Age | Commit message (Collapse) | Author | |
---|---|---|---|
2003-09-23 | correct description, are these demos in the correct section of version ↵ | Jonathan Gray | |
ordering by the way? run strings or similiar over the .w32 files and play match the strings svn-id: r10372 | |||
2003-09-23 | added two different versions of HE demos | Paweł Kołodziejski | |
svn-id: r10371 | |||
2003-09-23 | fixed conversion warning under vc7 | Paweł Kołodziejski | |
svn-id: r10370 | |||
2003-09-21 | removed unused macro | Max Horn | |
svn-id: r10357 | |||
2003-09-21 | Fix #807291 | Travis Howell | |
svn-id: r10344 | |||
2003-09-20 | make console height/width based on a float percentage of the overlay size -> ↵ | Max Horn | |
the overlay isn't so tiny anymore in COMI svn-id: r10329 | |||
2003-09-19 | fixed some pointer cast warnings on systems with 64 bit pointers (like AMD64) | Max Horn | |
svn-id: r10315 | |||
2003-09-19 | cleanup; some more fixed need afnow that the premix proc is expected to ↵ | Max Horn | |
generate stereo data; (we probably should add a common base class for Player_V1/V2 instead of deriving V1 from V2) svn-id: r10312 | |||
2003-09-19 | cleanup | Max Horn | |
svn-id: r10311 | |||
2003-09-19 | This change was made to player_v2.cpp recently, and seems to fix bug | Torbjörn Andersson | |
#809036 ("MANIAC64: Sound echoes"). I don't understand the exact implications of it, but I assume it has to do with the premix function having to generate stereo samples now. svn-id: r10309 | |||
2003-09-19 | changed scumm/object.cpp for V1/V2 once again - this time it really should ↵ | Max Horn | |
match the original behaviour svn-id: r10306 | |||
2003-09-18 | unify legal headers a bit here | Max Horn | |
svn-id: r10305 | |||
2003-09-18 | added initial support for building our 4 adventure engines as loadable ↵ | Max Horn | |
modules; right now only work on OS X; once we add more build rules, other systems with dlopen() should work, too (e.g. Linux); Windows support may come later. This is still very much WIP svn-id: r10304 | |||
2003-09-18 | just generate the data as stereo, instead of munging the buffer at the end | Max Horn | |
svn-id: r10298 | |||
2003-09-18 | changed & documented the premixer semantics | Max Horn | |
svn-id: r10294 | |||
2003-09-18 | plugin work: right now, only with build rules for OS X. Once I can get it to ↵ | Max Horn | |
work here, I'll add more build rules. Work in progress, a lot ain't work, but the plugin stuff is disabled by default, so no harm should arise svn-id: r10292 | |||
2003-09-18 | moved engine.* to base; this fixes some linking issues when building a ↵ | Max Horn | |
barebone ScummVM (or maybe I just want to increase our CVS stats? <g>) svn-id: r10287 | |||
2003-09-17 | new module 'base'; moved gameDetector.*, main.cpp and base/plugins.* there ↵ | Max Horn | |
(this removes the need for an ugly hack in the build system, and is also conceptionally cleaner) svn-id: r10282 | |||
2003-09-17 | some tweaks to the build system (work toward plugin support) | Max Horn | |
svn-id: r10279 | |||
2003-09-16 | Removed redundant presets storage. | Jamieson Christian | |
svn-id: r10266 | |||
2003-09-16 | Partial fix for Bug [636985] ZAK256: No kazoo tune | Jamieson Christian | |
Implemented a parser for Euphony music. No FM instrument support yet, as the FM chip used by FM Towns is not being emulated yet. In the meantime, a stock FM-emulated GM instrument is being used instead. This at least makes the Zak Towns kazoo tune and the Loom Towns distaff audible. Emulation of the FM Towns synth chip, or suitable emulation using the OPL2 synth, is still under investigation. svn-id: r10265 | |||
2003-09-15 | Feature Request [806641] Increase MIDI | Jamieson Christian | |
performance by omitting redundancies Removed the use of the _bank member for iMuse Parts. The member is still being saved/loaded, and a warning will display if a non-zero _bank value is set. If it turns out some musical passage is actually using the _bank, we'll need to reinstate it. Otherwise, after sufficient testing we can obsolete it in the savegames. svn-id: r10261 | |||
