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path: root/sword2/save_rest.cpp
AgeCommit message (Expand)Author
2004-03-04If the user has previous savegames, display a restart/restore dialog whenTorbjörn Andersson
2004-02-05Removed some of the #includes from sword2.hTorbjörn Andersson
2004-01-18fix warningsPaweł Kołodziejski
2004-01-06It's a new year in BS2 land, too!Torbjörn Andersson
2004-01-04Update a comment to reflect that some functions have different names now.Torbjörn Andersson
2004-01-03Fixed bug that made ScummVM crash when loading a savegame where the mainTorbjörn Andersson
2003-12-28Hopefully the last big renaming. Now the datatypes have names likeTorbjörn Andersson
2003-11-27Mostly whitespace changes, but also a few modifications to the stillTorbjörn Andersson
2003-11-16fix compilation on big endian systemsMax Horn
2003-11-16More cleanup. I've eliminated all the temporary global variables I've addedTorbjörn Andersson
2003-11-15Mostly cleanup. Also prevented what would probably have been an infiniteTorbjörn Andersson
2003-11-10The script engine frequently needs to pass pointers to various structuresTorbjörn Andersson
2003-11-08Removed some now redundant header files.Torbjörn Andersson
2003-11-08Moved more stuff into classes, changed some static allocation to dynamic,Torbjörn Andersson
2003-11-04Create g_logic dynamically. More moving of stuff into classes.Torbjörn Andersson
2003-11-03fix compile errorMax Horn
2003-11-03The resource and memory managers are now created dynamically.Torbjörn Andersson
2003-11-02Moved some more "homeless" functions into Sword2Engine. (Don't worry -- ITorbjörn Andersson
2003-10-28bs2 -> sword2Max Horn
2003-10-26Enable the debug console. Actually, what I've done is to adapt the debugTorbjörn Andersson
2003-10-21Moved some more stuff into the Logic class.Torbjörn Andersson
2003-10-18Moved the opcode functions into the Logic class.Torbjörn Andersson
2003-10-12some more target<->game cleanupMax Horn
2003-10-12Moved the "router" code into a new Router class. I'm hoping this isTorbjörn Andersson
2003-10-08Some more cosmetic changes while I'm considering the next move. (Or maybeTorbjörn Andersson
2003-10-04Changed to use #include "bs2/..." and removed the inclusion of standard CTorbjörn Andersson
2003-10-04added namespace Sword2Max Horn
2003-09-30Moved the memory manager functions into an object of its own (and enabledTorbjörn Andersson
2003-09-30Changed the resource manager object to use more ScummVM-like naming.Torbjörn Andersson
2003-09-30Changed the "logic" object to use ScummVM naming conventions.Torbjörn Andersson
2003-09-27More cleanup, and I've replaced most - not quite all - of BS2's debugTorbjörn Andersson
2003-09-26Some more reformatting / cleanup, and removal of comments that did nothingTorbjörn Andersson
2003-09-21ScummVM code formatting conventionsTorbjörn Andersson
2003-09-20The usual cleanup, plus make sure to delete SaveFileManager ifTorbjörn Andersson
2003-09-20The 'colliding' flag is never set to anything else than zero, so it shouldTorbjörn Andersson
2003-09-14if saveslot specified with -x doesn't exist, show restore menuOliver Kiehl
2003-09-13simplified codeMax Horn
2003-09-13I am not happy at all with the slack our team has shown recently! I barely co...Max Horn
2003-09-13fix global vars storingMax Horn
2003-09-13cleanupMax Horn
2003-09-13fix g_header -> header in commentsMax Horn
2003-09-13endian conversion in save/restore code (may not be complete, beware!)Max Horn
2003-08-23fix a resman method and make saving work using SaveFileManagerJonathan Gray
2003-07-30rename bs2 to sword2 to have the same name as the original engine.Oliver Kiehl
2003-07-28fix shadow warningMax Horn
2003-07-28rename _DEBUG define to _BS2_DEBUG to stop it conflicting with VCJonathan Gray
2003-07-28rename _mkdirJonathan Gray
2003-07-28Compiles on mingw nowTravis Howell
2003-07-28bs2Jonathan Gray