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2003-10-11Moved the text drawing stuff into a class of its own. (Adding anotherTorbjörn Andersson
global variable which will hopefully be dealt with later.) svn-id: r10734
2003-10-10cleanupTorbjörn Andersson
svn-id: r10728
2003-10-10some cleanupMax Horn
svn-id: r10720
2003-10-09Some cleanups and clarifications. Mainly, we no longer refer to theTorbjörn Andersson
inventory/conversation menu (which is drawn at the bottom of the screen) as the "top menu". svn-id: r10693
2003-10-08new config manager. not everything is completed, and some things will still ↵Max Horn
be changed, but it seems to work well enough to put it into CVS svn-id: r10687
2003-10-08Use RandomSource instead of rand().Torbjörn Andersson
svn-id: r10682
2003-10-08cleanupTorbjörn Andersson
svn-id: r10681
2003-10-08Some more cosmetic changes while I'm considering the next move. (Or maybeTorbjörn Andersson
I'm just hoping that if I stall long enough, someone else will make the move for me. :-) svn-id: r10676
2003-10-07Some cleanup, some code removal and some unstubbing. Nothing important.Torbjörn Andersson
svn-id: r10659
2003-10-07Renamed the FontRenderer class as FontRendererGui since there's anotherTorbjörn Andersson
font renderer for the game itself. (It just doesn't live in any separate class yet.) svn-id: r10658
2003-10-06Removed obsolete FIXME commentTorbjörn Andersson
svn-id: r10631
2003-10-05Made a separate class for the cutscene functions, removed some unused codeTorbjörn Andersson
and made some other minor cleanups. svn-id: r10614
2003-10-05factor out common gfx_mode/fullscreen setup code from the game engines into ↵Max Horn
the main code (maybe putting this into the Engine constructor would be better, though?) svn-id: r10611
2003-10-04use namespace Common a bit more; don't zero the RNG in scumm (else the seed ↵Max Horn
gets reset); remove obsolete 256 color blending code svn-id: r10592
2003-10-04Moved some stuff out of driver96.h. Eventually I'd like to get rid of mostTorbjörn Andersson
Moved some stuff out of driver96.h. Eventually I'd like to get rid of this file completely. Or at the very least most of it. svn-id: r10589
2003-10-04Changed to use #include "bs2/..." and removed the inclusion of standard CTorbjörn Andersson
headers. Most (all?) of the ones we need should probably come from stdafx.h instead. svn-id: r10588
2003-10-04removed Sword2 prefixes of most classes (made obsolete by our namespace ↵Max Horn
usage); renamed Sword2State to Sword2Engine svn-id: r10583
2003-10-04added namespace Sword2Max Horn
svn-id: r10581
2003-10-03fix doxygen commentMax Horn
svn-id: r10570
2003-10-03use C++ struct naming instead of typedefs -> this fixes (or works around, ↵Max Horn
whatever you prefer to call it) the GCC_PACK problem in Doxygen svn-id: r10569
2003-10-03Some renaming (ironic in the light of Fingolfin's recent namespaceTorbjörn Andersson
suggestion, but I prepared the patch long before reading the mail :-). Also, the remaining parts of the control panel etc. have been moved into a class of their own. This is still work in progress. I'm well aware that some of the classes aren't as well separated as they ought to be, and that using global variables to keep track of the different classes probably isn't pretty. svn-id: r10561
2003-10-02renamed namespace ScummVM to CommonMax Horn
svn-id: r10544
2003-10-02Cleanups, mostly related to sound effects.Torbjörn Andersson
svn-id: r10532
2003-10-01whitespace changesTorbjörn Andersson
svn-id: r10517
2003-10-01ScummVM naming conventions and cleanup in the Sword2Sound class.Torbjörn Andersson
svn-id: r10514
2003-09-30Clear cutscene subtitles before changing back the palette, and slow downTorbjörn Andersson
the subtitles slightly. svn-id: r10503
2003-09-30Moved the memory manager functions into an object of its own (and enabledTorbjörn Andersson
debugging levels). This needs further cleanups, but I believe I have reached a stable point where I can commit it without too much anxiety. svn-id: r10502
2003-09-30Changed the resource manager object to use more ScummVM-like naming.Torbjörn Andersson
svn-id: r10499
2003-09-30Changed the "logic" object to use ScummVM naming conventions.Torbjörn Andersson
svn-id: r10496
2003-09-29Removed - it's the same file as _mouse.hTorbjörn Andersson
svn-id: r10487
2003-09-29cleanupTorbjörn Andersson
svn-id: r10486
2003-09-29cleanup (I meant to do this in my previous commit)Torbjörn Andersson
svn-id: r10485
2003-09-29cleanupTorbjörn Andersson
svn-id: r10484
2003-09-29cleanupTorbjörn Andersson
svn-id: r10483
2003-09-29Tiny whitespace / comment change.Torbjörn Andersson
svn-id: r10478
2003-09-28cleanupTorbjörn Andersson
svn-id: r10468
2003-09-28cleanupTorbjörn Andersson
svn-id: r10467
2003-09-28More cleanup, plus support for cutscene leadout music. For now, we onlyTorbjörn Andersson
play that music for cutscenes that have subtitles. svn-id: r10460
2003-09-28Alignment fixNicolas Bacca
svn-id: r10459
2003-09-27cleanupTorbjörn Andersson
svn-id: r10432
2003-09-27Began unifying the function documentation in driver96.h with the one in theTorbjörn Andersson
individual files, into what I hope are doxygen ones. svn-id: r10431
2003-09-27Save enough information about the currently playing music before theTorbjörn Andersson
credits so that it can be properly resumed afterwards. svn-id: r10429
2003-09-27Removed inaccurate commentTorbjörn Andersson
svn-id: r10428
2003-09-27Removed CopyScreenBuffer() since it was a no-op anyway.Torbjörn Andersson
svn-id: r10427
2003-09-27cleanupTorbjörn Andersson
svn-id: r10426
2003-09-27I don't think UpdatePaletteMatchTable() has to write the table to file. InTorbjörn Andersson
fact, I'm not even sure the !data case ever happens. svn-id: r10425
2003-09-27cleanupTorbjörn Andersson
svn-id: r10424
2003-09-27add alternate sword2 target for people who want to use the gui for game ↵Jonathan Gray
detection when the game is either a) on CD b) in a bunch of seperate directories in a structure like that of the CD. Of course pointing ScummVM at such things with the normal target via command line or config file work fine. As everyone awake at the moment only has the sold out version, this is specific to that. I don't know what files are at the root of the original CD we can use for detection purposes svn-id: r10423
2003-09-27More cleanup, and I've replaced most - not quite all - of BS2's debugTorbjörn Andersson
message functions with our own. We still need to go through them and assign sensible debug levels to them. svn-id: r10422
2003-09-26cleanupTorbjörn Andersson
svn-id: r10415