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AgeCommit message (Expand)Author
2003-09-13cleanupMax Horn
2003-09-13pack _parallax to be on the safe sideOliver Kiehl
2003-09-13fix speech on BEOliver Kiehl
2003-09-13some more endian fixesOliver Kiehl
2003-09-13should have been an int32Oliver Kiehl
2003-09-13endian fixOliver Kiehl
2003-09-13fix LE bugOliver Kiehl
2003-09-13YAEBMax Horn
2003-09-13cleanupMax Horn
2003-09-12cleanupMax Horn
2003-09-12endian fixesOliver Kiehl
2003-09-10disable code because it crashesOliver Kiehl
2003-09-10added refCon parameter to timer classMax Horn
2003-09-09HACK: Display instructions during the cutscenes, so that the user won'tTorbjörn Andersson
2003-09-09Reworked the last commit a bit, so that PlaySmacker() doesn't need to knowTorbjörn Andersson
2003-09-09In PlaySmacker(), make sure there really is a text sprite to draw.Torbjörn Andersson
2003-09-09Our ServiceWindows() never returns RDERR_APPCLOSED, and we always behave asTorbjörn Andersson
2003-09-09Added a WaitForFade() function, to replace numerous while-loops scatteredTorbjörn Andersson
2003-09-09Clarified some comments in PlaySmacker(). At this point it should be fairlyTorbjörn Andersson
2003-09-08Cleanup.Torbjörn Andersson
2003-09-08Updated comment.Torbjörn Andersson
2003-09-08Added some code to display the subtitles for the Smacker movies, whenTorbjörn Andersson
2003-09-08Complete rewrite of the in-game dialogs (quit, restart, settings, save andTorbjörn Andersson
2003-09-07more endian fixesMax Horn
2003-09-07some endian fixesMax Horn
2003-09-05moved the sound ID param in playRaw before volume/panMax Horn
2003-09-05Added FIXME comment about DipMusic().Torbjörn Andersson
2003-09-05Cleanup.Torbjörn Andersson
2003-09-05This fixes another music-related crash for me. I guess it's ourTorbjörn Andersson
2003-09-05Removed unused function, StartMusicFadeDown().Torbjörn Andersson
2003-09-05Cleaned up UpdateCompSampleStreaming() and re-enabled music fading. WeTorbjörn Andersson
2003-09-05comment unused labelJonathan Gray
2003-09-04Added locking to the music code. I'm not really the right person to do thisTorbjörn Andersson
2003-09-03Added FIXME comment about how we probably need locking for FxServer() andTorbjörn Andersson
2003-09-03Removed fxLooped[], fxCached[] and musCounter[]. They were written to, butTorbjörn Andersson
2003-09-03fixed music fading out. it's "goto" hack.Paweł Kołodziejski
2003-09-03more cleanupPaweł Kołodziejski
2003-09-03some cleanup codePaweł Kołodziejski
2003-09-03fixed interval of fxServer func (why i saw before 1000 miliseconds?), moved i...Paweł Kołodziejski
2003-09-02Unless I'm gravely mistaken, StreamCompMusic() should always create a newTorbjörn Andersson
2003-09-02Moved the sound initialisation to the Sword2Sound constructor to avoidTorbjörn Andersson
2003-09-02Another untested endian fix.Torbjörn Andersson
2003-09-02Use the new per-channel pausing. This allows us to play the music for theTorbjörn Andersson
2003-09-02Since soundHandleMusic[] is now an array of sound handles instead ofTorbjörn Andersson
2003-09-01added sound handle stuff to mixer streamsPaweł Kołodziejski
2003-09-01possibly fixes for not exist id stream channelPaweł Kołodziejski
2003-09-01added warkaround for not exist music stream id at appendStream callPaweł Kołodziejski
2003-08-31added mixer features: volume and pan control per channelPaweł Kołodziejski
2003-08-31When a fading music channel is freed to make room for new music, or when aTorbjörn Andersson
2003-08-31No longer assume that all sound effects are 22 kHz. Some are 11 kHz.Torbjörn Andersson