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path: root/scumm/sound.cpp
AgeCommit message (Expand)Author
2003-06-19add id for segacd monkey island and don't attempt to play sbl sounds for nowJonathan Gray
2003-06-15moved GameId declaration to common/engine.h (more logical); moved scumm speci...Max Horn
2003-06-15made stuff in class Sound protected where possible; moved readCreativeVocFile...Max Horn
2003-06-14Patch #754151: Removed READ_*_UNALIGNED and always read stuff bytewise; augme...Max Horn
2003-06-13Cast %c error() parameters to byte before printing, like we do elsewhere.Torbjörn Andersson
2003-06-07follow our coding conventionsMax Horn
2003-06-07replaced GF_AFTER with _versionMax Horn
2003-06-04Don't attempt to play music/sfx on v1 gamesTravis Howell
2003-06-02wtf is this doing here?!Max Horn
2003-06-01cleanupMax Horn
2003-05-26don't attempt to play sound on amiga versions of zak/maniacJonathan Gray
2003-05-26Added Hoenicke's PC-speaker waveform generatorJamieson Christian
2003-05-25cleanupMax Horn
2003-05-25cleanupMax Horn
2003-05-24correction for zak256 SFXMax Horn
2003-05-24don't use _gameDataPath directly; minor cleanupMax Horn
2003-05-23Added XMIDI support to IMuse. IMuse now plays music from Humongous games.Jamieson Christian
2003-05-23replaced many unsafe uses of derefActorSafe by derefActor; replaced derefActo...Max Horn
2003-05-22renamed talkFrame1/talkFrame2 to talkStartFrame/talkStopFrameMax Horn
2003-05-21many pedantic warning fixes (and some actual potential buglets fixed, too)Max Horn
2003-05-20init all Bundle members properly; make _voiceFile/_musicFile protectedMax Horn
2003-05-19Auto loop for non-puttdemo gamesJamieson Christian
2003-05-19enable midi for non puttdemo humongous games. need to properly return the res...Jonathan Gray
2003-05-19Removed annoying debug outputJamieson Christian
2003-05-19Proof of concept for XMIDI parser in Humongous games.Jamieson Christian
2003-05-12fixed illegal var access in V7/V8 gamesMax Horn
2003-05-08init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[...Max Horn
2003-05-03reordered iMuseDigital stuff to be next to each otherMax Horn
2003-05-03slightly better hack because it will work with loaded games, too, and doesn't...Max Horn
2003-05-03fix for my hack :-)Max Horn
2003-05-03hack that avoids buglet where music doesn't stop in MonkeyVGA/EGAMax Horn
2003-05-01various music related changes and cleanup; also modified MonkeyVGA music sync...Max Horn
2003-04-30PalmOS changesMax Horn
2003-04-22add preliminary bits for making xmi music in humongous games work, just need ...Jonathan Gray
2003-04-12ignore sound resource in OLD_BUNDLE games for nowMax Horn
2003-04-06remove incorrect castJonathan Gray
2003-04-05Watch this castNicolas Bacca
2003-04-05Add delay in ms for tremor vorbis implementation and possible autodetectionNicolas Bacca
2003-03-25make the volume controls in the global options dialog workMax Horn
2003-03-23cleanupMax Horn
2003-03-18cleanupMax Horn
2003-03-18cleanupMax Horn
2003-03-08clean up / some more sanity checksMax Horn
2003-03-07refactored some stuff (and made readMAXS virtual, with V2/V3 code having own ...Max Horn
2003-03-07changed voice buffer allocation to needed sizePaweł Kołodziejski
2003-03-07decreased sound buffer for imuse digital, bundle music, and cmi smush audioPaweł Kołodziejski
2003-03-07overlooked oneMax Horn
2003-03-07uhh - code did modify ptr, then free() it (even before my change, which expos...Max Horn
2003-03-07fixed memory leak (1 MB each time a bundle sound was plyed... ouch)Max Horn
2003-03-06updated copyrights headersPaweł Kołodziejski