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AgeCommit message (Expand)Author
2003-12-17Made sure that *all* AudioInputStream 'know' their sample rate; removed point...Max Horn
2003-12-15Tiny whitespace change. (No, as a matter of fact I don't have anythingTorbjörn Andersson
2003-12-14Mostly cleanups, but I believe this also fixes an endian problem in theTorbjörn Andersson
2003-12-14Fixed a potential crash bug where an audio buffer would be freed at the endTorbjörn Andersson
2003-12-13removed GameSettings::detectname and GameSettings::midi; renamed GameSettings...Max Horn
2003-12-11cleanupTorbjörn Andersson
2003-12-10Restored some relevant information to a comment that was removed by myTorbjörn Andersson
2003-12-10Sprite surfaces (as opposed to standard sprites) are always displayTorbjörn Andersson
2003-12-10Cleaned up keyboard handling. The old code would misinterpret some keys,Torbjörn Andersson
2003-12-09I've played through the whole game, and I've scanned through the clusterTorbjörn Andersson
2003-12-08Shut up Valgrind warnings.Torbjörn Andersson
2003-12-03Change Broken Sword 2 default to no subtitlesTravis Howell
2003-12-02Since all other engines have been changed to use "subtitles" instead ofTorbjörn Andersson
2003-12-02cleanupTorbjörn Andersson
2003-12-01Removed semi-colon after REGISTER_PLUGIN() to be consistent with the otherTorbjörn Andersson
2003-12-01Removed some unnecessary / commented out code, and initialized the debugTorbjörn Andersson
2003-11-29Clarified comment about the elevator script bug and added a workaround forTorbjörn Andersson
2003-11-28Some formatting changes, and a few debug message corrections.Torbjörn Andersson
2003-11-27Mostly whitespace changes, but also a few modifications to the stillTorbjörn Andersson
2003-11-25Removed some spurious semi-colons pointed out in patch #847464Torbjörn Andersson
2003-11-25Removed extra bars/node stuff since it was never used. From what ITorbjörn Andersson
2003-11-25cleanupTorbjörn Andersson
2003-11-25More cleanup. Another unused file bites the dust.Torbjörn Andersson
2003-11-24Removed redundant information from the opcode list. I thought having theTorbjörn Andersson
2003-11-23Added experimental (i.e. not tested) resource dumping code.Torbjörn Andersson
2003-11-19Eliminated some more references to g_sword2. I think the only thing thatTorbjörn Andersson
2003-11-18Removed unused file.Torbjörn Andersson
2003-11-18The readFile() function was only used once, for creating the debugger startTorbjörn Andersson
2003-11-16fix compilation on big endian systemsMax Horn
2003-11-16More cleanup. I've eliminated all the temporary global variables I've addedTorbjörn Andersson
2003-11-15Mostly cleanup. Also prevented what would probably have been an infiniteTorbjörn Andersson
2003-11-14cleanupTorbjörn Andersson
2003-11-13Re-enabled the CD swapping code, after rewriting it a bit.Torbjörn Andersson
2003-11-12cleanupTorbjörn Andersson
2003-11-11Slight refinement to the last patch. There are four different possibilitiesTorbjörn Andersson
2003-11-11Extended the "res" debugger command to print information about where theTorbjörn Andersson
2003-11-11Removed SVM_timeGetTime(). We may as well call get_msecs() directly.Torbjörn Andersson
2003-11-11Removed redundant header files.Torbjörn Andersson
2003-11-11Moved low-level keyboard and mouse handling to a new Input class, andTorbjörn Andersson
2003-11-10The script engine frequently needs to pass pointers to various structuresTorbjörn Andersson
2003-11-10cut down on unnecessary GameDetector referencesMax Horn
2003-11-08cleanup whitespacesPaweł Kołodziejski
2003-11-08This one can go as wellTorbjörn Andersson
2003-11-08Removed some now redundant header files.Torbjörn Andersson
2003-11-08Moved more stuff into classes, changed some static allocation to dynamic,Torbjörn Andersson
2003-11-07missed oneJonathan Gray
2003-11-07spelling fixesJonathan Gray
2003-11-05setup opcode table *before* using it to avoid crashes :-)Max Horn
2003-11-04Create g_logic dynamically. More moving of stuff into classes.Torbjörn Andersson
2003-11-04More moving of stuff into classes.Torbjörn Andersson