Age | Commit message (Expand) | Author |
2004-08-06 | COMI/DIG always redraws verbs too | Travis Howell |
2004-08-06 | Set cemera default values for scumm7 games. | Travis Howell |
2004-08-05 | Fix a small overpainting issue, visible in some of the COMI dialogs | Max Horn |
2004-08-05 | Disable this workaround for COMI, as it causes a regression there. Actually, ... | Max Horn |
2004-08-05 | Fix for bug #908434 (COMI: Using the ventriloquism book on Blondebeard acts w... | Max Horn |
2004-08-05 | Correction from disasm. | Travis Howell |
2004-08-05 | Aargh, my work around code was using a wrong check, and then using the wrong ... | Max Horn |
2004-08-05 | Use array slot and not array number. | Travis Howell |
2004-08-05 | More difference in INSANE of PC version of FT demo. | Travis Howell |
2004-08-05 | Small correction from FT disasm. | Travis Howell |
2004-08-03 | Shouldn't error out in early scumm 1 - 4 games. | Travis Howell |
2004-08-02 | WORKAROUND for bug #985948 (INDY3VGA: Lockup during conversation with drunken... | Max Horn |
2004-08-02 | WORKAROUND bug #645711 (FT: regression segfault in minefield) | Max Horn |
2004-08-02 | Fix for bug #896060 (DIG: Two sentences spoken at once); might cause regressi... | Max Horn |
2004-08-02 | Fix regression in HE. It cries for proper fix, though | Eugene Sandulenko |
2004-08-02 | Opcode BD is stopObjectCode() in HE games. | Travis Howell |
2004-08-02 | Missed a line | Travis Howell |
2004-08-02 | init _arraySlot | Travis Howell |
2004-08-02 | Should have limited that to HE games only. | Travis Howell |
2004-08-01 | HE games use different method to clear some arrays resources. | Travis Howell |
2004-08-01 | Correct default settings used by COMI | Travis Howell |
2004-08-01 | Even more array code cleanup | Max Horn |
2004-08-01 | More array code cleanup | Max Horn |
2004-08-01 | Add symbolic names for the array types, which makes the code easier to read/u... | Max Horn |
2004-08-01 | Cleanup & enhanced error messages | Max Horn |
2004-08-01 | Fix for bug #953302 (COMI: Crash when you choose Rottingham as your first opo... | Max Horn |
2004-07-31 | Fix for bug #941275 (FOA: Game crashes when clicking statue part (Sentry Stat... | Max Horn |
2004-07-31 | isGlobInMemory == isResourceLoaded | Max Horn |
2004-07-28 | Ooops | Travis Howell |
2004-07-28 | Add patch from madm00se for: | Travis Howell |
2004-07-27 | Not needed, invalid in Loom[ega] | Travis Howell |
2004-07-26 | Fixed leak in Insane::readFileToMem | Max Horn |
2004-07-26 | Load SMUSH files and NUT fonts from mac container files, too (done that by ad... | Max Horn |
2004-07-26 | Add game detector support for the Mac SCUMM container file format; add suppor... | Max Horn |
2004-07-26 | Add support for the mac (rescumm) container file format used by Sam&Max and D... | Max Horn |
2004-07-26 | Keep compatbility with older saved games. | Travis Howell |
2004-07-26 | Ooops, adjust for start value. | Travis Howell |
2004-07-26 | Ooops, adjust for start value. | Travis Howell |
2004-07-26 | Cleanup | Travis Howell |
2004-07-26 | One last hack to allow demo script in V2 Maniac Mansion. | Travis Howell |
2004-07-26 | Amiga versions of FOA/MI2 should use a VAR_VIDEOMODE value of 82. | Travis Howell |
2004-07-26 | Fix darkness issues in Amiga verisons of FOA/MI2. | Travis Howell |
2004-07-26 | VAR_ROOM_FLAG should always be set after load of saved game. | Travis Howell |
2004-07-26 | Not quite right spot. | Travis Howell |
2004-07-26 | VAR_SOUND_RESULT should be reset. | Travis Howell |
2004-07-25 | smush codec37 sub1 (FT demo) | Gregory Montoir |
2004-07-25 | Fix love sign missing when black light turned on, in Sam & Max regression. | Travis Howell |
2004-07-25 | Merge palette functions. | Travis Howell |
2004-07-25 | Sam & Max doesn't need separate palette, just uses _shadowPalette. | Travis Howell |
2004-07-24 | Remove lefts overs of old hack | Travis Howell |