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2004-08-01More array code cleanupMax Horn
svn-id: r14406
2004-08-01Add symbolic names for the array types, which makes the code easier to ↵Max Horn
read/understand (note that array types != res types) svn-id: r14404
2004-08-01Cleanup & enhanced error messagesMax Horn
svn-id: r14402
2004-08-01Fix for bug #953302 (COMI: Crash when you choose Rottingham as your first ↵Max Horn
oponent); this would be suitable for the 0.6.x branch, too... svn-id: r14401
2004-07-31Fix for bug #941275 (FOA: Game crashes when clicking statue part (Sentry ↵Max Horn
Statue)) svn-id: r14398
2004-07-31isGlobInMemory == isResourceLoadedMax Horn
svn-id: r14396
2004-07-28OoopsTravis Howell
svn-id: r14356
2004-07-28Add patch from madm00se for:Travis Howell
#869003 MIVGA: Guybrush shrinks & grows near end of game svn-id: r14355
2004-07-27Not needed, invalid in Loom[ega]Travis Howell
svn-id: r14353
2004-07-26Fixed leak in Insane::readFileToMemMax Horn
svn-id: r14347
2004-07-26Load SMUSH files and NUT fonts from mac container files, too (done that by ↵Max Horn
adding a new high level method openFile to class ScummEngine) svn-id: r14346
2004-07-26Add game detector support for the Mac SCUMM container file format; add ↵Max Horn
support for more of the games/demos using that format; clean up detector code (and probably introduced some regressions in it, so watch out :-) svn-id: r14344
2004-07-26Add support for the mac (rescumm) container file format used by Sam&Max and ↵Max Horn
DOTT, making it possible to play those directly from the original CDs (no game detector support yet, so you have to add them to your config file manually for now) svn-id: r14342
2004-07-26Keep compatbility with older saved games.Travis Howell
svn-id: r14339
2004-07-26Ooops, adjust for start value.Travis Howell
svn-id: r14338
2004-07-26Ooops, adjust for start value.Travis Howell
svn-id: r14337
2004-07-26CleanupTravis Howell
svn-id: r14336
2004-07-26One last hack to allow demo script in V2 Maniac Mansion.Travis Howell
svn-id: r14335
2004-07-26Amiga versions of FOA/MI2 should use a VAR_VIDEOMODE value of 82.Travis Howell
Fixes all palette issues. svn-id: r14334
2004-07-26Fix darkness issues in Amiga verisons of FOA/MI2.Travis Howell
svn-id: r14333
2004-07-26VAR_ROOM_FLAG should always be set after load of saved game.Travis Howell
Other VAR_ROOM_FLAG setting in scumm5 specific. svn-id: r14332
2004-07-26Not quite right spot.Travis Howell
svn-id: r14331
2004-07-26VAR_SOUND_RESULT should be reset.Travis Howell
svn-id: r14330
2004-07-25smush codec37 sub1 (FT demo)Gregory Montoir
svn-id: r14326
2004-07-25Fix love sign missing when black light turned on, in Sam & Max regression.Travis Howell
svn-id: r14325
2004-07-25Merge palette functions.Travis Howell
svn-id: r14324
2004-07-25Sam & Max doesn't need separate palette, just uses _shadowPalette.Travis Howell
svn-id: r14323
2004-07-24Remove lefts overs of old hackTravis Howell
svn-id: r14320
2004-07-24Corrtection from disasm., mouth sync uses speech timing.Travis Howell
Fix bug # svn-id: r14319
2004-07-24Rename VARTravis Howell
svn-id: r14318
2004-07-24Ooops commited wrong branch.Travis Howell
svn-id: r14314
2004-07-24A few HE games are supported now.Travis Howell
svn-id: r14313
2004-07-24Enable VAR_FADE_DELAYTravis Howell
svn-id: r14309
2004-07-24OoopsTravis Howell
svn-id: r14308
2004-07-24Add another var used by Loom [ega].Travis Howell
svn-id: r14307
2004-07-24heap space is used by loom too.Travis Howell
svn-id: r14306
2004-07-23Add more detailsTravis Howell
svn-id: r14305
2004-07-23Mention method used to skip copy protection in original LoomTravis Howell
svn-id: r14304
2004-07-23Only needed for Zak [ega]Travis Howell
svn-id: r14303
2004-07-22OoopsTravis Howell
svn-id: r14301
2004-07-22Only used in scumm5 and later.Travis Howell
svn-id: r14300
2004-07-22Should not be set for any scumm3 games.Travis Howell
svn-id: r14299
2004-07-22Remove unused code, VAR_SCROLL_SCRIPT is never set for scumm 1/2.Travis Howell
svn-id: r14298
2004-07-22VAR not used in scumm3.Travis Howell
svn-id: r14297
2004-07-22Correction to VAR tables.Travis Howell
svn-id: r14296
2004-07-21Confirmed extra timers are in all PC version of indy3 too.Travis Howell
VAR_DEBUGMODE isn't used in SCUMM3 and below. svn-id: r14292
2004-07-21Extra timer used in Amiga version of indy3 too.Travis Howell
svn-id: r14291
2004-07-20Correct version key in HE 7.0+ games.Travis Howell
svn-id: r14287
2004-07-20Use for HE 7.0 games too.Travis Howell
svn-id: r14286
2004-07-20Add support for version key in The DigTravis Howell
svn-id: r14285