Age | Commit message (Collapse) | Author | |
---|---|---|---|
2004-03-28 | Don't show the restart/restore dialog if a boot parameter has been given. | Torbjörn Andersson | |
And a teensy-weensy little cleanup. svn-id: r13399 | |||
2004-03-28 | Fixed bug I introduced in the recent cleanup: It's the screen, not the | Torbjörn Andersson | |
overlay, that needs to be cleared at the beginning of the movie. Otherwise what was on the screen may show at the end of the movie. svn-id: r13398 | |||
2004-03-27 | Make sure looping music is restarted after loading a savegame, regardless | Torbjörn Andersson | |
of how the savegame is loaded. (ScummVM adds two alternative methods: the -x command-line parameter, and the restart/restore dialog at the beginning of the game, which is only shown when there are savegames available.) svn-id: r13386 | |||
2004-03-27 | cleanup | Torbjörn Andersson | |
svn-id: r13385 | |||
2004-03-24 | Use the binary .pal file format that was introduced for 0.6.0. | Torbjörn Andersson | |
Invalidate the lookup table when the screen changes. (TODO: We also have to invalidate it if the change happens between cutscenes, don't we?) Some cleanup, particularly in the BS2 cutscene player. More needed, I guess... svn-id: r13377 | |||
2004-03-23 | Unify MPEG2 code even more | Max Horn | |
svn-id: r13365 | |||
2004-03-22 | share 'init' method, too | Max Horn | |
svn-id: r13361 | |||
2004-03-22 | Fix crash introduced by recent code unification. (Mind you, I'm still | Torbjörn Andersson | |
extremely grateful that the BS1 and BS2 cutscene players are finally sharing at least some of their code now.) svn-id: r13360 | |||
2004-03-22 | some more cleanup | Max Horn | |
svn-id: r13359 | |||
2004-03-22 | move commong code into separate source file (more could be done, but it's a ↵ | Max Horn | |
start) svn-id: r13358 | |||
2004-03-21 | Moved Surface/Font code into new 'graphics' module | Max Horn | |
svn-id: r13357 | |||
2004-03-21 | Unify a bit more... | Max Horn | |
svn-id: r13354 | |||
2004-03-17 | Use the same syntax for accessing script variables as BS1 does, i.e. now | Torbjörn Andersson | |
it's Logic::_scriptVars[ID] instead of just ID. Apart from looking cool, it makes it much easier to tell the difference between variables and constants when looking at the code. Of course, this sort of sweeping changes is jolly good for introducing truly weird regressions, which is why I waited until after 0.6.0. svn-id: r13331 | |||
2004-03-15 | fix doxygen-comment mistakes | Max Horn | |
svn-id: r13286 | |||
2004-03-13 | Fixed a slight logic error in the music fading. At this point the code | Torbjörn Andersson | |
should only check if the music is fading, not in which direction. (Also made a minor cleanup.) svn-id: r13235 | |||
2004-03-04 | Apply patch #907359 : Broken Sword videos improved frameskip | Nicolas Bacca | |
svn-id: r13180 | |||
2004-03-04 | If the user has previous savegames, display a restart/restore dialog when | Torbjörn Andersson | |
the game starts. (I know it could look prettier, but I don't have much to work with here...) svn-id: r13178 | |||
2004-03-02 | Removed the test for non-existing demo cutscenes: param[0] is an offset | Torbjörn Andersson | |
into the chunk of memory handled by the memory manager, not a well-defined value. Also, it introduced a theoretical memory leak as fnPlaySequence() wouldn't get to clean up after itself. The correct place for this check is probably in MoviePlayer::play(), where you can test the name of the cutscene. On the other hand, the original demo will gladly play eye.smk if there is one, so why shouldn't we? svn-id: r13139 | |||
2004-03-01 | Display keyboard when saving | Nicolas Bacca | |
svn-id: r13118 | |||
2004-03-01 | Fix from Roever for bug #892827 | James Brown | |
svn-id: r13107 | |||
2004-03-01 | Add fix for error at end of sword2demo (From eriktorbjorn) | Travis Howell | |
Prevent false warnings in demo. svn-id: r13102 | |||
2004-02-28 | renamed more OSystem methods to follow our naming scheme; renamed ↵ | Max Horn | |
NewGuiColor to OverlayColor; fixed some calls to error() in the SDL backend svn-id: r13087 | |||
2004-02-24 | the OSystem changes we discussed on the ML (note: renaming of the existing ↵ | Max Horn | |
