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path: root/sword1/sword1.cpp
AgeCommit message (Expand)Author
2004-11-27Moved Engine::getSavePath() to class SaveFileManager; removed the 'directory'...Max Horn
2004-11-24Fix a`ll engines. They work, though current fix is just temporary.Eugene Sandulenko
2004-11-23Added Engine::init() method; added return value to Engine::go()Max Horn
2004-11-20Removing walkthrough stuff again (talked to aquadran about this, he had no ob...Max Horn
2004-11-19added walkthroughPaweł Kołodziejski
2004-11-19a little cleanupRobert Göffringmann
2004-11-15BS1 demo is basically fully supported now.Robert Göffringmann
2004-11-15BS1 demo's speech and logic work now.Robert Göffringmann
2004-11-09oopsRobert Göffringmann
2004-11-09free memory on quit.Robert Göffringmann
2004-10-21Make PalmOS happyChris Apers
2004-10-14The checkCdFiles() function still looked only for SPEECH1.CLU andTorbjörn Andersson
2004-10-12added mp3 and ogg vorbis playback for music and speech.Robert Göffringmann
2004-10-08Prevent double slash in pathChris Apers
2004-09-28Rename remaining OSystem methods to match our coding guidelinesMax Horn
2004-08-31Add eriktorbjorn's patch for separate target for Broken Sword 1 demo. Avoids ...Travis Howell
2004-08-11Fix for bug #1007093 (GUI: removing game configuration from Launcher buggy); ...Max Horn
2004-07-27Add support for speech in demo.Travis Howell
2004-07-16Open the control panel on both F5 and ESC, like the original did.Torbjörn Andersson
2004-07-11Use extrapath in Sword1 engine (from 0.6.0 branch). More verbose errors to go...James Brown
2004-06-28Added "MUSIC" / "music" to the list of default directories.Torbjörn Andersson
2004-06-28Enhanced default directory support in the File class; now one can specify arb...Max Horn
2004-06-25Added Engine::_saveFileMan; thus was able to get rid of auto_ptr usage againMax Horn
2004-03-31be tolerant against abuse of ConfMan.getInt(); add missing default value for ...Max Horn
2004-03-28Renamed more OSystem methodsMax Horn
2004-03-03Set the wantFade variable in initialize() as well. Otherwise it'll be falseTorbjörn Andersson
2004-02-24the OSystem changes we discussed on the ML (note: renaming of the existing OS...Max Horn
2004-02-05renamed (Const)Iterator to (const_)iterator; changed size() to return an uintMax Horn
2004-01-18BS1 cutscene support. Also bugfixes (don't crash if cutscene ogg unavailable)James Brown
2004-01-11Introduced new namespace, Sword1, removing the "Sword" and "Bs" prefixes inTorbjörn Andersson
2004-01-08Changed spaces to tabs.Torbjörn Andersson
2004-01-07implemented drawing of additional scrolling framesRobert Göffringmann
2004-01-07implemented volume control panelRobert Göffringmann
2004-01-06updated copyright noticeMax Horn
2004-01-06start work on czech subtitle support, not finishedJonathan Gray
2004-01-06fixed cd changing codeRobert Göffringmann
2004-01-06get volume from gamedetectorRobert Göffringmann
2004-01-04fixed cd changing codeRobert Göffringmann
2004-01-04renamed global var _debugLevel to g_debugLevel; let Engine constructor init i...Max Horn
2004-01-04removed speed button from control panel and made the game do a full screen re...Robert Göffringmann
2004-01-01Rewrote the music code. It now follows the same basic idea as the one inTorbjörn Andersson
2003-12-30cd changing code and checking for savegames on startupRobert Göffringmann
2003-12-28this fixes the remaining glitchesRobert Göffringmann
2003-12-28Indentation fixes: changed spaces to tabs. (These tend to really stick outTorbjörn Andersson
2003-12-24o Added SoundMixer::isReady()Max Horn
2003-12-22fixed screen and music fadingRobert Göffringmann
2003-12-22added fnSetPaletteToFade/fnSetPaletteToCutRobert Göffringmann
2003-12-22changed the way the control panel is startedRobert Göffringmann
2003-12-21fixed parallax drawing for room 54Robert Göffringmann
2003-12-21now two inventory items can be combinedRobert Göffringmann