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2003-11-13*** empty log message ***Travis Howell
svn-id: r11281
2003-11-08cleanup whitespacesPaweł Kołodziejski
svn-id: r11217
2003-11-02turned NewGui into a singleton, and made OSystem a pseudo-singleton; added ↵Max Horn
Widget::findWidget (preparing to add support for nested widgets, for the tab widget) svn-id: r11045
2003-11-01Patch #820010: Support Kanji versionMax Horn
svn-id: r11020
2003-10-03introduced namespace Scumm; made #include statements use scumm/ prefix ↵Max Horn
explicitly svn-id: r10571
2003-10-02renamed class Scumm to ScummEngine (consisten with other engine names; also ↵Max Horn
makes room for a potential 'Scumm' namespace) svn-id: r10549
2003-09-14moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for ↵Max Horn
access of the actor position svn-id: r10253
2003-09-11cleanupMax Horn
svn-id: r10169
2003-09-09cleanup; fix for bug #795942 (COMI: text display off screen) and #785760 ↵Max Horn
(COMI: Lockup/crash on Skull Island) svn-id: r10144
2003-09-09fix for bug #782086 (COMI: a long walk)Max Horn
svn-id: r10143
2003-09-01Add CD audio check for loomcdTravis Howell
Revert last change, since it wipped out intro. text. svn-id: r9947
2003-08-28Remove junkTravis Howell
svn-id: r9891
2003-08-28Update warnings in mingw makefile.Travis Howell
Add hack to allow nosubtitles in loomcd (Only once game has started) Revert _roomPalette changes for 256 colors games, caused problems in loomcd, I'm not sure the older 256 color needs these changes. svn-id: r9890
2003-08-28revert previous broken commit which didn't logically make sense as it was ↵Jonathan Gray
checking for negative on an unsigned number, and would have broken several things if it compiled svn-id: r9889
2003-08-28Fix regression that caused subtitles to always be shown in loomcdTravis Howell
svn-id: r9888
2003-07-19moved some functions out of scummvm.cpp into more appropriate files; ↵Max Horn
rearranged stuff inside scummvm.cpp to be grouped a bit more logical svn-id: r9083
2003-07-19added vc7 files and fixed warnings. vc6 is no longer supported by mePaweł Kołodziejski
svn-id: r9077
2003-07-15proper fix for the small regression caused by my COMI fix last night; this ↵Max Horn
also fixes bug #766382 svn-id: r9047
2003-07-15factored out some duplicate code into a new method ↵Max Horn
translateTextAndPlaySpeech; removed some completely useless code (why compute 'pointer' when we then throw away the result?) svn-id: r9045
2003-07-14fix for bug #769744 (COMI: Trying to append to a nonexistant stream)Max Horn
svn-id: r9025
2003-07-13fix for bug #770344 (INDY3EGA: Amiga - Biff's name not shown in fight); this ↵Max Horn
fix is not only needed for IndyEGA, but also for Loom (according to disassembly; I am guessing that it might be needed for all 'V3' (in our internal notation) games, but that remains to be verified svn-id: r8994
2003-07-13debug/warning/error all automatically output a newlineMax Horn
svn-id: r8991
2003-07-12revert change made in rev 1.140 fixes bug 766109Jonathan Gray
svn-id: r8942
2003-07-02_talkChannel can legally be 0, tooMax Horn
svn-id: r8696
2003-06-26hm... this code for initCharset makes more sense, and also seems to match ↵Max Horn
disassembly svn-id: r8658
2003-06-14Format string/argument mismatch fix.Torbjörn Andersson
svn-id: r8464
2003-06-12this camera movement check seems to be new in V4 (or even V5 ?)Max Horn
svn-id: r8451
2003-06-10CHARSET_1() should only care about talk sound effects, not ordinary ones,Torbjörn Andersson
when deciding whether or not to call stopTalk(). Otherwise some looping sound effects can keep an actor talking forever. This should fix bug #645976 ("SAM: Sam talks forever inside BOTs diner") svn-id: r8427
2003-06-09better (proper? hm...) code to deal with turning of subtitles in V7/V8 gamesMax Horn
svn-id: r8407
2003-06-09Fix for bug #746850 (this change was originally meant to 'fix' turning of ↵Max Horn
subtitles in V7/8 games; however this is a totally wrong way to achieve that) svn-id: r8405
2003-06-09cleanupMax Horn
svn-id: r8404
2003-06-08Fixed recent regression (too many blast texts) in The Dig's end credits andTorbjörn Andersson
made the text scroll off the screen instead of just vanishing at the top. (The latter also applies to Full Throttle's end credits.) svn-id: r8402
2003-06-07follow our coding conventionsMax Horn
svn-id: r8377
2003-06-07replaced GF_AFTER with _versionMax Horn
svn-id: r8372
2003-06-05fix for bug #749355Max Horn
svn-id: r8320
2003-06-04Patch #747021: DIG&CMI 2 byte charset support (very heavily modified by me; ↵Max Horn
still needs more cleanup but already works well enough) svn-id: r8293
2003-06-02use enqueueText for FT, tooMax Horn
svn-id: r8284
2003-06-02moved blast text code to string.cppMax Horn
svn-id: r8282
2003-06-01charset masking fixes, mostly for The Dig (hey I think I finally almost ↵Max Horn
understand that part of the code :-) svn-id: r8248
2003-05-31some setObjectName changes. I'd really like to switch V2-V5 to use ↵Max Horn
rtObjectName resources, too svn-id: r8171
2003-05-30oopsMax Horn
svn-id: r8160
2003-05-30Use language index for The Dig, tooMax Horn
svn-id: r8159
2003-05-30continously opening and closing the language.bnd file is rather inefficient. ↵Max Horn
It's about 400k, though... svn-id: r8158
2003-05-30removed debug output (checked that in by accident)Max Horn
svn-id: r8127
2003-05-28cleanup; nasty fix for spanish/italian Dig (using encrypted language.bnd in ↵Max Horn
a slightly different way than we previously supported) svn-id: r8070
2003-05-26more const qualifiersMax Horn
svn-id: r8002
2003-05-25oopsMax Horn
svn-id: r7950
2003-05-25Fixed VC++ warningJamieson Christian
svn-id: r7947
2003-05-24simplified addIntToStack a bit *cough*; added experimental code for the ↵Max Horn
message opcode 7 in V2 codes (see also patch #742851) svn-id: r7917
2003-05-24don't use _gameDataPath directly; minor cleanupMax Horn
svn-id: r7907