OSystem API is not yet finished); porters will have to fix their ports to get them to compile again svn-id: r13036 | |||
2004-02-22 | Avoid deadlock in MPEG-2 cutscenes + slow devices | Nicolas Bacca | |
svn-id: r12996 | |||
2004-02-22 | Patch #885904 (Flac Support) with some tweaks by me | Max Horn | |
svn-id: r12984 | |||
2004-02-21 | unified code a little | Max Horn | |
svn-id: r12974 | |||
2004-02-21 | Use unsigned characters when drawing the text in the control panel etc. | Torbjörn Andersson | |
This is consistent with how the in-game text is drawn, and might possibly fix the control panel text in the Spanish version (though I have no way of actually testing this). svn-id: r12957 | |||
2004-02-15 | Proper handling of BS2 cutscene lead-outs, plus some other minor fixes. | Torbjörn Andersson | |
svn-id: r12907 | |||
2004-02-14 | Paint the overlay black at the end of the movie. Not all movies fade out on | Torbjörn Andersson | |
their own, and sometimes the cutscene player will have to wait for the lead out to finish before returning to the game. (This will probably be true even after we fix the timing of the lead-outs.) svn-id: r12871 | |||
2004-02-13 | Check for MP3 file in Broken Sword cutscenes - useful for WinCE backend as ↵ | Nicolas Bacca | |
Tremor crashes for no specific reason (help appreciated :p) here svn-id: r12837 | |||
2004-02-12 | Changed the playback code to use the new "elapsed time" function instead. | Torbjörn Andersson | |
This fixes bug #880484 for me, but may need some fine-tuning. svn-id: r12830 | |||
2004-02-08 | More cutscene fixes from roever | Travis Howell | |
svn-id: r12773 | |||
2004-02-07 | Patch #874510 from roever, fixes BS2 demo cutscene problems (bug #884568) | James Brown | |
svn-id: r12761 | |||
2004-02-05 | Removed some of the #includes from sword2.h | Torbjörn Andersson | |
svn-id: r12739 | |||
2004-02-05 | renamed (Const)Iterator to (const_)iterator; changed size() to return an uint | Max Horn | |
svn-id: r12722 | |||
2004-01-30 | Various changes to the build system which allow building ScummVM in an ↵ | Max Horn | |
external directory (and as such, allow you to have a debug, a profiling, and a release build from the same set of source files in parallel). Work in progress svn-id: r12680 | |||
2004-01-30 | avoid using huge static structs - they can't be stripped, and increase the ↵ | Max Horn | |
exe size (in this case, 16 MB...) svn-id: r12678 | |||
2004-01-30 | fix whitespaces (we should eventually try to remove this code duplication ↵ | Max Horn | |
again, folks. maybe add a 'video' global module or so...) svn-id: r12676 | |||
2004-01-29 | Renamed the 'pan' effect of the mixer to 'balance', since that is what we ↵ | Max Horn | |
actually do; applied patch #886786 which corrects a bug in the balance code svn-id: r12665 | |||
2004-01-22 | whitespaces | Max Horn | |
svn-id: r12575 | |||
2004-01-20 | Some minor cleanups (comments and spacing), and fixed CPU usage in synced | Torbjörn Andersson | |
cutscene playback. svn-id: r12536 | |||
2004-01-18 | This should make subtitles work again in "overlay" cutscene mode. | Torbjörn Andersson | |
svn-id: r12506 | |||
2004-01-18 | fix warnings | Paweł Kołodziejski | |
svn-id: r12504 | |||
2004-01-18 | fix warning | Paweł Kołodziejski | |
svn-id: r12498 | |||
2004-01-18 | I know we're not supposed to make cleanup commits at this point, but surely | Torbjörn Andersson | |
we can make an exception for removing self-described hacks and utterly misleading comments? :-) svn-id: r12497 | |||
2004-01-18 | Don't allow overlapping voice in cutscenes. Fixes crash in carib cutscene. | James Brown | |
svn-id: r12474 | |||
2004-01-18 | BS1 cutscene support. Also bugfixes (don't crash if cutscene ogg unavailable) | James Brown | |
svn-id: r12465 | |||
2004-01-17 | Update BS2 cutscene player with changes from roever: overlay support ↵ | James Brown | |
(default, 8bit backends should define BACKEND_8BIT for fast colour remapping) and sound syncronisation. svn-id: r12456 | |||
2004-01-17 | Yet Another EVC fix | Nicolas Bacca | |
svn-id: r12452 | |||
2004-01-17 | fix compilation for msvc when libmpeg2 enabled | Paweł Kołodziejski | |
svn-id: r12447 |