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AgeCommit message (Expand)Author
2004-05-01Simplified the handling of sound effects. It's not necessary for the driverTorbjörn Andersson
2004-05-01Made the "debugoff" console command actually turn *off* the debug info.Torbjörn Andersson
2004-04-28Cleanup. I plan to take a closer look at the sound effects handling later.Torbjörn Andersson
2004-04-27CleanupTorbjörn Andersson
2004-04-26Tweaked a few things to accommodateJamieson Christian
2004-04-26Cleanup. Mostly removal of redundant comments.Torbjörn Andersson
2004-04-24fetchObjectName() no longer assumes that the resource will still be in theTorbjörn Andersson
2004-04-23Fixed a crash regression in setLuggage() that was caused by a change ITorbjörn Andersson
2004-04-23I forgot to clear the reference counter when a resource is forcibly removedTorbjörn Andersson
2004-04-23Major revamping of the BS2 memory manager and, some small changes to theTorbjörn Andersson
2004-04-16CleanupTorbjörn Andersson
2004-04-14Cleanup. (Mostly of the comments.)Torbjörn Andersson
2004-04-07Cleanup.Torbjörn Andersson
2004-04-07Cleanup.Torbjörn Andersson
2004-04-07Added notice about how I think CP_PUSH_LOCAL_ADDR is used.Torbjörn Andersson
2004-04-07Cleanup. (Mostly to change the wording and priority of the debuggingTorbjörn Andersson
2004-04-04Cleanup.Torbjörn Andersson
2004-03-30CleanupTorbjörn Andersson
2004-03-29Cleanup.Torbjörn Andersson
2004-03-29Make clearScene() set the _needFullRedraw variable.Torbjörn Andersson
2004-03-28Renamed more OSystem methodsMax Horn
2004-03-28More format string fixes.Torbjörn Andersson
2004-03-28Fixed paramters to match format string.Torbjörn Andersson
2004-03-28Fixed format string to match parameters.Torbjörn Andersson
2004-03-28Cleanup.Torbjörn Andersson
2004-03-28Force the engine to pick a cursor after restoring a game. This appears toTorbjörn Andersson
2004-03-28Don't show the restart/restore dialog if a boot parameter has been given.Torbjörn Andersson
2004-03-28Fixed bug I introduced in the recent cleanup: It's the screen, not theTorbjörn Andersson
2004-03-27Make sure looping music is restarted after loading a savegame, regardlessTorbjörn Andersson
2004-03-27cleanupTorbjörn Andersson
2004-03-24Use the binary .pal file format that was introduced for 0.6.0.Torbjörn Andersson
2004-03-23Unify MPEG2 code even moreMax Horn
2004-03-22share 'init' method, tooMax Horn
2004-03-22Fix crash introduced by recent code unification. (Mind you, I'm stillTorbjörn Andersson
2004-03-22some more cleanupMax Horn
2004-03-22move commong code into separate source file (more could be done, but it's a s...Max Horn
2004-03-21Moved Surface/Font code into new 'graphics' moduleMax Horn
2004-03-21Unify a bit more...Max Horn
2004-03-17Use the same syntax for accessing script variables as BS1 does, i.e. nowTorbjörn Andersson
2004-03-15fix doxygen-comment mistakesMax Horn
2004-03-13Fixed a slight logic error in the music fading. At this point the codeTorbjörn Andersson
2004-03-04Apply patch #907359 : Broken Sword videos improved frameskipNicolas Bacca
2004-03-04If the user has previous savegames, display a restart/restore dialog whenTorbjörn Andersson
2004-03-02Removed the test for non-existing demo cutscenes: param[0] is an offsetTorbjörn Andersson
2004-03-01Display keyboard when savingNicolas Bacca
2004-03-01Fix from Roever for bug #892827James Brown
2004-03-01Add fix for error at end of sword2demo (From eriktorbjorn)Travis Howell
2004-02-28renamed more OSystem methods to follow our naming scheme; renamed NewGuiColor...Max Horn
2004-02-24the OSystem changes we discussed on the ML (note: renaming of the existing OS...Max Horn
2004-02-22Avoid deadlock in MPEG-2 cutscenes + slow devicesNicolas Bacca