Age | Commit message (Expand) | Author |
2003-09-23 | Must ... make ... space ... for ... FotAQ ... | Torbjörn Andersson |
2003-09-23 | Removed the screenshot code. (The SDL backend already has the ability to | Torbjörn Andersson |
2003-09-23 | Changed the keyboard handling to store "keyboard events", rather than just | Torbjörn Andersson |
2003-09-23 | Fixed really brain-dead bug. (I made it myself - I can call it whatever I | Torbjörn Andersson |
2003-09-23 | Removed unused code | Torbjörn Andersson |
2003-09-23 | cleanup | Torbjörn Andersson |
2003-09-23 | Initialize the cutscene voice-over sound handle, in case you press Escape | Torbjörn Andersson |
2003-09-22 | Cleaned up the sound code enough to add cutscene voice-overs. I haven't had | Torbjörn Andersson |
2003-09-21 | No need to do endian conversion if you check for 0, as BE 0 == LE 0 | Max Horn |
2003-09-21 | cleanup | Torbjörn Andersson |
2003-09-21 | Removed original ProcessMenu() code. | Torbjörn Andersson |
2003-09-21 | Some cleanup - lots more needed! | Torbjörn Andersson |
2003-09-19 | cleanup | Torbjörn Andersson |
2003-09-18 | moved engine.* to base; this fixes some linking issues when building a barebo... | Max Horn |
2003-09-17 | added a static method setDefaultDirectory to class File; used this to simplif... | Max Horn |
2003-09-17 | cleanup | Max Horn |
2003-09-16 | Removed some unnecessary #includes and #defines. | Torbjörn Andersson |
2003-09-16 | Some cleanup. More to follow, I hope. | Torbjörn Andersson |
2003-09-14 | actually this is the correct fix to "Cutscene - Press ESC to exit" :) | Oliver Kiehl |
2003-09-14 | fix "Cutscene - Press ESC to exit" message | Oliver Kiehl |
2003-09-13 | cleanup | Max Horn |
2003-09-13 | pack _parallax to be on the safe side | Oliver Kiehl |
2003-09-13 | fix speech on BE | Oliver Kiehl |
2003-09-13 | some more endian fixes | Oliver Kiehl |
2003-09-13 | should have been an int32 | Oliver Kiehl |
2003-09-13 | endian fix | Oliver Kiehl |
2003-09-13 | fix LE bug | Oliver Kiehl |
2003-09-13 | YAEB | Max Horn |
2003-09-13 | cleanup | Max Horn |
2003-09-12 | cleanup | Max Horn |
2003-09-12 | endian fixes | Oliver Kiehl |
2003-09-10 | disable code because it crashes | Oliver Kiehl |
2003-09-10 | added refCon parameter to timer class | Max Horn |
2003-09-09 | HACK: Display instructions during the cutscenes, so that the user won't | Torbjörn Andersson |
2003-09-09 | Reworked the last commit a bit, so that PlaySmacker() doesn't need to know | Torbjörn Andersson |
2003-09-09 | In PlaySmacker(), make sure there really is a text sprite to draw. | Torbjörn Andersson |
2003-09-09 | Our ServiceWindows() never returns RDERR_APPCLOSED, and we always behave as | Torbjörn Andersson |
2003-09-09 | Added a WaitForFade() function, to replace numerous while-loops scattered | Torbjörn Andersson |
2003-09-09 | Clarified some comments in PlaySmacker(). At this point it should be fairly | Torbjörn Andersson |
2003-09-08 | Cleanup. | Torbjörn Andersson |
2003-09-08 | Updated comment. | Torbjörn Andersson |
2003-09-08 | Added some code to display the subtitles for the Smacker movies, when | Torbjörn Andersson |
2003-09-08 | Complete rewrite of the in-game dialogs (quit, restart, settings, save and | Torbjörn Andersson |
2003-09-07 | more endian fixes | Max Horn |
2003-09-07 | some endian fixes | Max Horn |
2003-09-05 | moved the sound ID param in playRaw before volume/pan | Max Horn |
2003-09-05 | Added FIXME comment about DipMusic(). | Torbjörn Andersson |
2003-09-05 | Cleanup. | Torbjörn Andersson |
2003-09-05 | This fixes another music-related crash for me. I guess it's our | Torbjörn Andersson |
2003-09-05 | Removed unused function, StartMusicFadeDown(). | Torbjörn Andersson |