howell
2005-05-18
Add C64 palette.
Eugene Sandulenko
2005-05-15
Added AuxBlock::reset() method; moved aux related code to ScummEngine_v71he c...
Max Horn
2005-05-15
Disabling SCUMM7/8 games should disable HE61 games.
Travis Howell
2005-05-14
Improvements to --disable-* stuff. Now less ugly #ifdefs with #includes.
Eugene Sandulenko
2005-05-14
Added --disable-hq and --disable-scumm-7-8 options. Also improved
Eugene Sandulenko
2005-05-14
Add configure option to disable HE 70+ games.
Travis Howell
2005-05-13
Didn't need to break HE70 saved games after all.
Travis Howell
2005-05-13
Changed back _numActors to 30 for Sam & Max to avoid breaking savegame
Torbjörn Andersson
2005-05-12
Support for football/footdemo logic
Eugene Sandulenko
2005-05-11
Corect _numActors in HE games.
Travis Howell
2005-05-11
Remove fixmes
Travis Howell
2005-05-11
Set number of actors by version again.
Travis Howell
2005-05-11
Corect heversion in some Dutch demos.
Travis Howell
2005-05-11
Confirmed filenames
Travis Howell
2005-05-10
Moved class SoundMixer to Audio::Mixer (didn't call the namespace 'Sound' bec...
Max Horn
2005-05-10
Moved class File and the MD5 stuff to namespace Common
Max Horn
2005-05-10
Preparations to let LogicHE hold game-specific code. Introduced
Eugene Sandulenko
2005-05-10
Add heversions for dutch versions.
Travis Howell
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