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AgeCommit message (Expand)Author
2004-08-22Make function protected againTravis Howell
2004-08-22Switch smush debug to channelTravis Howell
2004-08-22Original games used blastTextQueue size of 50.Travis Howell
2004-08-22Mac. version of indy3 uses VAR_VIDEOMODE value of 50Travis Howell
2004-08-14Modified VirtScreen to inherit from Graphics::Surface, and added getPixels()/...Max Horn
2004-08-14cleanupMax Horn
2004-08-14Get rid of _screenLeftMax Horn
2004-08-14Check no longer requiredTravis Howell
2004-08-06COMI/DIG always redraws verbs tooTravis Howell
2004-08-01HE games use different method to clear some arrays resources.Travis Howell
2004-07-31isGlobInMemory == isResourceLoadedMax Horn
2004-07-26Load SMUSH files and NUT fonts from mac container files, too (done that by ad...Max Horn
2004-07-26Add support for the mac (rescumm) container file format used by Sam&Max and D...Max Horn
2004-07-26Keep compatbility with older saved games.Travis Howell
2004-07-25Merge palette functions.Travis Howell
2004-07-25Sam & Max doesn't need separate palette, just uses _shadowPalette.Travis Howell
2004-07-24Rename VARTravis Howell
2004-07-24Enable VAR_FADE_DELAYTravis Howell
2004-07-22Correction to VAR tables.Travis Howell
2004-07-20Add support for version key in The DigTravis Howell
2004-07-11Rename varTravis Howell
2004-07-05Merge into new function.Travis Howell
2004-07-04added code for bundle script varsPaweł Kołodziejski
2004-07-03Initialise HE 7.0 sound varsTravis Howell
2004-06-29Implement game detection based on MD5s. This lets us avoid multiple GIDsEugene Sandulenko
2004-06-29Add hack for mouse hotpot in funpackTravis Howell
2004-06-28Enhanced default directory support in the File class; now one can specify arb...Max Horn
2004-06-27Renamed/documented some odd smush/insane varsMax Horn
2004-06-27Another palette change needed for HE 7.0 games.Travis Howell
2004-06-27Renamed some HE-specific variables.Eugene Sandulenko
2004-06-27Moved _Win32ResExtractor to ScummEngine_v6 (and ideally, it should be confine...Max Horn
2004-06-27Fix actor palette in HE 7.0 games.Travis Howell
2004-06-26Add initial support for reading sputm.9x index files. Teach ScummVM about re...Jonathan Gray
2004-06-25Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage againMax Horn
2004-06-25cleanupMax Horn
2004-06-25Check blocksize when reading MAXS, may potentially detect HE versions using i...Jonathan Gray
2004-06-24Add grabCursorFromBuffer() function.Eugene Sandulenko
2004-06-24Phase #1 of HE v7.0+ cursors. Basically it's Win32 resource extractorEugene Sandulenko
2004-06-23Remove HE7 check that wasn't needed and caused resource load failures.Travis Howell
2004-06-23HE 7.0 fixesEugene Sandulenko
2004-06-22HE v7.0+ resources finally fixedEugene Sandulenko
2004-06-21Add some missing codeTravis Howell
2004-06-20changed check to _insaneRunningPaweł Kołodziejski
2004-06-077.0+ HE games have additional indexes. So read it.Eugene Sandulenko
2004-06-03Phase 2 of switching HE to use _heversion. Now unneeded GID's areEugene Sandulenko
2004-06-03Phase 1 of move to _heversion use.Eugene Sandulenko
2004-05-31Added separate HE versioning.Eugene Sandulenko
2004-05-30Remove unnecessary WinCE tweaksNicolas Bacca
2004-04-26locking resource sounds while using them to prevent expirePaweł Kołodziejski
2004-04-17Removed XOR encoding stuff from File class; instead the new Scumm::XORFile cl...Max Horn