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2004-08-20remove unused variablesJoost Peters
svn-id: r14649
2004-08-20Initialize variables (fix valgrind warnings)Joost Peters
svn-id: r14648
2004-08-19Fix potential OOB readJoost Peters
svn-id: r14643
2004-08-14fixed warningsPaweł Kołodziejski
svn-id: r14603
2004-07-18Adapted Fingolfin's BS1 code for better error messages when save/restoreTorbjörn Andersson
fails. The downside to this is that while the error dialog is showing, the mouse cursor is drawn in dark greys, so it's almost invisible. svn-id: r14260
2004-07-08(Ab)used the yes/no dialog to show an error message if saving a game fails.Torbjörn Andersson
As far as I can tell, writing a proper one-button dialog is tricky. It can't re-use a button from the yes/no dialog since the whole thing appears to be just one sprite! svn-id: r14178
2004-06-27Reversed param order of File::open() -- this allowed me to get rid of a few ↵Max Horn
more getGameDataPath() calls svn-id: r14090
2004-06-25Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage againMax Horn
svn-id: r14058
2004-06-25Use auto_ptr to avoid leaksMax Horn
svn-id: r14057
2004-05-06Get rid of mouse transparancy hackJoost Peters
svn-id: r13795
2004-03-28Renamed more OSystem methodsMax Horn
svn-id: r13410
2004-03-13some cleanupJoost Peters
svn-id: r13263
2004-03-05Yearly CE BASS intro synch fixNicolas Bacca
svn-id: r13199
2004-02-28renamed more OSystem methods to follow our naming scheme; renamed ↵Max Horn
NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend svn-id: r13087
2004-02-24the OSystem changes we discussed on the ML (note: renaming of the existing ↵Max Horn
OSystem API is not yet finished); porters will have to fix their ports to get them to compile again svn-id: r13036
2004-02-16Workaround for BASS bug #897775. As far as I can tell there is no properTorbjörn Andersson
fix for this bug, but please prove me wrong. svn-id: r12916
2004-02-13Add Change --floppy-intro to --alt-intro patch (#896311)Travis Howell
svn-id: r12844
2004-02-11Fixed bug #870890.Torbjörn Andersson
svn-id: r12825
2004-02-05renamed (Const)Iterator to (const_)iterator; changed size() to return an uintMax Horn
svn-id: r12722
2004-01-30Various changes to the build system which allow building ScummVM in an ↵Max Horn
external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress svn-id: r12680
2004-01-26Remove old CE tweakNicolas Bacca
svn-id: r12626
2004-01-18fix warningPaweł Kołodziejski
svn-id: r12498
2004-01-17Implements TOGGLE_VIRTUAL_KEYBOARDNicolas Bacca
svn-id: r12459
2004-01-06updated copyright noticeMax Horn
svn-id: r12176
2004-01-04renamed global var _debugLevel to g_debugLevel; let Engine constructor init ↵Max Horn
it (this way all engines get it for free, allows further cleanup); removed some useless/duplicate member vars in SwordEngine svn-id: r12134
2004-01-03remove 'Sky' name prefix for most stuff (not needed anymore since we are in ↵Max Horn
namespace 'Sky' now) svn-id: r12114
2004-01-03Introduce namespace 'Sky'Max Horn
svn-id: r12099
2003-12-24o Added SoundMixer::isReady()Max Horn
o Removed SoundMixer::bindToSystem() o In scumm, replaced _silentMixer, _silentDigitalImuse and _noDigitalSamples by SoundMixer::isReady() svn-id: r11893
2003-12-24turned PlayingSoundHandle into an 'opaque' (well not really :-) data type, ↵Max Horn
mainly because people kept (accidentally and sometimes on purpose :-) misusing them svn-id: r11881
2003-12-21Make it possible for game detection functions to detect language/platform ↵Max Horn
(not yet done by any detector, but will come with the MD5 detection code) svn-id: r11811
2003-12-21incorrect use of pauseChannel (replaced by correct pauseID)Max Horn
svn-id: r11800
2003-12-21cleanupMax Horn
svn-id: r11792
2003-12-19unregister the premix proc when you go awayMax Horn
svn-id: r11755
2003-12-13removed GameSettings::detectname and GameSettings::midi; renamed ↵Max Horn
GameSettings::gameName to name; added temporary experimental MD5 hack svn-id: r11603
2003-12-12cleanup: no need to access detector->_game.midi, since the value is fixed anywayMax Horn
svn-id: r11596
2003-12-02Backwards compatbilityTravis Howell
svn-id: r11459
2003-12-02Switch nosubtitles option to subtitles, to match others and help with Simon2 ↵Travis Howell
issue. svn-id: r11458
2003-12-01Patch #847464: Remove spurious semicolonsMax Horn
svn-id: r11445
2003-11-10cut down on unnecessary GameDetector referencesMax Horn
svn-id: r11239
2003-11-08cleanup whitespacesPaweł Kołodziejski
svn-id: r11213
2003-11-07spelling fixesJonathan Gray
svn-id: r11178
2003-11-03stdafx.h needs to be included first.Marcus Comstedt
svn-id: r11117
2003-11-01cleanup of game detector functionsMax Horn
svn-id: r11024
2003-11-01avoid using detectnameMax Horn
svn-id: r11021
2003-10-28cleanup: removed version/id from GameSettingsMax Horn
svn-id: r10995
2003-10-25fix bug #828222: Adlib music stops during browsing the inventoryRobert Göffringmann
svn-id: r10963
2003-10-25Changed the behaviour of the page up/down buttons in the save/load dialog.Torbjörn Andersson
LavosSpawn tells me that the previous behaviour was, in fact, what the original did, but agreed that it was confusing. The new behaviour is consistent with how BS2 does it, by the way. svn-id: r10962
2003-10-18We proudly present the latest installment of our hit series 'Untangle the ↵Max Horn
mess': 'Help! Space Invaders refactored the music detector'... in other news, I obviously need to sleep now svn-id: r10883
2003-10-17moved game detection code out to the pluginsMax Horn
svn-id: r10882
2003-10-17renamed some Timer methodsMax Horn
svn-id: r10868