Age | Commit message (Expand) | Author |
2004-01-14 | I accidentally introduced a bug when I changed the fading that would cause | Torbjörn Andersson |
2004-01-14 | Increased the delay I added to interpolation frames from 0 to 10. This will | Torbjörn Andersson |
2004-01-14 | I wanted to Valgrind the cutscene code, so I had to fix the warnings about | Torbjörn Andersson |
2004-01-14 | Changed the music fading so that volume is increased when ABS(_fading) | Torbjörn Andersson |
2004-01-13 | cut down pointless header interdependencies | Max Horn |
2004-01-13 | Moved some methods into class AnimationState (where they really belong - nice... | Max Horn |
2004-01-13 | Some more formatting cleanups. Made the Ogg file handle part of the | Torbjörn Andersson |
2004-01-13 | As an experiment, I've added a delay of 0 milliseconds when drawing | Torbjörn Andersson |
2004-01-13 | Moved the rest of the MoviePlayer class into animation.cpp/.h, plus some | Torbjörn Andersson |
2004-01-13 | added legal header; fixed incorrect fscanf use; C++ification (the code still ... | Max Horn |
2004-01-12 | Add mpeg2 option to mingw makefile | Travis Howell |
2004-01-12 | fixed bug that was causing lots of havoc on BE machines. Thanks eriktorbjorn | Oliver Kiehl |
2004-01-12 | - whitespaces | Paweł Kołodziejski |
2004-01-12 | Don't hog the CPU when playing cutscenes. | Torbjörn Andersson |
2004-01-12 | Initial libmpeg2 cutscene support based on patch #874510. | James Brown |
2004-01-12 | Sync the credits so that the text scroll and music will last for about the | Torbjörn Andersson |
2004-01-11 | cleanup | Torbjörn Andersson |
2004-01-10 | I forgot this in the previous cleanup. | Torbjörn Andersson |
2004-01-10 | cleanup | Torbjörn Andersson |
2004-01-09 | Removed redundant comment. | Torbjörn Andersson |
2004-01-09 | Removed redundant comments. | Torbjörn Andersson |
2004-01-09 | Make it possible to quit while showing in-game dialogs. (Regression fix.) | Torbjörn Andersson |
2004-01-09 | Fix a harmless clipping bug (block surfaces were drawn even when their | Torbjörn Andersson |
2004-01-08 | Allow quitting during cutscenes and credits again. This is getting a bit | Torbjörn Andersson |
2004-01-07 | Valgrind fixes. Mostly about memory not being freed when the engine is | Torbjörn Andersson |
2004-01-06 | Never call _system->quit() directly. Let ScummVM handle that so that the | Torbjörn Andersson |
2004-01-06 | It's a new year in BS2 land, too! | Torbjörn Andersson |
2004-01-06 | Made sure the screen is really cleared when drawing a dialog window, plus | Torbjörn Andersson |
2004-01-05 | Marked some more structs as packed. I don't know if it makes any | Torbjörn Andersson |
2004-01-05 | Changed some memmove()s to memcpy(), since the memory areas were not | Torbjörn Andersson |
2004-01-05 | Tiny cleanup. | Torbjörn Andersson |
2004-01-05 | Fixed some debugging messages so they refer to the correct function. | Torbjörn Andersson |
2004-01-05 | Slowed down the credits slightly. With the recent optimizations, the music | Torbjörn Andersson |
2004-01-04 | Adapted LavosSpawn's idea for more efficient screen updating. It still | Torbjörn Andersson |
2004-01-04 | Some cleanup and Valgrind warning fixes. | Torbjörn Andersson |
2004-01-04 | Update a comment to reflect that some functions have different names now. | Torbjörn Andersson |
2004-01-04 | renamed global var _debugLevel to g_debugLevel; let Engine constructor init i... | Max Horn |
2004-01-03 | cleanup | Max Horn |
2004-01-03 | fix for BE systems | Max Horn |
2004-01-03 | Fixed bug that made ScummVM crash when loading a savegame where the main | Torbjörn Andersson |
2004-01-03 | It was pointed out to me that we can't use the DEMO variable here, because | Torbjörn Andersson |
2004-01-03 | renamed AudioInputStream -> AudioStream | Max Horn |
2004-01-03 | Made the music code more like the one in BS1, i.e. the fade time is longer | Torbjörn Andersson |
2004-01-01 | Oops, that was the wrong data type. (Not that it should matter, but...) | Torbjörn Andersson |
2003-12-31 | Some tweaking of the new credits code. It is no longer necessary to have | Torbjörn Andersson |
2003-12-31 | oops, forgot one case | Torbjörn Andersson |
2003-12-31 | When saving the music state, remember the name of the music file that was | Torbjörn Andersson |
2003-12-31 | I still don't know how to draw the credits like the original did, but at | Torbjörn Andersson |
2003-12-31 | Don't allow the credits to be displayed while in conversation mode. | Torbjörn Andersson |
2003-12-31 | Enable the line that increases _gameCycle. There's a debugger command that | Torbjörn Andersson |