Age | Commit message (Expand) | Author |
2004-11-27 | Added some more mixer doxygen docs; cleaned up Mixer API a bit, removing some... | Max Horn |
2004-11-27 | To really, truly fix the multi-midi race condition, the adlib driver is now a... | Jerome Fisher |
2004-11-27 | - driver being NULL there is perfectly fine, Fingolfin :) | Jerome Fisher |
2004-11-27 | Make Array stuff part of the V6 engine class (note: it's a bit confusing to h... | Max Horn |
2004-11-27 | Reduce code duplication | Max Horn |
2004-11-27 | Fixing some evil behaviour | Max Horn |
2004-11-27 | No longer stubs | Travis Howell |
2004-11-27 | Revert opcode EF merge, HE72 uses different array structure. | Travis Howell |
2004-11-27 | Don't use directory param of File::open unless you have to | Max Horn |
2004-11-27 | Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory'... | Max Horn |
2004-11-26 | paranoia | Max Horn |
2004-11-26 | The Adlib MidiDriver is now initialised immediately when it is determined tha... | Jerome Fisher |
2004-11-26 | renamed some HE opcodes and got rid of o72_unknownEF as it seems it was a dup... | Gregory Montoir |
2004-11-25 | Turn the v1 member in the costume renderers into a function local object (use... | Max Horn |
2004-11-25 | Initialize variable to avoid warning and possibly undefined behaviour. | Torbjörn Andersson |
2004-11-24 | (Partial) fix for bug #1035690 (COMI: cannon shooting uses a lot of performan... | Max Horn |
2004-11-24 | Some code transformations (no functional change) | Max Horn |
2004-11-24 | Fix a`ll engines. They work, though current fix is just temporary. | Eugene Sandulenko |
2004-11-23 | renamed some HE opcodes | Gregory Montoir |
2004-11-23 | Moved bootscript loading into go(), where it belongs | Max Horn |
2004-11-23 | Revert small part of recent WizImage changes, caused regressions. | Travis Howell |
2004-11-23 | Added Engine::init() method; added return value to Engine::go() | Max Horn |
2004-11-22 | Renamed unkMessage2 to showMessageDialog; use printString() in script_v100he.... | Max Horn |
2004-11-22 | HE wiz update, o90_unknown29 fully implemented. | Gregory Montoir |
2004-11-21 | as the comment suggested, I rearranged the 3DO strip decoding function. Pleas... | Gregory Montoir |
2004-11-21 | HE wiz stuff update | Gregory Montoir |
2004-11-21 | o90_unknown24 implementation | Gregory Montoir |
2004-11-21 | Applied one of my suggested fixes for bug #1060568. Let's see if it causes | Torbjörn Andersson |
2004-11-21 | Fix for bug #1052660 (FOA: No keyboard shortcuts for dialogs) - moved hack en... | Max Horn |
2004-11-20 | Removing walkthrough stuff again (talked to aquadran about this, he had no ob... | Max Horn |
2004-11-19 | added walkthrough | Paweł Kołodziejski |
2004-11-15 | Move most heavy initialization from engine constructor to mainInit() | Eugene Sandulenko |
2004-11-13 | minor Wiz stuff update | Gregory Montoir |
2004-11-10 | This is really an IMA codec... | Max Horn |
2004-11-09 | Cleanup | Chris Apers |
2004-11-09 | Cleanup | Chris Apers |
2004-11-09 | Cleanup | Chris Apers |
2004-11-06 | Major MT-32 emu overhaul based on KingGuppy's code. | Eugene Sandulenko |
2004-11-05 | Typo | Travis Howell |
2004-11-05 | Add patch #1060453 - MIVGA: Actor Scale Patch | Travis Howell |
2004-10-24 | Fun shops start. | Travis Howell |
2004-10-24 | Revert, in order to be backwards compatbile with saved games. | Travis Howell |
2004-10-24 | Add correct actor number values for a few HE games. | Travis Howell |
2004-10-24 | *** empty log message *** | Travis Howell |
2004-10-24 | Ooops | Travis Howell |
2004-10-24 | Move number of actors to scumm settings. | Travis Howell |
2004-10-24 | Only 20 actors in Sam & Max. | Travis Howell |
2004-10-23 | Patch #1048283 (Improved CJK / FM-TOWNS support & some documention) | Max Horn |
2004-10-23 | Still needed for RU freddicove | Travis Howell |
2004-10-22 | Whitespace | Torbjörn Andersson |