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AgeCommit message (Expand)Author
2003-09-23Must ... make ... space ... for ... FotAQ ...Torbjörn Andersson
2003-09-23Removed the screenshot code. (The SDL backend already has the ability toTorbjörn Andersson
2003-09-23Changed the keyboard handling to store "keyboard events", rather than justTorbjörn Andersson
2003-09-23Fixed really brain-dead bug. (I made it myself - I can call it whatever ITorbjörn Andersson
2003-09-23Removed unused codeTorbjörn Andersson
2003-09-23cleanupTorbjörn Andersson
2003-09-23Initialize the cutscene voice-over sound handle, in case you press EscapeTorbjörn Andersson
2003-09-22Cleaned up the sound code enough to add cutscene voice-overs. I haven't hadTorbjörn Andersson
2003-09-21No need to do endian conversion if you check for 0, as BE 0 == LE 0Max Horn
2003-09-21cleanupTorbjörn Andersson
2003-09-21Removed original ProcessMenu() code.Torbjörn Andersson
2003-09-21Some cleanup - lots more needed!Torbjörn Andersson
2003-09-19cleanupTorbjörn Andersson
2003-09-18moved engine.* to base; this fixes some linking issues when building a barebo...Max Horn
2003-09-17added a static method setDefaultDirectory to class File; used this to simplif...Max Horn
2003-09-17cleanupMax Horn
2003-09-16Removed some unnecessary #includes and #defines.Torbjörn Andersson
2003-09-16Some cleanup. More to follow, I hope.Torbjörn Andersson
2003-09-14actually this is the correct fix to "Cutscene - Press ESC to exit" :)Oliver Kiehl
2003-09-14fix "Cutscene - Press ESC to exit" messageOliver Kiehl
2003-09-13cleanupMax Horn
2003-09-13pack _parallax to be on the safe sideOliver Kiehl
2003-09-13fix speech on BEOliver Kiehl
2003-09-13some more endian fixesOliver Kiehl
2003-09-13should have been an int32Oliver Kiehl
2003-09-13endian fixOliver Kiehl
2003-09-13fix LE bugOliver Kiehl
2003-09-13YAEBMax Horn
2003-09-13cleanupMax Horn
2003-09-12cleanupMax Horn
2003-09-12endian fixesOliver Kiehl
2003-09-10disable code because it crashesOliver Kiehl
2003-09-10added refCon parameter to timer classMax Horn
2003-09-09HACK: Display instructions during the cutscenes, so that the user won'tTorbjörn Andersson
2003-09-09Reworked the last commit a bit, so that PlaySmacker() doesn't need to knowTorbjörn Andersson
2003-09-09In PlaySmacker(), make sure there really is a text sprite to draw.Torbjörn Andersson
2003-09-09Our ServiceWindows() never returns RDERR_APPCLOSED, and we always behave asTorbjörn Andersson
2003-09-09Added a WaitForFade() function, to replace numerous while-loops scatteredTorbjörn Andersson
2003-09-09Clarified some comments in PlaySmacker(). At this point it should be fairlyTorbjörn Andersson
2003-09-08Cleanup.Torbjörn Andersson
2003-09-08Updated comment.Torbjörn Andersson
2003-09-08Added some code to display the subtitles for the Smacker movies, whenTorbjörn Andersson
2003-09-08Complete rewrite of the in-game dialogs (quit, restart, settings, save andTorbjörn Andersson
2003-09-07more endian fixesMax Horn
2003-09-07some endian fixesMax Horn
2003-09-05moved the sound ID param in playRaw before volume/panMax Horn
2003-09-05Added FIXME comment about DipMusic().Torbjörn Andersson
2003-09-05Cleanup.Torbjörn Andersson
2003-09-05This fixes another music-related crash for me. I guess it's ourTorbjörn Andersson
2003-09-05Removed unused function, StartMusicFadeDown().Torbjörn Andersson