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2003-11-14Another try at zak copy protection bypass.Travis Howell
svn-id: r11295
2003-11-14Fixed regression introduced in revision 1.206 that broke parameter handlingTorbjörn Andersson
in o5_matrixOps(). This fixes bug #841885. svn-id: r11294
2003-11-14Kanji support only seems to work in scumm5 gamesTravis Howell
svn-id: r11293
2003-11-13*** empty log message ***Travis Howell
svn-id: r11281
2003-11-12changed getting position of bundle song to msPaweł Kołodziejski
svn-id: r11265
2003-11-11Disambiguate o6_jump execution (is _scriptPointer read before or after ↵Max Horn
fetchScriptWordSigned() (which modifies _scriptPointer) is being called) svn-id: r11261
2003-11-11made Scumm::OptionsDialog subclass GUI::OptionsDialog (code reuse); replaced ↵Max Horn
Sound::_sound_volume_master and friends by ConfMan.get() calls; some whitespace cleanup svn-id: r11257
2003-11-10added namespace GUIMax Horn
svn-id: r11255
2003-11-10deprecated adj. Said of a program or feature that is consideredJoost Peters
obsolescent and in the process of being phased out, usually in favor of a specified replacement. svn-id: r11251
2003-11-10added subopcode commentsPaweł Kołodziejski
svn-id: r11245
2003-11-10changed opcode name to actorOpsPaweł Kołodziejski
svn-id: r11243
2003-11-10renamed back to o6_ifclassofif and extended names for dim opcodesPaweł Kołodziejski
svn-id: r11242
2003-11-10cut down on unnecessary GameDetector referencesMax Horn
svn-id: r11239
2003-11-10mark zak256 as a depreciated target, zakTowns will be used in future to be ↵Jonathan Gray
more consistent with the other target names. Config magic to automatically set a gameid=zak256 in config files not yet implemented. svn-id: r11238
2003-11-10cleanup / some warnings (I'd like to know if and where those opcodes are used)Max Horn
svn-id: r11237
2003-11-10renamed opcode and added sobopcode commentsPaweł Kołodziejski
svn-id: r11236
2003-11-09comment out all the targets for newer humongous games until they start doing ↵Jonathan Gray
something useful svn-id: r11235
2003-11-09renamed some opcodes and added sobopcode commentsPaweł Kołodziejski
svn-id: r11232
2003-11-08cleanup whitespacesPaweł Kołodziejski
svn-id: r11217
2003-11-08Add missing opcode needed for Spanish version (And maybe others?) of Full ↵Travis Howell
Throttle, patch #838309 svn-id: r11201
2003-11-07fix invalid typo fixes ;-) (BTW did anybody get comit mails for khalek's ↵Max Horn
changes? I didn't) svn-id: r11183
2003-11-07more spelling fixesJonathan Gray
svn-id: r11176
2003-11-05fix bug #835953: Typo in key shortcut listMax Horn
svn-id: r11157
2003-11-05made menu buttons wider (looks nicer, IMO)Max Horn
svn-id: r11155
2003-11-05fix for bug #836418 (Crash when saving with blank name): GUI now uses a ↵Max Horn
default savegame name if non is given svn-id: r11154
2003-11-05check name we are trying to save with isn't null, still needs to be looked ↵Jonathan Gray
at at a higher level however svn-id: r11150
2003-11-03oops this wasn't meant to be thereMax Horn
svn-id: r11121
2003-11-03remade the in-game GUI/menuMax Horn
svn-id: r11119
2003-11-03stdafx.h needs to be included first.Marcus Comstedt
svn-id: r11117
2003-11-03allow the towns version of loom to do something besides incorrectly error ↵Jonathan Gray
out. This check should really check for a pc version not checking the negation of the existence of other versions svn-id: r11084
2003-11-03Look for towns font rom in game directory then current directory instead of ↵Jonathan Gray
just current directory svn-id: r11083
2003-11-03added built-in label for SliderWidgetMax Horn
svn-id: r11075
2003-11-02introduced common base class GuiObject for Dialog/Widget -> step towards ↵Max Horn
making it possible to nest widgets (needed for TabWidget) svn-id: r11052
2003-11-02turned NewGui into a singleton, and made OSystem a pseudo-singleton; added ↵Max Horn
Widget::findWidget (preparing to add support for nested widgets, for the tab widget) svn-id: r11045
2003-11-01amiga checkbox is pointless in the in-game settings dialog (you should set ↵Max Horn
this option either in the launcher or directly in the config file); got rid of queryCustomString/string_map_table_custom: we only used them in a very few spots anyway, and until we actually decide to localize ScummVM, they don't gain us anything svn-id: r11039
2003-11-01modified MessageDialog to allow for custom button textsMax Horn
svn-id: r11034
2003-11-01cleanup: new MessageDialog subclass TimedMessageDialogMax Horn
svn-id: r11033
2003-11-01get rid of ScummGameSettings::detectnameMax Horn
svn-id: r11023
2003-11-01cleanupMax Horn
svn-id: r11022
2003-11-01Patch #820010: Support Kanji versionMax Horn
svn-id: r11020
2003-11-01possible fix for bug #833854 - I rechecked the assembly, there actually is a ↵Max Horn
check for box flag 0x20 in there. However, that flag has a differeing meaning in older engine versions, so I put a version check in and updated the comments. Please test. svn-id: r11019
2003-10-29Revert since it still doesn't work right, last change stop messages about ↵Travis Howell
needing to go to Seattle. Need to good way to bypass zak copy protection, without issues. svn-id: r11005
2003-10-29Hopefully right this time, last change caused a cheat (Free air travel)Travis Howell
svn-id: r11003
2003-10-29Add copy protection bypass for Zak McKracken (EGA) since there was no check ↵Travis Howell
in the version included with SelectWare Classic Collection. svn-id: r11000
2003-10-28cleanup: removed version/id from GameSettingsMax Horn
svn-id: r10995
2003-10-27Fixed bug #830772, I hope.Torbjörn Andersson
svn-id: r10985
2003-10-26factor out common debugger codeMax Horn
svn-id: r10984
2003-10-26cleanupMax Horn
svn-id: r10982
2003-10-26Use #if USE_CONSOLE instead of #ifdef USE_CONSOLE since that's how we doTorbjörn Andersson
everywhere else svn-id: r10981
2003-10-26workaround for bug #820357 (FOA: Talk to Sophia -> Atlantis/Great Machine = ↵Max Horn
crash) svn-id: r10974