2003-09-15 | cleanup | Max Horn | |
svn-id: r10260 | |||
2003-09-14 | add putttime target | Jonathan Gray | |
svn-id: r10257 | |||
2003-09-14 | Fix for Bug [805593] MI2: Music stops in LeChuck's fortress | Jamieson Christian | |
Implemented _cmd_queue save/load. In addition to requiring _cmd_queue information, this bug arises from a rare assumption that sound resources are loaded in memory even though they aren't currently playing. Therefore, a list of sound resources loaded in memory is included in the savegame, so that all relevant sound resources are reloaded when the savegame is loaded. This also fixes an unreported music bug in S&M when saving a game while outside the Bumpusville mansion. As a result of savegame format modifications, we are now at savegame version 23. svn-id: r10254 | |||
2003-09-14 | moved Actor x/y to _pos.x/_pos.y -> this makes it much easier to grep for ↵ | Max Horn | |
access of the actor position svn-id: r10253 | |||
2003-09-14 | A hack for bug #770581. This makes the sound much closer to the | Jochen Hoenicke | |
original, but I think to make it completely right a bigger change to the adlib backend would be necessary. svn-id: r10251 | |||
2003-09-14 | clarified some TODOs | Max Horn | |
svn-id: r10250 | |||
2003-09-14 | reverse my fix for the sarcophagus problem (I reopened that bug report, as ↵ | Max Horn | |
this broke lots of other locked boxees. Now that I have dosbox to compared with the original Zak, I see that we are doing something wrong, and have a notion of what that might be; still need to figure out a way how to fix it svn-id: r10249 | |||
2003-09-14 | use old method to decide on text colouring for loom towns, I think the pink ↵ | Jonathan Gray | |
distaff when returning to the first room may be the last bug left now svn-id: r10247 | |||
2003-09-13 | disabled a stone old hack; Ender, maybe you remember some details about this ↵ | Max Horn | |
fix? anybody feel like playtesting the Mystery Vortex, please? :-) svn-id: r10246 | |||
2003-09-13 | fixed badly commit | Paweł Kołodziejski | |
svn-id: r10244 | |||
2003-09-13 | fix for bug #732414 (ZAK256: Some verbs do not highlight correctly) | Max Horn | |
svn-id: r10243 | |||
2003-09-13 | implemented fileWrite opcode | Paweł Kołodziejski | |
svn-id: r10242 | |||
2003-09-13 | remove path in filename at delete func too | Paweł Kołodziejski | |
svn-id: r10239 | |||
2003-09-13 | fixed size logic in readFileToArray() | Paweł Kołodziejski | |
svn-id: r10238 | |||
2003-09-13 | implemented fileread opcode | Paweł Kołodziejski | |
svn-id: r10232 | |||
2003-09-13 | Add a new hull curve entry needed by Indy3. This fixes bug #770698. | Jochen Hoenicke | |
svn-id: r10230 | |||
2003-09-13 | Revert change, was not needed after all. | Travis Howell | |
svn-id: r10228 | |||
2003-09-13 | since _hFileTable is only used by Scumm_v6, there is no reason to put it ↵ | Max Horn | |
into class Scumm svn-id: r10227 | |||
2003-09-13 | implemented opcodes: openfile and closefile | Paweł Kołodziejski | |
svn-id: r10226 | |||
2003-09-13 | a little updated opcode: openFile and deleteFile | Paweł Kołodziejski | |
svn-id: r10221 | |||
2003-09-13 | Another fm towns sound fix from Hibernatus | Travis Howell | |
svn-id: r10217 | |||
2003-09-13 | clarified Loom related comments | Max Horn | |
svn-id: r10213 | |||
2003-09-13 | Add comments from Hibernatus | Travis Howell | |
svn-id: r10210 | |||
2003-09-13 | Another fm towns sound fix from Hibernatus | Travis Howell | |
svn-id: r10209 | |||
2003-09-13 | Update comment | Travis Howell | |
svn-id: r10208 | |||
2003-09-13 | More Amiga V3 sound updates from unused. | Travis Howell | |
svn-id: r10201 | |||
2003-09-12 | Fix COMI regression for now, seems to require x min/max values for camera to ↵ | Travis Howell | |
be set first. svn-id: r10191 | |||
2003-09-12 | fix/workaround for bug #770717 (ZAK: Zak walking on spot) | Max Horn | |
svn-id: r10189 |